Rust Server IndexCard catalogue of Rust servers

Holdings11,892 servers103,409 players496 fresh wipes

Call no.NA10X15141 On the shelf · online

10x Development

Online NA 168.100.163.159:28010 checked 12m ago

Subjects 1. 10x 2. weekly wipes 3. modded4. oxide
Players now
0/ ?
7-day average
0
peak 1
Rank
#15,141
top 68% · #1480 in NA
Last wipeWiped29 OCT2026 · 17h ago
17h ago · weekly schedule
Next wipe
6d 23h
Thu 5 Nov, 19:00 UTC FW
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeakWipe
00.250.50.75120:0005:0014:0023:0008:0017:00Wiped Thu 29 Oct, 01:17 UTCWIPE

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

Server fpsWipe
02040608020:0005:0014:0023:0008:0017:00Wiped Thu 29 Oct, 01:17 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 68% of all ranked servers, top 79% in NA. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h. The force wipe · high confidence

usual gap
10 daysbetween real wipes
on rhythm
33%of its recent wipes
wipe-day peak
2players, last three wipes
crowd held
0%else halves by day 3

Coming wipes

  1. in 6d 23hThu 5 Nov, 19:00 UTCFW
  2. in 13d 5hThu 12 Nov, 01:17 UTC
  3. in 20d 5hThu 19 Nov, 01:17 UTC
  4. in 27d 5hThu 26 Nov, 01:17 UTC
  5. in 34d 23hThu 3 Dec, 19:00 UTCFW
  6. in 41d 5hThu 10 Dec, 01:17 UTC

The first 48 hours of its last wipes

Thu 1 OctMon 21 SepWed 16 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in, with 1 in the queue.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
29 OCT 2026Thu 29 Oct, 01:17 UTC17h ago
– – running 0
1 OCT 2026Thu 1 Oct, 17:45 UTC FW28d ago
0+1 queue – – 0
21 SEP 2026Mon 21 Sep, 18:37 UTC38d ago
1+1 queue halved by day 5 10 days 0
16 SEP 2026Wed 16 Sep, 04:14 UTC43d ago
4+1 queue halved by day 1 5.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

NA10X
TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPENA · groups of 8+ · 10x · weekly · 180 on average
124/ 200
NA10X
Vitality - US 10x | No BPs | Kits | ShopNA · groups of 32+ · 10x · weekly · 64 on average
58/ 100
NA10X
WARBANDITS.GG 10X No BPs Loot++|PvP|MyMini|Shop|Noob Friendly|XNA · groups of 100+ · 10x · weekly · 7 on average
9/ 100
NA10X
Helix 10x No BPs | Loot++ | PvP | Shop | Kits | EventsNA · groups of 20+ · 10x · weekly · 3 on average
1/ 125
NA10X
RAMPAGE 10X | WEEKLY WIPESNA · groups of 10+ · 10x · weekly · 3 on average
1/ 75
NA10X
RustForNoobs.com | 10x | Clans | No BPs |x10 US | KitsNA · groups of 32+ · 10x · weekly · 3 on average
1/ 100
Reference desk

Quick answers

From the figures on this page.

Settings and map

What settings and rules does 10x Development run?

Filed under gather rates: 10x, as the name of 10x Development states. The group limit is 32 players. Filed under survival, gather, build and raid: the standard game. Combat and raiding between players are possible. The server browser lists it under Modded; plugins or settings alter the game. Oxide plugins are run on it. VAC is on: Valve's anti-cheat is enabled.

Which map is in use on 10x Development?

10x Development runs a procedural map of size 1,000 with seed 1337, generated by the game. You can view the map on RustMaps from this page, as the same size and seed give the same map. Filed under map name: Vitality Custom Map.

Lists and filters

Which lists and filters on Rust Server Index is 10x Development filed under?

These lists on Rust Server Index take 10x Development: 10x Rust servers, Modded Rust servers, filed by play style and North American Rust servers. Filed under these filters on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours; Gather rate: 10x.

Who operates 10x Development?

The same operator most likely runs 10x Development and 5 other tracked servers, since all publish a atlasrust.us hostname.

How should you read the tags listed for 10x Development?

The server's own tags are listed here, and the game's server browser reads them: 10x Development gives gmrust (Game mode): Survival on standard Rust rules; mp0 (Max players): Player cap: 0; ts32 (Group limit): Groups are capped at 32; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): A region code is absent; ^w (Weekly): One wipe each week; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): This one is Modded, since plugins or settings change how it plays; modded (Modded): This one is Modded, since plugins or settings change how it plays; NA (North America): Server browser region: North America. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipes and resets

What should you expect on 10x Development when wipe day comes?

At their busiest, its recent wipes drew 2 players on average. 0 hours after the latest wipe the crowd peaked, and 1 more were waiting in the queue. Its recent wipes kept the crowd above half the peak until the next wipe 0% of the time. In the other cases, numbers dropped below half by day 3.

When does 10x Development wipe?

Its schedule is unconfirmed: too few of 10x Development's wipes are on record, and the prediction follows the tag. Its next wipe falls on Thursday 5 November at 19:00 UTC, as the force wipe that reaches every Rust server. 17 hours is when its current world was made. Its tags carry a wipe schedule of once a week.

Population

What position does 10x Development hold among Rust servers?

On seven-day player hours, 10x Development takes #15,141 overall and #1,480 in North America, within the top 68% of ranked servers.

How many players are on 10x Development at the moment?

As of the latest check, 10x Development has 0 players. The seven-day average is 0 players; the peak reached 1. Over the last 48 hours, 01:00 UTC drew the highest average: 0 players.

Server details

What Rust version is 10x Development on?

Rust network protocol 2635 and build 168909 on Linux is what you will find on 10x Development. Steam keeps your game updated, but the protocol must match for you to join.

What is the uptime and current status of 10x Development?

Right now 10x Development is up and running. Its reported uptime gives the last restart as roughly 15 hours ago. Of the last 7 full days, 167 of 168 hours were up, 99% of the time. On 13 September 2026 it was first seen by Rust Server Index.

Is the performance on 10x Development good?

The last 48 hours give an average of 67 server fps and a floor of 67. Buildings, deployables and everything else in the world came to as many as 371,548 entities. Up to 7,962 MB of memory was in use. A climbing entity count and low fps are felt by players as lag.

What is the location of 10x Development?

10x Development gives North America as its location and the tag NA. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 168.100.163.159:28010.

How to join

What is the way onto 10x Development?

Two ways in. Type client.connect 168.100.163.159:28010 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp0,ptrak,$r?,v2635,^w,NA,gmrust,cs168909,ts32,^o^z,modded

Game

gmrust
Game mode Survival on standard Rust rules.
mp0
Max players Player cap: 0.
ts32
Group limit Groups are capped at 32.
v2635
Protocol Joining needs you on game protocol 2635.
cs168909
Build The game build here is 168909.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code A region code is absent.

Wipe schedule

^w
Weekly One wipe each week.

Mods and access

^o
Oxide Oxide, also known as uMod, provides the plugin framework.
^z
Modded This one is Modded, since plugins or settings change how it plays.
modded
Modded This one is Modded, since plugins or settings change how it plays.

Region

NA
North America Server browser region: North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.