Rust Server IndexCard catalogue of Rust servers

Holdings11,630 servers38,873 players102 fresh wipes

Call no.6928 Off the shelf · offline

[US] KILL DEVIL HILLS |RP|PVE|PVP|

Offline 167.160.93.167:28035 checked 1d ago

Subjects 1. biweekly wipes 2. modded3. carbon4. pve
Players now
1/ 50
2% full
7-day average
0
peak 1
Rank
#6,928
top 31%
No wipesNo wipesResets
8 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
–
resets, no wipes
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
00.250.50.75108:0011:0014:0018:0021:0000:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

05010015020008:0011:0014:0018:0021:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet E · date due

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
26 OCT 2026Mon 26 Oct, 23:57 UTC1d ago
– – – 0
25 OCT 2026Sun 25 Oct, 14:13 UTC2d ago
– – – 1
25 OCT 2026Sun 25 Oct, 13:58 UTC2d ago
– – – 1
25 OCT 2026Sun 25 Oct, 13:06 UTC2d ago
– – – 1
25 OCT 2026Sun 25 Oct, 11:56 UTC2d ago
– – – 0
25 OCT 2026Sun 25 Oct, 10:35 UTC2d ago
– – – 1
24 OCT 2026Sat 24 Oct, 19:44 UTC3d ago
– – – 0
24 OCT 2026Sat 24 Oct, 11:54 UTC3d ago
– – – 0
17 OCT 2026Sat 17 Oct, 12:19 UTC10d ago
– – – 1
17 OCT 2026Sat 17 Oct, 11:55 UTC10d ago
1 – 7 days 1
Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Reference desk

Quick answers

From the figures on this page.

Rules and settings

On [US] KILL DEVIL HILLS |RP|PVE|PVP|, which rules and settings apply?

The name of [US] KILL DEVIL HILLS |RP|PVE|PVP| does not state a gather rate. The group limit is 8 players, the game's default. The server runs roleplay, roleplay rules, towns and jobs. Plugins or settings change the game; it is listed under Modded in the server browser. Carbon plugins are run on it. The server has VAC, Valve's anti-cheat, turned on.

What is the map on [US] KILL DEVIL HILLS |RP|PVE|PVP|?

Size 4,000, seed 1337: the game generates the procedural map on [US] KILL DEVIL HILLS |RP|PVE|PVP|. The map can be seen on RustMaps from this page, because the same size and seed give the same map. The name of the map is Custom Map.

Tags

Where does [US] KILL DEVIL HILLS |RP|PVE|PVP| appear among the Rust Server Index lists and filters?

Filed under these Rust Server Index lists is [US] KILL DEVIL HILLS |RP|PVE|PVP|: Modded Rust servers, filed by play style, Rust PvE servers, filed A to Z, Roleplay servers, filed under RP and North American Rust servers. It appears under the following filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.

Which tags are attached to [US] KILL DEVIL HILLS |RP|PVE|PVP|, and what do they stand for?

The server's own tags are listed here, and the game's server browser reads them: [US] KILL DEVIL HILLS |RP|PVE|PVP| gives gmrust (Game mode): Rust survival, as standard; mp50 (Max players): Player cap: 50; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): The game build here is 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): No region code has been set; ^b (Biweekly): Every second week brings a wipe; ^r (Roleplay): This entry is a roleplay server; ^p (PvE): Player against player combat is off; the world supplies the danger; ^z (Modded): This one is Modded, since plugins or settings change how it plays; ^y (Carbon): Carbon provides the plugin framework. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipes and resets

How often is [US] KILL DEVIL HILLS |RP|PVE|PVP| wiped, and on what schedule?

No wipe schedule is kept for [US] KILL DEVIL HILLS |RP|PVE|PVP|: it makes a new world every few hours, and those resets are not wipes.

Players and ranking

Where does [US] KILL DEVIL HILLS |RP|PVE|PVP| sit in the rankings?

On player hours over seven days, [US] KILL DEVIL HILLS |RP|PVE|PVP| takes #6,928, within the top 31% of ranked servers.

How many players are on [US] KILL DEVIL HILLS |RP|PVE|PVP| at the moment?

At present [US] KILL DEVIL HILLS |RP|PVE|PVP| is offline; its last sighting was 30 hours ago. The seven-day average is 0 players; the peak reached 1. Filed under busiest hour: 17:00 UTC in the last 48 hours, averaging 0 players.

Operator and status

What Rust version is [US] KILL DEVIL HILLS |RP|PVE|PVP| on?

Rust network protocol 2635 and build 168909, on Windows, is what [US] KILL DEVIL HILLS |RP|PVE|PVP| runs. Steam keeps your game updated, but the protocol must match for you to join.

How reliable is [US] KILL DEVIL HILLS |RP|PVE|PVP|, and is it online now?

Last seen 30 hours ago, [US] KILL DEVIL HILLS |RP|PVE|PVP| is offline right now. The uptime it reports puts the last restart at about 10 minutes ago. It was up 49 of 168 hours across the last 7 full days, or 29% of the time. On 13 September 2026 it was first seen by Rust Server Index.

What is performance like on [US] KILL DEVIL HILLS |RP|PVE|PVP|?

Server fps held at 94 on average across the last 48 hours, never dropping below 77. The entity count reached 101,378, covering buildings, deployables and all else in the world. The peak memory figure stood at 2,550 MB. A climbing entity count and low fps are felt by players as lag.

Where in the world is [US] KILL DEVIL HILLS |RP|PVE|PVP| hosted?

No region tag is published by [US] KILL DEVIL HILLS |RP|PVE|PVP|; the name it carries points to North America. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 167.160.93.167:28035.

Joining the server

What is the way onto [US] KILL DEVIL HILLS |RP|PVE|PVP|?

Two ways in. Type client.connect 167.160.93.167:28035 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,^z,^y,^b,^r,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, as standard.
mp50
Max players Player cap: 50.
ts8
Group limit Game default applies: teams of up to 8.
v2635
Protocol Your client must run protocol 2635 to connect.
cs168909
Build The game build here is 168909.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code No region code has been set.

Wipe schedule

^b
Biweekly Every second week brings a wipe.

Gameplay

^r
Roleplay This entry is a roleplay server.
^p
PvE Player against player combat is off; the world supplies the danger.

Mods and access

^z
Modded This one is Modded, since plugins or settings change how it plays.
^y
Carbon Carbon provides the plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.