Rust Server IndexCard catalogue of Rust servers

Holdings11,676 servers50,302 players121 fresh wipes

Call no.15335 On the shelf · online

DeadlyGamingRust

Online 161.184.49.108:28015 checked 10m ago

Subjects
Players now
0/ 350
0% full
7-day average
0
peak –
Rank
#15,335
top 69%
Last wipeWiped1 OCT2026 · 27d 13h ago
27d ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123410:0019:0004:0013:0023:0008:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

010020030040010:0019:0004:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
16.3 daysbetween real wipes
wipe-day peak
2players, last three wipes
crowd held
0%else halves by day 2

The first 48 hours of its last wipes

Thu 1 OctTue 15 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
1 OCT 2026Thu 1 Oct, 20:05 UTC FW27d ago
1 – running 1
15 SEP 2026Tue 15 Sep, 13:46 UTC43d ago
2 halved by day 2 16.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 522 on average
282/ 375
EU
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
306/ 325
EU
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average
28/ 250
EU
Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average
27/ 250
EU
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average
45/ 100
EU
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 246 on average
146/ 200
Reference desk

Quick answers

From the figures on this page.

Map and rules

What settings and rules does DeadlyGamingRust run?

No gather rate appears in the name DeadlyGamingRust. The group limit is 8 players, the game's default. The server runs survival, gather, build and raid: the standard game. Fighting and raiding other players is permitted. The server browser lists it under Community; it is a community server. VAC is on: Valve's anti-cheat is enabled.

Which map is in use on DeadlyGamingRust?

Size 5,000, seed 1557514967: the game generates the procedural map on DeadlyGamingRust. You can view the map on RustMaps from this page, as the same size and seed give the same map.

Lists and filters

On Rust Server Index, which lists and filters carry DeadlyGamingRust?

The Rust Server Index lists that include DeadlyGamingRust are Community Rust servers, indexed. Filed under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the tags listed for DeadlyGamingRust?

These are the tags DeadlyGamingRust publishes; the game's server browser reads this list: gmrust (Game mode): Rust survival, as standard; mp350 (Max players): 350 slots are available; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): Build on file: 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): No region code has been set. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipes and resets

How does a wipe day run on DeadlyGamingRust?

The average peak across its recent wipes is 2 players. 2 hours into the latest wipe, the crowd reached its peak. Its recent wipes kept the crowd above half the peak until the next wipe 0% of the time. By day 2 the crowd had fallen below half when it didn't hold.

Which wipe timetable does DeadlyGamingRust follow?

DeadlyGamingRust's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 27 days 13 hours.

Population

Where does DeadlyGamingRust sit in the rankings?

On player hours over seven days, DeadlyGamingRust takes #15,335, within the top 69% of ranked servers.

Is DeadlyGamingRust quiet or crowded?

Filed under live counts: DeadlyGamingRust, 0 players on 350 slots at present. Averaged over the last seven days, the count is 0 players.

Server facts

What version does DeadlyGamingRust use?

Rust network protocol 2635 and build 168909 on Windows is what you will find on DeadlyGamingRust. The protocol must match before you can join, and Steam takes care of updating it.

How reliable is DeadlyGamingRust, and is it online now?

You will find DeadlyGamingRust online as of now. Its reported uptime gives the last restart as roughly 3 days 16 hours ago. Uptime for the last 7 full days came to 99%, 167 hours out of 168. On 15 September 2026 it was first seen by Rust Server Index.

Is the performance on DeadlyGamingRust good?

The last 48 hours give an average of 219 server fps and a floor of 208. Buildings, deployables and everything else in the world came to as many as 147,926 entities. Memory use reached as much as 3,857 MB. What players feel as lag is low fps together with a rising entity count.

Which region is DeadlyGamingRust in?

No region is published by DeadlyGamingRust. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 161.184.49.108:28015.

Joining the server

How can you connect to DeadlyGamingRust?

Two ways in. Type client.connect 161.184.49.108:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp350,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, as standard.
mp350
Max players 350 slots are available.
ts8
Group limit The team limit is 8, as in the standard game.
v2635
Protocol The protocol is 2635; older or newer clients cannot join.
cs168909
Build Build on file: 168909.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.