10x Development
Online NA 168.100.163.159:28010 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 68% of all ranked servers, top 79% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h. The force wipe · high confidence
- usual gap
- 10 daysbetween real wipes
- on rhythm
- 33%of its recent wipes
- wipe-day peak
- 2players, last three wipes
- crowd held
- 0%else halves by day 3
Coming wipes
- in 6d 23hThu 5 Nov, 19:00 UTCFW
- in 13d 5hThu 12 Nov, 01:17 UTC
- in 20d 5hThu 19 Nov, 01:17 UTC
- in 27d 5hThu 26 Nov, 01:17 UTC
- in 34d 23hThu 3 Dec, 19:00 UTCFW
- in 41d 5hThu 10 Dec, 01:17 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in, with 1 in the queue.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
29 OCT 2026Thu 29 Oct, 01:17 UTC17h ago |
– | – | running | 0 |
1 OCT 2026Thu 1 Oct, 17:45 UTC FW28d ago |
0+1 queue | – | – | 0 |
21 SEP 2026Mon 21 Sep, 18:37 UTC38d ago |
1+1 queue | halved by day 5 | 10 days | 0 |
16 SEP 2026Wed 16 Sep, 04:14 UTC43d ago |
4+1 queue | halved by day 1 | 5.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Settings and map
What settings and rules does 10x Development run?
Filed under gather rates: 10x, as the name of 10x Development states. The group limit is 32 players. Filed under survival, gather, build and raid: the standard game. Combat and raiding between players are possible. The server browser lists it under Modded; plugins or settings alter the game. Oxide plugins are run on it. VAC is on: Valve's anti-cheat is enabled.
Which map is in use on 10x Development?
10x Development runs a procedural map of size 1,000 with seed 1337, generated by the game. You can view the map on RustMaps from this page, as the same size and seed give the same map. Filed under map name: Vitality Custom Map.
Lists and filters
Which lists and filters on Rust Server Index is 10x Development filed under?
These lists on Rust Server Index take 10x Development: 10x Rust servers, Modded Rust servers, filed by play style and North American Rust servers. Filed under these filters on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours; Gather rate: 10x.
Who operates 10x Development?
The same operator most likely runs 10x Development and 5 other tracked servers, since all publish a atlasrust.us hostname.
How should you read the tags listed for 10x Development?
The server's own tags are listed here, and the game's server browser reads them: 10x Development gives gmrust (Game mode): Survival on standard Rust rules; mp0 (Max players): Player cap: 0; ts32 (Group limit): Groups are capped at 32; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): A region code is absent; ^w (Weekly): One wipe each week; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): This one is Modded, since plugins or settings change how it plays; modded (Modded): This one is Modded, since plugins or settings change how it plays; NA (North America): Server browser region: North America. The top of this page shows three items from the tags: players at present, queue and world creation time.
Wipes and resets
What should you expect on 10x Development when wipe day comes?
At their busiest, its recent wipes drew 2 players on average. 0 hours after the latest wipe the crowd peaked, and 1 more were waiting in the queue. Its recent wipes kept the crowd above half the peak until the next wipe 0% of the time. In the other cases, numbers dropped below half by day 3.
When does 10x Development wipe?
Its schedule is unconfirmed: too few of 10x Development's wipes are on record, and the prediction follows the tag. Its next wipe falls on Thursday 5 November at 19:00 UTC, as the force wipe that reaches every Rust server. 17 hours is when its current world was made. Its tags carry a wipe schedule of once a week.
Population
What position does 10x Development hold among Rust servers?
On seven-day player hours, 10x Development takes #15,141 overall and #1,480 in North America, within the top 68% of ranked servers.
How many players are on 10x Development at the moment?
As of the latest check, 10x Development has 0 players. The seven-day average is 0 players; the peak reached 1. Over the last 48 hours, 01:00 UTC drew the highest average: 0 players.
Server details
What Rust version is 10x Development on?
Rust network protocol 2635 and build 168909 on Linux is what you will find on 10x Development. Steam keeps your game updated, but the protocol must match for you to join.
What is the uptime and current status of 10x Development?
Right now 10x Development is up and running. Its reported uptime gives the last restart as roughly 15 hours ago. Of the last 7 full days, 167 of 168 hours were up, 99% of the time. On 13 September 2026 it was first seen by Rust Server Index.
Is the performance on 10x Development good?
The last 48 hours give an average of 67 server fps and a floor of 67. Buildings, deployables and everything else in the world came to as many as 371,548 entities. Up to 7,962 MB of memory was in use. A climbing entity count and low fps are felt by players as lag.
What is the location of 10x Development?
10x Development gives North America as its location and the tag NA. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 168.100.163.159:28010.
How to join
What is the way onto 10x Development?
Two ways in. Type client.connect 168.100.163.159:28010 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp0,ptrak,$r?,v2635,^w,NA,gmrust,cs168909,ts32,^o^z,modded
Game
gmrust
mp0
ts32
v2635
cs168909
ptrak
$r?
Wipe schedule
^w
Mods and access
^o
^z
modded
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.