WasteLandNuke
Online 162.120.4.84:10000 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 0.8 daysbetween real wipes
- wipe-day peak
- 3players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
5 OCT 2026Mon 5 Oct, 22:17 UTC23d ago |
3 | – | running | 0 |
5 OCT 2026Mon 5 Oct, 02:56 UTC24d ago |
3 | – | 0.8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
Where can you read the rules and settings that apply on WasteLandNuke?
The name of WasteLandNuke does not state a gather rate. The default group limit of 8 players applies. Filed under survival, gather, build and raid: the standard game. Fighting and raiding other players is permitted. It is listed under Community in the server browser and is a community server. Oxide plugins are run on it. The server describes itself as vanilla: no changed rates, kits or rules: this is the game Facepunch ships. The server has VAC, Valve's anti-cheat, turned on.
Which map is in use on WasteLandNuke?
WasteLandNuke runs a procedural map of size 4,300 with seed 2147483647, generated by the game. You can view the map on RustMaps from this page, as the same size and seed give the same map.
Tags
Which lists and filters on Rust Server Index is WasteLandNuke filed under?
Filed under these Rust Server Index lists is WasteLandNuke: Community Rust servers, indexed and Vanilla Rust servers. It appears under the following filters on the server list: Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Vanilla ^v and Oxide ^o; Group limit: 5 or more.
Which tags are attached to WasteLandNuke, and what do they stand for?
Filed under these tags, as published by WasteLandNuke and read by the game's server browser: gmrust (Game mode): Survival on standard Rust rules; mp5 (Max players): The queue ceiling sits at 5; ts8 (Group limit): The team limit is 8, as in the standard game; v2634 (Protocol): Your client must run protocol 2634 to connect; cs167398 (Build): Build on file: 167398; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): A region code is absent; ^v (Vanilla): No changed rates, kits or rules: this is the game Facepunch ships; ^o (Oxide): This server uses Oxide (uMod) for plugins. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.
Wipe dates
What should you expect on WasteLandNuke when wipe day comes?
At their busiest, its recent wipes drew 3 players on average. 2 hours into the latest wipe, the crowd reached its peak.
When does WasteLandNuke wipe?
WasteLandNuke's rhythm cannot be told yet: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 23 days 7 hours.
Player counts
What position does WasteLandNuke hold among Rust servers?
The seven-day player-hours ranking places WasteLandNuke at #15,341, among the top 69% of ranked servers.
What does the player count on WasteLandNuke look like?
The live count for WasteLandNuke stands at 0 players, out of 5 slots. Filed under seven-day average: 0 players.
Operator and status
Which Rust build is WasteLandNuke running?
Rust network protocol 2634 and build 167398, on Linux, is what WasteLandNuke runs. To join you need the same protocol; Steam handles the update.
How reliable is WasteLandNuke, and is it online now?
Right now WasteLandNuke is up and running. About 15 days 5 hours ago, by its own uptime figure, is when it last restarted. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. On 4 October 2026 it was first seen by Rust Server Index.
How well does WasteLandNuke perform?
The last 48 hours give an average of 208 server fps and a floor of 173. Buildings, deployables and everything else in the world came to as many as 112,445 entities. Up to 5,897 MB of memory was in use. Lag, to players, is low fps and an entity count that climbs.
Where in the world is WasteLandNuke hosted?
WasteLandNuke gives no region at all. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 162.120.4.84:10000.
Connecting
How can you connect to WasteLandNuke?
Two ways in. Type client.connect 162.120.4.84:10000 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp5,ptrak,$r?,v2634,^v,gmrust,cs167398,ts8,^o
Game
gmrust
mp5
ts8
v2634
cs167398
ptrak
$r?
Difficulty
^v
Mods and access
^o
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.