Rust Server IndexCard catalogue of Rust servers

Holdings11,700 servers44,565 players103 fresh wipes

Call no.5590 On the shelf · online

PVE - The Last of Us

Online 167.160.93.2:28015 checked 10m ago

Subjects 1. modded2. oxide
Players now
0/ 50
0% full
7-day average
0
peak 2
Rank
#5,590
top 25%
Last wipeWiped21 OCT2026 · 7d 2h ago
7d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
00.250.50.75102:0011:0020:0004:0013:0023:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

01020304002:0011:0020:0004:0013:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
6 daysbetween real wipes
on rhythm
33%of its recent wipes
wipe-day peak
2players, last three wipes
crowd held
67%else halves by day 5

The first 48 hours of its last wipes

Wed 21 OctMon 5 OctFri 2 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
21 OCT 2026Wed 21 Oct, 22:32 UTC7d ago
2 – running 0
5 OCT 2026Mon 5 Oct, 17:35 UTC23d ago
1 held half 16.2 days 1
2 OCT 2026Fri 2 Oct, 13:50 UTC26d ago
2 held half 3.2 days 0
26 SEP 2026Sat 26 Sep, 13:21 UTC32d ago
3 halved by day 5 6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

NA
Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 40 on average
48/ 100
NA 42/ 60
NA
[NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 26 on average
17/ 100
NA
[NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 15 on average
26/ 175
NA
Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 15 on average
3/ 150
NA
Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 7 on average
7/ 90
Reference desk

Quick answers

From the figures on this page.

Settings and map

On PVE - The Last of Us, which rules and settings apply?

No gather rate appears in the name PVE - The Last of Us. 8 players per group is the default limit. Filed under survival, gather, build and raid: the standard game. PvP and raiding are allowed. The server browser lists it under Modded; plugins or settings alter the game. Oxide plugins are run on it. The server has VAC, Valve's anti-cheat, turned on.

Which map is in use on PVE - The Last of Us?

Size 4,250, seed 979669: the game generates the procedural map on PVE - The Last of Us. The map can be seen on RustMaps from this page, because the same size and seed give the same map.

Tags and filters

On Rust Server Index, which lists and filters carry PVE - The Last of Us?

These lists on Rust Server Index take PVE - The Last of Us: Modded Rust servers, filed by play style and North American Rust servers. Filed under these filters on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags listed for PVE - The Last of Us?

These are the tags PVE - The Last of Us publishes; the game's server browser reads this list: gmvanilla (Game mode): Survival in vanilla form; mp50 (Max players): Player cap: 50; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): Build on file: 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): No region code has been set; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): Modded: the game is changed by plugins or settings. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipe dates

How does a wipe day run on PVE - The Last of Us?

At their busiest, its recent wipes drew 2 players on average. 3 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 67% of its recent wipes. In the other cases, numbers dropped below half by day 5.

How often is PVE - The Last of Us wiped, and on what schedule?

There is no next wipe to predict for PVE - The Last of Us, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 7 days 2 hours is when its current world was made.

Player counts

What position does PVE - The Last of Us hold among Rust servers?

On player hours over seven days, PVE - The Last of Us takes #5,590, within the top 25% of ranked servers.

Is PVE - The Last of Us quiet or crowded?

PVE - The Last of Us is currently showing 0 players on 50 slots. The seven-day average is 0 players; the peak reached 2. The busiest point in the last 48 hours was 04:00 UTC, averaging 1 players.

Server details

Which Rust build is PVE - The Last of Us running?

Rust network protocol 2635 and build 168909, on Windows, is what PVE - The Last of Us runs. To join you need the same protocol; Steam handles the update.

How reliable is PVE - The Last of Us, and is it online now?

You will find PVE - The Last of Us online as of now. Its reported uptime gives the last restart as roughly 2 days 7 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. The earliest sighting at Rust Server Index is 13 September 2026.

How well does PVE - The Last of Us perform?

Averaged over the last 48 hours, server fps was 30, with a low of 30. The entity count reached 114,592, covering buildings, deployables and all else in the world. Up to 5,856 MB of memory was in use. What players feel as lag is low fps together with a rising entity count.

Where in the world is PVE - The Last of Us hosted?

PVE - The Last of Us gives no region tag, so the name is the only pointer, and it points to North America. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 167.160.93.2:28015.

Joining the server

What is the way onto PVE - The Last of Us?

Enter client.connect 167.160.93.2:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla form.
mp50
Max players Player cap: 50.
ts8
Group limit Game default applies: teams of up to 8.
v2635
Protocol Joining needs you on game protocol 2635.
cs168909
Build Build on file: 168909.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide Oxide, also known as uMod, provides the plugin framework.
^z
Modded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.