Rust Server IndexCard catalogue of Rust servers

Holdings11,830 servers74,645 players224 fresh wipes

Call no.GER15326 On the shelf · online

RUST Server 50/70

Online 164.152.123.227:28055 checked 8m ago

Subjects
Players now
0/ 400
0% full
7-day average
0
peak –
Rank
#15,326
top 69%
Last wipeWiped29 MAR2026 · 214d 4h ago
214d ago · no schedule published
Next wipe
–
no wipe seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123414:0023:0008:0017:0003:0012:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

05010015020014:0023:0008:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 513 on average
575/ 625
EU
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
411/ 450
EU
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average
93/ 250
EU
Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average
87/ 250
EU
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average
56/ 100
EU
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 238 on average
208/ 225
Reference desk

Quick answers

From the figures on this page.

Map and rules

What settings and rules does RUST Server 50/70 run?

The name of RUST Server 50/70 does not state a gather rate. The default group limit of 8 players applies. The server runs survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. The server browser lists it under Community; it is a community server. VAC, Valve's anti-cheat, is enabled.

Which map is in use on RUST Server 50/70?

Size 3,500, seed 648252: the game generates the procedural map on RUST Server 50/70. You can view the map on RustMaps from this page, as the same size and seed give the same map.

Tags and filters

Where does RUST Server 50/70 appear among the Rust Server Index lists and filters?

These lists on Rust Server Index take RUST Server 50/70: Community Rust servers, indexed. Filed under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the tags listed for RUST Server 50/70?

Filed under these tags, as published by RUST Server 50/70 and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp400 (Max players): Player cap: 400; ts8 (Group limit): Game default applies: teams of up to 8; v2622 (Protocol): Your client must run protocol 2622 to connect; cs146875 (Build): The game build here is 146875; ptrak (Networking): RakNet is the network layer, as standard for Rust; $rger (Region code): Filed under the region code ger. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipes and resets

Which wipe timetable does RUST Server 50/70 follow?

The record holds too few of RUST Server 50/70's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 214 days 4 hours.

Players and ranking

How is RUST Server 50/70 ranked compared with the rest?

On player hours over seven days, RUST Server 50/70 takes #15,326, within the top 69% of ranked servers.

Is RUST Server 50/70 quiet or crowded?

Filed under live counts: RUST Server 50/70, 0 players on 400 slots at present. Filed under seven-day average: 0 players.

Server facts

What version does RUST Server 50/70 use?

Rust network protocol 2622 and build 146875 on Windows is what you will find on RUST Server 50/70. Steam keeps your game updated, but the protocol must match for you to join.

What is the uptime and current status of RUST Server 50/70?

You will find RUST Server 50/70 online as of now. About 19 hours ago, by its own uptime figure, is when it last restarted. Of the last 7 full days, 167 of 168 hours were up, 99% of the time. On 13 September 2026 it was first seen by Rust Server Index.

Is the performance on RUST Server 50/70 good?

Server fps held at 101 on average across the last 48 hours, never dropping below 91. Buildings, deployables and everything else in the world came to as many as 71,410 entities. The peak memory figure stood at 2,623 MB. A climbing entity count and low fps are felt by players as lag.

What is the location of RUST Server 50/70?

There is no region on record for RUST Server 50/70; the region code is ger. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 164.152.123.227:28055.

Joining the server

How can you connect to RUST Server 50/70?

If you would rather use the console, press F1 in Rust and enter client.connect 164.152.123.227:28055. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp400,ptrak,$rger,v2622,gmrust,cs146875,ts8

Game

gmrust
Game mode Rust survival, as standard.
mp400
Max players Player cap: 400.
ts8
Group limit Game default applies: teams of up to 8.
v2622
Protocol Your client must run protocol 2622 to connect.
cs146875
Build The game build here is 146875.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$rger
Region code Filed under the region code ger.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.