HyperGaming | EU | 10X|Max 6 | PvP| Loot++ |Raid|KitslEvents
Online EU 167.148.181.102:28015 checked 6m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 12% of all ranked servers, top 33% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Tuesday 3 November, 19:03 UTC, in 6d 23h. Its weekly schedule tag · low confidence
- usual gap
- 3.9 daysbetween real wipes
- on rhythm
- 33%of its recent wipes
- wipe-day peak
- 6players, last three wipes
- crowd held
- 100%of its cycles kept half the crowd
Coming wipes
- in 6d 23hTue 3 Nov, 19:03 UTC
- in 8d 23hThu 5 Nov, 19:00 UTCFW
- in 13d 23hTue 10 Nov, 19:03 UTC
- in 20d 23hTue 17 Nov, 19:03 UTC
- in 27d 23hTue 24 Nov, 19:03 UTC
- in 34d 23hTue 1 Dec, 19:03 UTC
- in 36d 23hThu 3 Dec, 19:00 UTCFW
- in 41d 23hTue 8 Dec, 19:03 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 6, 6 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
27 OCT 2026Tue 27 Oct, 19:03 UTC13m ago |
– | – | running | 4 |
27 OCT 2026Tue 27 Oct, 12:24 UTC6h ago |
– | – | – | 0 |
23 OCT 2026Fri 23 Oct, 13:58 UTC4d ago |
6 | – | – | 1 |
18 OCT 2026Sun 18 Oct, 21:37 UTC8d ago |
5 | held half | 4.7 days | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
On HyperGaming | EU | 10X|Max 6 | PvP| Loot++ |Raid|KitslEvents, which rules and settings apply?
Filed under gather rates: 10x, as the name of HyperGaming | EU | 10X|Max 6 | PvP| Loot++ |Raid|KitslEvents states. A maximum of 6 players per group applies. Filed under survival, gather, build and raid: the standard game. Combat and raiding between players are possible. The server browser lists it under Modded; plugins or settings alter the game. Oxide plugins are run on it. VAC, Valve's anti-cheat, is enabled.
What is the map on HyperGaming | EU | 10X|Max 6 | PvP| Loot++ |Raid|KitslEvents?
HyperGaming | EU | 10X|Max 6 | PvP| Loot++ |Raid|KitslEvents runs a procedural map of size 4,000 with seed 1337, generated by the game. From this page you can view the map on RustMaps; the same size and seed give the same map. Filed under map name: Custom Map.
Tags
Which lists and filters on Rust Server Index is HyperGaming | EU | 10X|Max 6 | PvP| Loot++ |Raid|KitslEvents filed under?
Filed under these Rust Server Index lists is HyperGaming | EU | 10X|Max 6 | PvP| Loot++ |Raid|KitslEvents: 10x Rust servers, Rust servers filed under Europe and Modded Rust servers, filed by play style. These filters on the server list bring it up: Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours; Gather rate: 10x.
How should you read the tags listed for HyperGaming | EU | 10X|Max 6 | PvP| Loot++ |Raid|KitslEvents?
These are the tags HyperGaming | EU | 10X|Max 6 | PvP| Loot++ |Raid|KitslEvents publishes; the game's server browser reads this list: gmrust (Game mode): Survival on standard Rust rules; mp100 (Max players): Player cap: 100; ts6 (Group limit): 6 is the largest team allowed; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): It runs build 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region code field is left empty; ^w (Weekly): The server wipes weekly; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or changed settings put this under Modded; EU (Europe): The browser files it under Europe. The top of this page shows three items from the tags: players at present, queue and world creation time.
Wipe schedule
How does a wipe day run on HyperGaming | EU | 10X|Max 6 | PvP| Loot++ |Raid|KitslEvents?
At their busiest, its recent wipes drew 6 players on average. The latest wipe peaked 6 hours in. Its recent wipes kept the crowd above half the peak until the next wipe 100% of the time.
Which wipe timetable does HyperGaming | EU | 10X|Max 6 | PvP| Loot++ |Raid|KitslEvents follow?
Its schedule is unconfirmed: too few of HyperGaming | EU | 10X|Max 6 | PvP| Loot++ |Raid|KitslEvents's wipes are on record, and the prediction follows the tag. Dated for Tuesday 3 November at 19:03 UTC: its next wipe. 6 hours is when its current world was made. Filed in its tags: a weekly wipe schedule.
Population
Where does HyperGaming | EU | 10X|Max 6 | PvP| Loot++ |Raid|KitslEvents sit in the rankings?
Filed under rankings: #2,565 for HyperGaming | EU | 10X|Max 6 | PvP| Loot++ |Raid|KitslEvents on seven-day player hours, #970 in Europe, top 12% overall.
How many players are on HyperGaming | EU | 10X|Max 6 | PvP| Loot++ |Raid|KitslEvents at the moment?
The live count for HyperGaming | EU | 10X|Max 6 | PvP| Loot++ |Raid|KitslEvents stands at 0 players, out of 100 slots. The seven-day average is 2 players; the peak reached 11. Over the last 48 hours, 17:00 UTC drew the highest average: 4 players.
Operator and status
What Rust version is HyperGaming | EU | 10X|Max 6 | PvP| Loot++ |Raid|KitslEvents on?
Rust network protocol 2635 and build 168909 on Linux is what you will find on HyperGaming | EU | 10X|Max 6 | PvP| Loot++ |Raid|KitslEvents. The protocol must match before you can join, and Steam takes care of updating it.
How reliable is HyperGaming | EU | 10X|Max 6 | PvP| Loot++ |Raid|KitslEvents, and is it online now?
You will find HyperGaming | EU | 10X|Max 6 | PvP| Loot++ |Raid|KitslEvents online as of now. About 5 hours ago, by its own uptime figure, is when it last restarted. Uptime for the last 7 full days came to 100%, 168 hours out of 168. It was first recorded by Rust Server Index on 13 October 2026.
How well does HyperGaming | EU | 10X|Max 6 | PvP| Loot++ |Raid|KitslEvents perform?
Server fps held at 52 on average across the last 48 hours, never dropping below 8. The entity count reached 104,900, covering buildings, deployables and all else in the world. Up to 4,415 MB of memory was in use. Lag, to players, is low fps and an entity count that climbs.
Which region is HyperGaming | EU | 10X|Max 6 | PvP| Loot++ |Raid|KitslEvents in?
The EU tag places HyperGaming | EU | 10X|Max 6 | PvP| Loot++ |Raid|KitslEvents, by its own listing, in Europe. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 167.148.181.102:28015.
Connecting
What steps lead onto HyperGaming | EU | 10X|Max 6 | PvP| Loot++ |Raid|KitslEvents?
If you would rather use the console, press F1 in Rust and enter client.connect 167.148.181.102:28015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you. You will find its website at https://discord.com/invite/XZJJYYKkv.
Server tags
What each one means.
Published as mp100,ptrak,$r?,v2635,^w,EU,gmrust,cs168909,ts6,^o^z
Game
gmrust
mp100
ts6
v2635
cs168909
ptrak
$r?
Wipe schedule
^w
Mods and access
^o
^z
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
