Rust Server IndexCard catalogue of Rust servers

Holdings11,617 servers33,246 players72 fresh wipes

Call no.15341 On the shelf · online

WasteLandNuke

Online 162.120.4.84:10000 checked 8m ago

Subjects 1. vanilla2. oxide
Players now
0/ 5
0% full
7-day average
0
peak –
Rank
#15,341
top 69%
Last wipeWiped5 OCT2026 · 23d 7h ago
23d ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123407:0016:0001:0010:0020:0005:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

010020030040007:0016:0001:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
0.8 daysbetween real wipes
wipe-day peak
3players, last three wipes

The first 48 hours of its last wipes

Mon 5 OctMon 5 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 2 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
5 OCT 2026Mon 5 Oct, 22:17 UTC23d ago
3 – running 0
5 OCT 2026Mon 5 Oct, 02:56 UTC24d ago
3 – 0.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 537 on average
164/ 250
EU
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
160/ 200
EU
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average
17/ 250
EU
Rustoria.co - EU MainEU · groups of 16+ · weekly · 281 on average
15/ 250
EU
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average
7/ 100
EU
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 248 on average
76/ 200
Reference desk

Quick answers

From the figures on this page.

Map and rules

Where can you read the rules and settings that apply on WasteLandNuke?

The name of WasteLandNuke does not state a gather rate. The default group limit of 8 players applies. Filed under survival, gather, build and raid: the standard game. Fighting and raiding other players is permitted. It is listed under Community in the server browser and is a community server. Oxide plugins are run on it. The server describes itself as vanilla: no changed rates, kits or rules: this is the game Facepunch ships. The server has VAC, Valve's anti-cheat, turned on.

Which map is in use on WasteLandNuke?

WasteLandNuke runs a procedural map of size 4,300 with seed 2147483647, generated by the game. You can view the map on RustMaps from this page, as the same size and seed give the same map.

Tags

Which lists and filters on Rust Server Index is WasteLandNuke filed under?

Filed under these Rust Server Index lists is WasteLandNuke: Community Rust servers, indexed and Vanilla Rust servers. It appears under the following filters on the server list: Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Vanilla ^v and Oxide ^o; Group limit: 5 or more.

Which tags are attached to WasteLandNuke, and what do they stand for?

Filed under these tags, as published by WasteLandNuke and read by the game's server browser: gmrust (Game mode): Survival on standard Rust rules; mp5 (Max players): The queue ceiling sits at 5; ts8 (Group limit): The team limit is 8, as in the standard game; v2634 (Protocol): Your client must run protocol 2634 to connect; cs167398 (Build): Build on file: 167398; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): A region code is absent; ^v (Vanilla): No changed rates, kits or rules: this is the game Facepunch ships; ^o (Oxide): This server uses Oxide (uMod) for plugins. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipe dates

What should you expect on WasteLandNuke when wipe day comes?

At their busiest, its recent wipes drew 3 players on average. 2 hours into the latest wipe, the crowd reached its peak.

When does WasteLandNuke wipe?

WasteLandNuke's rhythm cannot be told yet: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 23 days 7 hours.

Player counts

What position does WasteLandNuke hold among Rust servers?

The seven-day player-hours ranking places WasteLandNuke at #15,341, among the top 69% of ranked servers.

What does the player count on WasteLandNuke look like?

The live count for WasteLandNuke stands at 0 players, out of 5 slots. Filed under seven-day average: 0 players.

Operator and status

Which Rust build is WasteLandNuke running?

Rust network protocol 2634 and build 167398, on Linux, is what WasteLandNuke runs. To join you need the same protocol; Steam handles the update.

How reliable is WasteLandNuke, and is it online now?

Right now WasteLandNuke is up and running. About 15 days 5 hours ago, by its own uptime figure, is when it last restarted. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. On 4 October 2026 it was first seen by Rust Server Index.

How well does WasteLandNuke perform?

The last 48 hours give an average of 208 server fps and a floor of 173. Buildings, deployables and everything else in the world came to as many as 112,445 entities. Up to 5,897 MB of memory was in use. Lag, to players, is low fps and an entity count that climbs.

Where in the world is WasteLandNuke hosted?

WasteLandNuke gives no region at all. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 162.120.4.84:10000.

Connecting

How can you connect to WasteLandNuke?

Two ways in. Type client.connect 162.120.4.84:10000 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp5,ptrak,$r?,v2634,^v,gmrust,cs167398,ts8,^o

Game

gmrust
Game mode Survival on standard Rust rules.
mp5
Max players The queue ceiling sits at 5.
ts8
Group limit The team limit is 8, as in the standard game.
v2634
Protocol Your client must run protocol 2634 to connect.
cs167398
Build Build on file: 167398.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code A region code is absent.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game Facepunch ships.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.