Rust Server IndexCard catalogue of Rust servers

Holdings11,826 servers80,135 players265 fresh wipes

Call no.15478 Off the shelf · offline

A Shockbyte Rust Server

Offline 172.240.236.238:26400 checked 42d ago

Subjects
Players now
0/ 1
0% full
7-day average
0
peak –
Rank
#15,478
top 70%
Last wipeWiped17 SEP2026 · 42d 6h ago
42d ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
1 daysbetween real wipes
wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

Thu 17 SepWed 16 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
17 SEP 2026Thu 17 Sep, 07:33 UTC42d ago
0 – running 0
16 SEP 2026Wed 16 Sep, 08:23 UTC43d ago
0 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average
562/ 625
EU
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
423/ 450
EU
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 290 on average
154/ 250
EU
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average
53/ 100
EU
Rustoria.co - EU MainEU · groups of 16+ · weekly · 275 on average
184/ 250
EU
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 236 on average
333/ 225
Reference desk

Quick answers

From the figures on this page.

Settings and map

On A Shockbyte Rust Server, which rules and settings apply?

You will find no gather rate in the name of A Shockbyte Rust Server. 8 players per group is the default limit. The server runs survival, gather, build and raid: the standard game. Fighting and raiding other players is permitted. It is listed under Community in the server browser and is a community server. VAC, Valve's anti-cheat, is enabled.

Which map is in use on A Shockbyte Rust Server?

Generated by the game, the map is procedural on A Shockbyte Rust Server.

Tags

Which lists and filters on Rust Server Index is A Shockbyte Rust Server filed under?

Filed under these Rust Server Index lists is A Shockbyte Rust Server: Community Rust servers, indexed. Filed under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What is meant by the tags on A Shockbyte Rust Server?

The server's own tags are listed here, and the game's server browser reads them: A Shockbyte Rust Server gives gmrust (Game mode): Rust survival, as standard; mp1 (Max players): The queue ceiling sits at 1; ts8 (Group limit): The team limit is 8, as in the standard game; v2633 (Protocol): The protocol is 2633; older or newer clients cannot join; cs163794 (Build): The game build here is 163794; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): The region code field is left empty. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipe schedule

What happens on wipe day at A Shockbyte Rust Server?

The average peak across its recent wipes is 0 players. 0 hours into the latest wipe, the crowd reached its peak.

How often is A Shockbyte Rust Server wiped, and on what schedule?

A Shockbyte Rust Server's rhythm cannot be told yet: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world it runs now was made 42 days 6 hours.

Population

Where does A Shockbyte Rust Server sit in the rankings?

Filed under rankings: #15,478 for A Shockbyte Rust Server on seven-day player hours, top 70% overall.

What does the player count on A Shockbyte Rust Server look like?

Filed under offline: A Shockbyte Rust Server, last seen 42 days 6 hours ago.

Operator and status

What version does A Shockbyte Rust Server use?

Rust network protocol 2633 and build 163794 on Linux is what you will find on A Shockbyte Rust Server. The protocol must match before you can join, and Steam takes care of updating it.

Is A Shockbyte Rust Server reachable, and does it stay up?

Last seen 42 days 6 hours ago, A Shockbyte Rust Server is offline right now. Of the last 7 full days, 0 of 168 hours were up, 0% of the time. On 14 September 2026 it was first seen by Rust Server Index.

Which region is A Shockbyte Rust Server in?

No region is published by A Shockbyte Rust Server. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 172.240.236.238:26400.

Connecting

What steps lead onto A Shockbyte Rust Server?

Enter client.connect 172.240.236.238:26400 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp1,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Rust survival, as standard.
mp1
Max players The queue ceiling sits at 1.
ts8
Group limit The team limit is 8, as in the standard game.
v2633
Protocol The protocol is 2633; older or newer clients cannot join.
cs163794
Build The game build here is 163794.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code The region code field is left empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.