Rust Server IndexCard catalogue of Rust servers

Holdings11,873 servers91,534 players380 fresh wipes

Call no.15344 On the shelf · online

training_grounds

Online 168.100.162.11:28085 checked 8m ago

Subjects 1. vanilla
Players now
0/ ?
7-day average
0
peak –
Rank
#15,344
top 69%
Last wipeWiped12 OCT2026 · 16d 23h ago
16d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123416:0004:0006:0009:0011:0014:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

01020304016:0004:0006:0009:0011:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
5 daysbetween real wipes
on rhythm
33%of its recent wipes
wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

Mon 12 OctWed 7 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
12 OCT 2026Mon 12 Oct, 15:25 UTC16d ago
1 – running 0
7 OCT 2026Wed 7 Oct, 15:39 UTC21d ago
0 – 5 days 0
1 OCT 2026Thu 1 Oct, 16:59 UTC27d ago
0 – 5.9 days 0
28 SEP 2026Mon 28 Sep, 14:32 UTC31d ago
1+1 queue – 3.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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476/ 575
EU
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
449/ 475
EU
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 286 on average
840/ 250
EU
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average
57/ 100
EU
Rustoria.co - EU MainEU · groups of 16+ · weekly · 270 on average
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NA
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Reference desk

Quick answers

From the figures on this page.

Map and rules

What settings and rules does training_grounds run?

The name of training_grounds does not state a gather rate. A maximum of 16 players per group applies. Filed under survival, gather, build and raid: the standard game. Fighting and raiding other players is permitted. It is listed under Community in the server browser and is a community server. The server describes itself as vanilla: filed under vanilla: Facepunch's game, unaltered. VAC is on: Valve's anti-cheat is enabled.

What is the map on training_grounds?

training_grounds uses a custom map of size 4,500. The published file is downloadable here.

Lists and filters

Where does training_grounds appear among the Rust Server Index lists and filters?

The Rust Server Index lists that include training_grounds are Tutorial servers, Community Rust servers, indexed and Vanilla Rust servers. Filed under these filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v and Tutorial on ^t; Group limit: 5 or more.

Which tags are attached to training_grounds, and what do they stand for?

These are the tags training_grounds publishes; the game's server browser reads this list: gmrust (Game mode): Survival on standard Rust rules; mp0 (Max players): The queue ceiling sits at 0; ts16 (Group limit): Groups are capped at 16; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): It runs build 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): The region code field is left empty; ^v (Vanilla): Filed under vanilla: Facepunch's game, unaltered; ^t (Tutorial on): The Facepunch tutorial runs here for new players; rustmaps (Custom tag): A custom tag: set by the owner or a plugin, not by Rust itself. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe dates

How does a wipe day run on training_grounds?

Its recent wipes averaged 0 players at peak. 2 hours into the latest wipe, the crowd reached its peak.

How often is training_grounds wiped, and on what schedule?

No next wipe can be predicted for training_grounds: its wipes fall at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 16 days 23 hours is when its current world was made.

Players and ranking

Where does training_grounds sit in the rankings?

The seven-day player-hours ranking places training_grounds at #15,344, among the top 69% of ranked servers.

Is training_grounds quiet or crowded?

The live count for training_grounds stands at 0 players. Filed under seven-day average: 0 players.

Server facts

What Rust version is training_grounds on?

Rust network protocol 2635 and build 168909 on Linux is what you will find on training_grounds. The protocol must match before you can join, and Steam takes care of updating it.

How reliable is training_grounds, and is it online now?

The server is live at this moment: training_grounds. About 10 hours ago, by its own uptime figure, is when it last restarted. It was up 99 of 168 hours across the last 7 full days, or 59% of the time. It was first recorded by Rust Server Index on 13 September 2026.

How well does training_grounds perform?

Averaged over the last 48 hours, server fps was 30, with a low of 29. The entity count reached 137,229, covering buildings, deployables and all else in the world. Up to 3,786 MB of memory was in use. What players feel as lag is low fps together with a rising entity count.

What is the location of training_grounds?

training_grounds gives no region at all. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 168.100.162.11:28085.

Connecting

What is the way onto training_grounds?

Two ways in. Type client.connect 168.100.162.11:28085 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you. The website can be found at https://forum.rustafied.com/store/product/75-sea-medium/.

Subject headings explained

Server tags

What each one means.

Published as mp0,ptrak,$r?,v2635,^v,^t,gmrust,cs168909,ts16,rustmaps

Game

gmrust
Game mode Survival on standard Rust rules.
mp0
Max players The queue ceiling sits at 0.
ts16
Group limit Groups are capped at 16.
v2635
Protocol Your client must run protocol 2635 to connect.
cs168909
Build It runs build 168909.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code The region code field is left empty.

Difficulty

^v
Vanilla Filed under vanilla: Facepunch's game, unaltered.

Gameplay

^t
Tutorial on The Facepunch tutorial runs here for new players.

Other

rustmaps
Custom tag A custom tag: set by the owner or a plugin, not by Rust itself.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.