Pulse Testing
Offline OC · au1 168.100.162.88:28015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 34% of all ranked servers, top 70% in OC. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
27 OCT 2026Tue 27 Oct, 08:47 UTC2d ago |
– | – | – | 0 |
27 OCT 2026Tue 27 Oct, 08:27 UTC2d ago |
– | – | – | 0 |
27 OCT 2026Tue 27 Oct, 08:19 UTC2d ago |
– | – | – | 1 |
27 OCT 2026Tue 27 Oct, 08:12 UTC2d ago |
– | – | – | 1 |
27 OCT 2026Tue 27 Oct, 07:59 UTC2d ago |
– | – | – | 0 |
27 OCT 2026Tue 27 Oct, 07:39 UTC2d ago |
– | – | – | 1 |
27 OCT 2026Tue 27 Oct, 07:25 UTC2d ago |
– | – | – | 1 |
27 OCT 2026Tue 27 Oct, 07:03 UTC2d ago |
– | – | – | 1 |
27 OCT 2026Tue 27 Oct, 01:06 UTC2d ago |
– | – | – | 0 |
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Settings and map
On Pulse Testing, which rules and settings apply?
You will find no gather rate in the name of Pulse Testing. The server sets a group limit of 16 players. The server runs survival, gather, build and raid: the standard game. Fighting and raiding other players is permitted. Plugins or settings change the game; it is listed under Modded in the server browser. Plugins in use: Oxide. VAC is on: Valve's anti-cheat is enabled.
Which map is in use on Pulse Testing?
Size 3,000, seed 1: the game generates the procedural map on Pulse Testing. The map can be seen on RustMaps from this page, because the same size and seed give the same map.
Lists and filters
Where does Pulse Testing appear among the Rust Server Index lists and filters?
These lists on Rust Server Index take Pulse Testing: Oceania servers, filed A to Z and Modded Rust servers, filed by play style. It appears under the following filters on the server list: Region: Oceania; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.
Which operator stands behind Pulse Testing?
Pulse Testing publishes a pulserust.net hostname, as does 1 other server we track, which points to one operator for them all.
Which tags are attached to Pulse Testing, and what do they stand for?
The server's own tags are listed here, and the game's server browser reads them: Pulse Testing gives gmrust (Game mode): Rust survival, as standard; mp40 (Max players): 40 slots are available; ts16 (Group limit): 16 is the largest team allowed; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): The game build here is 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $rau1 (Region code): au1 is the region code recorded here; ^w (Weekly): Wipes run on a weekly cycle; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): Modded: the game is changed by plugins or settings; OC (Oceania): The browser files it under Oceania. The top of this page shows three items from the tags: players at present, queue and world creation time.
Wipes and resets
Which wipe timetable does Pulse Testing follow?
A new world every few hours is not a wipe on Pulse Testing, which keeps no wipe schedule for those resets.
Players and ranking
Where does Pulse Testing sit in the rankings?
Filed under rankings: #7,489 for Pulse Testing on seven-day player hours, #150 in Oceania, top 34% overall.
How many players are on Pulse Testing at the moment?
At present Pulse Testing is offline; its last sighting was 26 hours ago. Averaged across seven days: 1 players, peaking at 3. The busiest point in the last 48 hours was 09:00 UTC, averaging 1 players.
Server details
What Rust version is Pulse Testing on?
Rust network protocol 2635 and build 168909, on Linux, is what Pulse Testing runs. The protocol must match before you can join, and Steam takes care of updating it.
How reliable is Pulse Testing, and is it online now?
Last seen 26 hours ago, Pulse Testing is offline right now. The uptime it reports puts the last restart at about 10 hours ago. It was up 22 of 48 hours across the last 2 full days, or 46% of the time. On 26 October 2026 it was first seen by Rust Server Index.
What is performance like on Pulse Testing?
The last 48 hours give an average of 30 server fps and a floor of 30. Buildings, deployables and everything else in the world came to as many as 31,297 entities. Up to 1,639 MB of memory was in use. Lag, to players, is low fps and an entity count that climbs.
Where in the world is Pulse Testing hosted?
Pulse Testing gives Oceania as its location, the tag OC and the region code au1. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 168.100.162.88:28015.
Joining the server
What steps lead onto Pulse Testing?
Two ways in. Type client.connect 168.100.162.88:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you. https://pulserust.net/ is where its website lives.
Server tags
What each one means.
Published as mp40,ptrak,$rau1,v2635,^w,OC,gmrust,cs168909,ts16,^o^z
Game
gmrust
mp40
ts16
v2635
cs168909
ptrak
$rau1
Wipe schedule
^w
Mods and access
^o
^z
Region
OC
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.