Sharts testing
Offline 168.100.162.21:30015 checked 2d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 44% of all ranked servers. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
27 OCT 2026Tue 27 Oct, 21:27 UTC2d ago |
– | – | – | 0 |
26 OCT 2026Mon 26 Oct, 23:01 UTC3d ago |
– | – | – | 2 |
25 OCT 2026Sun 25 Oct, 22:34 UTC4d ago |
– | – | – | 0 |
25 OCT 2026Sun 25 Oct, 22:21 UTC4d ago |
– | – | – | 1 |
24 OCT 2026Sat 24 Oct, 00:56 UTC6d ago |
– | – | – | 0 |
23 OCT 2026Fri 23 Oct, 23:19 UTC6d ago |
– | – | – | 1 |
23 OCT 2026Fri 23 Oct, 23:05 UTC6d ago |
– | – | – | 1 |
23 OCT 2026Fri 23 Oct, 22:47 UTC6d ago |
– | – | – | 1 |
23 OCT 2026Fri 23 Oct, 22:41 UTC6d ago |
– | – | – | 0 |
23 OCT 2026Fri 23 Oct, 22:18 UTC6d ago |
– | – | – | 1 |
23 OCT 2026Fri 23 Oct, 21:53 UTC6d ago |
– | – | – | 1 |
22 OCT 2026Thu 22 Oct, 23:52 UTC7d ago |
– | – | – | 0 |
22 OCT 2026Thu 22 Oct, 23:38 UTC7d ago |
– | – | – | 1 |
22 OCT 2026Thu 22 Oct, 23:22 UTC7d ago |
– | – | – | 0 |
21 OCT 2026Wed 21 Oct, 04:57 UTC9d ago |
– | – | – | 1 |
21 OCT 2026Wed 21 Oct, 04:29 UTC9d ago |
– | – | – | 0 |
21 OCT 2026Wed 21 Oct, 04:10 UTC9d ago |
– | – | – | 1 |
19 OCT 2026Mon 19 Oct, 23:23 UTC10d ago |
– | – | – | 0 |
19 OCT 2026Mon 19 Oct, 23:12 UTC10d ago |
– | – | – | 1 |
6 OCT 2026Tue 6 Oct, 20:02 UTC23d ago |
1 | – | 13.1 days | 0 |
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
Where can you read the rules and settings that apply on Sharts testing?
You will find no gather rate in the name of Sharts testing. The group limit is 8 players, the game's default. The server runs survival, building, gathering and raiding in the standard game. Fighting and raiding other players is permitted. The server browser lists it under Modded; plugins or settings alter the game. Plugins in use: Oxide. VAC is on: Valve's anti-cheat is enabled.
Which map is in use on Sharts testing?
Sharts testing runs a procedural map of size 1,500 with seed 47856, generated by the game. The map can be seen on RustMaps from this page, because the same size and seed give the same map. Filed under map name: Custom Map.
Tags
Which lists and filters on Rust Server Index is Sharts testing filed under?
These lists on Rust Server Index take Sharts testing: Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Which tags are attached to Sharts testing, and what do they stand for?
Filed under these tags, as published by Sharts testing and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp0 (Max players): The queue ceiling sits at 0; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): The game build here is 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): The region code field is left empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or changed settings put this under Modded. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.
Wipe schedule
Which wipe timetable does Sharts testing follow?
No wipe schedule is kept for Sharts testing: it makes a new world every few hours, and those resets are not wipes.
Player counts
What position does Sharts testing hold among Rust servers?
The seven-day player-hours ranking places Sharts testing at #9,779, among the top 44% of ranked servers.
Is Sharts testing quiet or crowded?
The last check found Sharts testing offline, last seen 2 days 10 hours ago. Averaged across seven days: 0 players, peaking at 2.
Server facts
What version does Sharts testing use?
Rust network protocol 2635 and build 168909, on Linux, is what Sharts testing runs. To join you need the same protocol; Steam handles the update.
How reliable is Sharts testing, and is it online now?
Last seen 2 days 10 hours ago, Sharts testing is offline right now. It was up 29 of 168 hours across the last 7 full days, or 17% of the time. The earliest sighting at Rust Server Index is 16 September 2026.
What is the location of Sharts testing?
Sharts testing gives no region at all. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 168.100.162.21:30015.
Connecting
What steps lead onto Sharts testing?
If you would rather use the console, press F1 in Rust and enter client.connect 168.100.162.21:30015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp0
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.