Rust 10x | Local Test | Quad
Offline 169.1.226.36:28015 checked 23d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 64% of all ranked servers, and #620 of the quad servers (top 73%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 2players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
4 OCT 2026Sun 4 Oct, 16:35 UTC24d ago |
2 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Settings and map
What settings and rules does Rust 10x | Local Test | Quad run?
Rust 10x | Local Test | Quad sets gather at 10x, as its name shows. The server sets a group limit of 4 players (quad). The server runs survival, building, gathering and raiding in the standard game. PvP and raiding are allowed. Plugins or settings change the game; it is listed under Modded in the server browser. Plugins in use: Carbon. The server has VAC, Valve's anti-cheat, turned on.
What is the map on Rust 10x | Local Test | Quad?
Size 3,500, seed 1012026: the game generates the procedural map on Rust 10x | Local Test | Quad. The map can be seen on RustMaps from this page, because the same size and seed give the same map.
Tags and filters
Which lists and filters on Rust Server Index is Rust 10x | Local Test | Quad filed under?
These lists on Rust Server Index take Rust 10x | Local Test | Quad: 10x Rust servers and Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: Quad; Gather rate: 10x.
What is meant by the tags on Rust 10x | Local Test | Quad?
Filed under these tags, as published by Rust 10x | Local Test | Quad and read by the game's server browser: gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): 10 slots are available; ts4 (Group limit): The team ceiling is 4; v2634 (Protocol): Your client must run protocol 2634 to connect; cs166494 (Build): It runs build 166494; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): A region code is absent; ^z (Modded): This one is Modded, since plugins or settings change how it plays; ^y (Carbon): Plugins run through Carbon. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipes and resets
What happens on wipe day at Rust 10x | Local Test | Quad?
At their busiest, its recent wipes drew 2 players on average. 5 hours into the latest wipe, the crowd reached its peak.
How often is Rust 10x | Local Test | Quad wiped, and on what schedule?
The record holds too few of Rust 10x | Local Test | Quad's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 23 days 23 hours.
Players and ranking
Where does Rust 10x | Local Test | Quad sit in the rankings?
Filed under rankings: #14,449 for Rust 10x | Local Test | Quad on seven-day player hours, top 64% overall. #620 is where it sits in the quad servers.
What does the player count on Rust 10x | Local Test | Quad look like?
Filed under offline: Rust 10x | Local Test | Quad, last seen 23 days 22 hours ago.
Operator and status
Which Rust build is Rust 10x | Local Test | Quad running?
Rust network protocol 2634 and build 166494, on Windows, is what Rust 10x | Local Test | Quad runs. To join you need the same protocol; Steam handles the update.
Is Rust 10x | Local Test | Quad reachable, and does it stay up?
Last seen 23 days 22 hours ago, Rust 10x | Local Test | Quad is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. On 1 October 2026 it was first seen by Rust Server Index.
Which region is Rust 10x | Local Test | Quad in?
No region is published by Rust 10x | Local Test | Quad. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 169.1.226.36:28015.
Connecting
How can you connect to Rust 10x | Local Test | Quad?
Enter client.connect 169.1.226.36:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2634,gmrust,cs166494,ts4,^z,^y
Game
gmrust
mp10
ts4
v2634
cs166494
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.