Rust Server IndexCard catalogue of Rust servers

Holdings11,639 servers47,599 players100 fresh wipes

Call no.7758 On the shelf · online

[UK/EU] Rusty BulletHole Vanilla Solo/Duo Monthly

Online 168.100.161.9:28079 checked 10m ago

Subjects 1. duo 2. modded3. oxide
Players now
0/ 120
0% full
7-day average
0
peak 1
Rank
#7,758
top 35%
Last wipeWiped15 OCT2026 · 12d 14h ago
12d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
00.250.50.75109:0018:0003:0013:0022:0007:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

01020304009:0018:0003:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 35% of all ranked servers, and #307 of the duo servers (top 73%). Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
5.6 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 1.5

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 13 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
15 OCT 2026Thu 15 Oct, 18:12 UTC12d ago
1 – running 0
1 OCT 2026Thu 1 Oct, 18:17 UTC FW26d ago
1 halved by day 2 14 days 0
24 SEP 2026Thu 24 Sep, 03:41 UTC34d ago
0 – 7.6 days 0
20 SEP 2026Sun 20 Sep, 13:51 UTC37d ago
2 halved by day 1 3.6 days 0
20 SEP 2026Sun 20 Sep, 02:22 UTC38d ago
2 – 0.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU
TRAVELER DUO [MAX 2] Wipe 23.10EU · duo · weekly · 27 on average
14/ 100
EU 5/ 100
EU 5/ 550
EU
TRAVELER MODDED [MAX 2 | INSTA | KITS] Wipe 23.10EU · duo · weekly · 5 on average
4/ 100
EU 2/ 550
EU
[GUA] MODDED 2Х | SOLO/DUO | EU | MAP WIPE 23.10EU · duo · weekly · 3 on average
2/ 200
Reference desk

Quick answers

From the figures on this page.

Map and rules

On [UK/EU] Rusty BulletHole Vanilla Solo/Duo Monthly, which rules and settings apply?

The name of [UK/EU] Rusty BulletHole Vanilla Solo/Duo Monthly does not state a gather rate. The server sets a group limit of 2 players (duo). Filed under survival, building, gathering and raiding in the standard game. Fighting and raiding other players is permitted. Plugins or settings change the game; it is listed under Modded in the server browser. Filed under plugins: Oxide. VAC is on: Valve's anti-cheat is enabled.

Which map is in use on [UK/EU] Rusty BulletHole Vanilla Solo/Duo Monthly?

Size 4,250, seed 1497802920: the game generates the procedural map on [UK/EU] Rusty BulletHole Vanilla Solo/Duo Monthly. You can view the map on RustMaps from this page, as the same size and seed give the same map.

Lists and filters

Which lists and filters on Rust Server Index is [UK/EU] Rusty BulletHole Vanilla Solo/Duo Monthly filed under?

These lists on Rust Server Index take [UK/EU] Rusty BulletHole Vanilla Solo/Duo Monthly: Duo servers, filed under group limit, Rust servers filed under Europe and Modded Rust servers, filed by play style. Filed under these filters on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Duo; Last wipe: In the last 2 weeks.

How should you read the tags listed for [UK/EU] Rusty BulletHole Vanilla Solo/Duo Monthly?

These are the tags [UK/EU] Rusty BulletHole Vanilla Solo/Duo Monthly publishes; the game's server browser reads this list: gmrust (Game mode): Survival on standard Rust rules; mp120 (Max players): The queue ceiling sits at 120; ts2 (Group limit): The team ceiling is 2; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): The game build here is 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): A region code is absent; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe schedule

What happens on wipe day at [UK/EU] Rusty BulletHole Vanilla Solo/Duo Monthly?

The average peak across its recent wipes is 1 players. The latest wipe peaked 13 hours in. The crowd held above half the peak until the next wipe in 0% of its recent wipes. In the other cases, numbers dropped below half by day 1.5.

Which wipe timetable does [UK/EU] Rusty BulletHole Vanilla Solo/Duo Monthly follow?

There is no next wipe to predict for [UK/EU] Rusty BulletHole Vanilla Solo/Duo Monthly, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. Its present world dates from 12 days 14 hours.

Population

What position does [UK/EU] Rusty BulletHole Vanilla Solo/Duo Monthly hold among Rust servers?

Filed under rankings: #7,758 for [UK/EU] Rusty BulletHole Vanilla Solo/Duo Monthly on seven-day player hours, top 35% overall. Among servers in the duo group, the rank is #307.

Is [UK/EU] Rusty BulletHole Vanilla Solo/Duo Monthly quiet or crowded?

The live count for [UK/EU] Rusty BulletHole Vanilla Solo/Duo Monthly stands at 0 players, out of 120 slots. Averaged across seven days: 0 players, peaking at 1. Over the last 48 hours, 11:00 UTC drew the highest average: 1 players.

Operator and status

What Rust version is [UK/EU] Rusty BulletHole Vanilla Solo/Duo Monthly on?

Rust network protocol 2635 and build 168909, on Linux, is what [UK/EU] Rusty BulletHole Vanilla Solo/Duo Monthly runs. The protocol must match before you can join, and Steam takes care of updating it.

Is [UK/EU] Rusty BulletHole Vanilla Solo/Duo Monthly reachable, and does it stay up?

You will find [UK/EU] Rusty BulletHole Vanilla Solo/Duo Monthly online as of now. The uptime it reports puts the last restart at about 33 hours ago. Of the last 7 full days, 168 of 168 hours were up, 100% of the time. On 13 September 2026 it was first seen by Rust Server Index.

Is the performance on [UK/EU] Rusty BulletHole Vanilla Solo/Duo Monthly good?

The last 48 hours give an average of 9 server fps and a floor of 5. The entity count reached 102,204, covering buildings, deployables and all else in the world. Up to 4,949 MB of memory was in use. What players feel as lag is low fps together with a rising entity count.

What is the location of [UK/EU] Rusty BulletHole Vanilla Solo/Duo Monthly?

No region tag is published by [UK/EU] Rusty BulletHole Vanilla Solo/Duo Monthly; the name it carries points to Europe. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 168.100.161.9:28079.

How to join

What is the way onto [UK/EU] Rusty BulletHole Vanilla Solo/Duo Monthly?

If you would rather use the console, press F1 in Rust and enter client.connect 168.100.161.9:28079. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp120,ptrak,$r?,v2635,gmrust,cs168909,ts2,^o^z

Game

gmrust
Game mode Survival on standard Rust rules.
mp120
Max players The queue ceiling sits at 120.
ts2
Group limit The team ceiling is 2.
v2635
Protocol The protocol is 2635; older or newer clients cannot join.
cs168909
Build The game build here is 168909.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code A region code is absent.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.