training_grounds
Online 168.100.162.11:28085 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 5 daysbetween real wipes
- on rhythm
- 33%of its recent wipes
- wipe-day peak
- 0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
12 OCT 2026Mon 12 Oct, 15:25 UTC16d ago |
1 | – | running | 0 |
7 OCT 2026Wed 7 Oct, 15:39 UTC21d ago |
0 | – | 5 days | 0 |
1 OCT 2026Thu 1 Oct, 16:59 UTC27d ago |
0 | – | 5.9 days | 0 |
28 SEP 2026Mon 28 Sep, 14:32 UTC31d ago |
1+1 queue | – | 3.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
What settings and rules does training_grounds run?
The name of training_grounds does not state a gather rate. A maximum of 16 players per group applies. Filed under survival, gather, build and raid: the standard game. Fighting and raiding other players is permitted. It is listed under Community in the server browser and is a community server. The server describes itself as vanilla: filed under vanilla: Facepunch's game, unaltered. VAC is on: Valve's anti-cheat is enabled.
What is the map on training_grounds?
training_grounds uses a custom map of size 4,500. The published file is downloadable here.
Lists and filters
Where does training_grounds appear among the Rust Server Index lists and filters?
The Rust Server Index lists that include training_grounds are Tutorial servers, Community Rust servers, indexed and Vanilla Rust servers. Filed under these filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v and Tutorial on ^t; Group limit: 5 or more.
Which tags are attached to training_grounds, and what do they stand for?
These are the tags training_grounds publishes; the game's server browser reads this list: gmrust (Game mode): Survival on standard Rust rules; mp0 (Max players): The queue ceiling sits at 0; ts16 (Group limit): Groups are capped at 16; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): It runs build 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): The region code field is left empty; ^v (Vanilla): Filed under vanilla: Facepunch's game, unaltered; ^t (Tutorial on): The Facepunch tutorial runs here for new players; rustmaps (Custom tag): A custom tag: set by the owner or a plugin, not by Rust itself. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipe dates
How does a wipe day run on training_grounds?
Its recent wipes averaged 0 players at peak. 2 hours into the latest wipe, the crowd reached its peak.
How often is training_grounds wiped, and on what schedule?
No next wipe can be predicted for training_grounds: its wipes fall at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 16 days 23 hours is when its current world was made.
Players and ranking
Where does training_grounds sit in the rankings?
The seven-day player-hours ranking places training_grounds at #15,344, among the top 69% of ranked servers.
Is training_grounds quiet or crowded?
The live count for training_grounds stands at 0 players. Filed under seven-day average: 0 players.
Server facts
What Rust version is training_grounds on?
Rust network protocol 2635 and build 168909 on Linux is what you will find on training_grounds. The protocol must match before you can join, and Steam takes care of updating it.
How reliable is training_grounds, and is it online now?
The server is live at this moment: training_grounds. About 10 hours ago, by its own uptime figure, is when it last restarted. It was up 99 of 168 hours across the last 7 full days, or 59% of the time. It was first recorded by Rust Server Index on 13 September 2026.
How well does training_grounds perform?
Averaged over the last 48 hours, server fps was 30, with a low of 29. The entity count reached 137,229, covering buildings, deployables and all else in the world. Up to 3,786 MB of memory was in use. What players feel as lag is low fps together with a rising entity count.
What is the location of training_grounds?
training_grounds gives no region at all. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 168.100.162.11:28085.
Connecting
What is the way onto training_grounds?
Two ways in. Type client.connect 168.100.162.11:28085 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you. The website can be found at https://forum.rustafied.com/store/product/75-sea-medium/.
Server tags
What each one means.
Published as mp0,ptrak,$r?,v2635,^v,^t,gmrust,cs168909,ts16,rustmaps
Game
gmrust
mp0
ts16
v2635
cs168909
ptrak
$r?
Difficulty
^v
Gameplay
^t
Other
rustmaps
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
