Rust Server IndexCard catalogue of Rust servers

Holdings11,699 servers38,680 players94 fresh wipes

Call no.15353 On the shelf · online

RUST in TNK TEST Server JP PvE

Online 162.43.91.177:28015 checked 13m ago

Subjects 1. modded2. oxide
Players now
0/ 20
0% full
7-day average
0
peak –
Rank
#15,353
top 69%
Last wipeWiped1 OCT2026 · 27d 8h ago
27d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123403:0012:0021:0005:0014:0000:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

010020030040003:0012:0021:0005:0014:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct17 Oct23 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
4.1 daysbetween real wipes
on rhythm
60%of its recent wipes
wipe-day peak
2players, last three wipes
crowd held
0%else halves by day 2

The first 48 hours of its last wipes

Thu 1 OctSun 27 SepWed 23 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
1 OCT 2026Thu 1 Oct, 17:32 UTC FW27d ago
2 – running 0
27 SEP 2026Sun 27 Sep, 12:04 UTC31d ago
2 halved by day 2 4.2 days 0
23 SEP 2026Wed 23 Sep, 08:35 UTC35d ago
3 halved by day 2 4.1 days 1
23 SEP 2026Wed 23 Sep, 01:46 UTC36d ago
3 – 0.3 days 0
18 SEP 2026Fri 18 Sep, 12:12 UTC40d ago
1 halved by day 1 4.6 days 0
17 SEP 2026Thu 17 Sep, 07:58 UTC41d ago
1 – 1.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EA
QS『芬达』100000倍/10.28/枪战/蓝图全解/萌新/建造EA · groups of 20+ · weekly · 24 on average
33/ 100
EA
【蛋壳】10倍|10.23档|爆枪|礼包|新手推荐EA · groups of 8+ · weekly · 19 on average
23/ 200
EA
[JP]初心者PVPサーバー|RaidTime・ EventsEA · groups of 10+ · biweekly · 17 on average
1/ 100
EA
[JP] DON-tacos PvEEA · groups of 8+ · monthly · 11 on average
9/ 100
EA
#10-[搞就完了]10倍/10.29新档/无权/萌新首选EA · no group limit · 11 on average
18/ 100
EA 20/ 100
Reference desk

Quick answers

From the figures on this page.

Map and rules

What settings and rules does RUST in TNK TEST Server JP PvE run?

The name of RUST in TNK TEST Server JP PvE does not state a gather rate. The group limit is 8 players, the game's default. The server runs survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. Plugins or settings change the game; it is listed under Modded in the server browser. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.

Which map is in use on RUST in TNK TEST Server JP PvE?

Size 3,000, seed 146895288: the game generates the procedural map on RUST in TNK TEST Server JP PvE. From this page you can view the map on RustMaps; the same size and seed give the same map.

Lists and filters

On Rust Server Index, which lists and filters carry RUST in TNK TEST Server JP PvE?

The Rust Server Index lists that include RUST in TNK TEST Server JP PvE are Modded Rust servers, filed by play style. It appears under the following filters on the server list: Region: Asia; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags listed for RUST in TNK TEST Server JP PvE?

These are the tags RUST in TNK TEST Server JP PvE publishes; the game's server browser reads this list: gmrust (Game mode): Survival on standard Rust rules; mp20 (Max players): Player cap: 20; ts8 (Group limit): The team limit is 8, as in the standard game; v2633 (Protocol): The protocol is 2633; older or newer clients cannot join; cs163794 (Build): Build on file: 163794; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region code has been set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipe dates

What happens on wipe day at RUST in TNK TEST Server JP PvE?

The average peak across its recent wipes is 2 players. 0 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 0% of its recent wipes. In the other cases, numbers dropped below half by day 2.

Which wipe timetable does RUST in TNK TEST Server JP PvE follow?

No next wipe can be predicted for RUST in TNK TEST Server JP PvE: its wipes fall at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. Its present world dates from 27 days 8 hours.

Players and ranking

Where does RUST in TNK TEST Server JP PvE sit in the rankings?

The seven-day player-hours ranking places RUST in TNK TEST Server JP PvE at #15,353, among the top 69% of ranked servers.

What does the player count on RUST in TNK TEST Server JP PvE look like?

Filed under live counts: RUST in TNK TEST Server JP PvE, 0 players on 20 slots at present. 0 players is the average over the past seven days.

Server facts

What version does RUST in TNK TEST Server JP PvE use?

Rust network protocol 2633 and build 163794 on Linux is what you will find on RUST in TNK TEST Server JP PvE. The protocol must match before you can join, and Steam takes care of updating it.

Is RUST in TNK TEST Server JP PvE reachable, and does it stay up?

You will find RUST in TNK TEST Server JP PvE online as of now. About 11 days 3 hours ago, by its own uptime figure, is when it last restarted. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. The earliest sighting at Rust Server Index is 15 September 2026.

How well does RUST in TNK TEST Server JP PvE perform?

Server fps held at 197 on average across the last 48 hours, never dropping below 129. Buildings, deployables and everything else in the world came to as many as 48,456 entities. Up to 3,205 MB of memory was in use. A climbing entity count and low fps are felt by players as lag.

What is the location of RUST in TNK TEST Server JP PvE?

RUST in TNK TEST Server JP PvE gives no region tag, so the name is the only pointer, and it points to Asia. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 162.43.91.177:28015.

Joining the server

What steps lead onto RUST in TNK TEST Server JP PvE?

If you would rather use the console, press F1 in Rust and enter client.connect 162.43.91.177:28015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp20,ptrak,$r?,v2633,gmrust,cs163794,ts8,^o^z

Game

gmrust
Game mode Survival on standard Rust rules.
mp20
Max players Player cap: 20.
ts8
Group limit The team limit is 8, as in the standard game.
v2633
Protocol The protocol is 2633; older or newer clients cannot join.
cs163794
Build Build on file: 163794.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.