Rust Server IndexCard catalogue of Rust servers

Holdings11,814 servers72,000 players206 fresh wipes

Call no.EA9456 On the shelf · online

[JP]Null-Server Test

Online EA 160.251.210.11:28015 checked 6m ago

Subjects 1. monthly wipes 2. modded3. oxide4. pve
Players now
0/ 100
0% full
7-day average
0
peak 1
Rank
#9,456
top 43% · #426 in EA
Last wipeWiped1 OCT2026 · 27d 19h ago
27d ago · monthly schedule
Next wipe
7d 5h
Thu 5 Nov, 19:00 UTC FW
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
00.250.50.75114:0023:0008:0016:0002:0011:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

02040608014:0023:0008:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 43% of all ranked servers, top 78% in EA. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe · high confidence

wipe-day peak
0players, last three wipes

Coming wipes

  1. in 7d 5hThu 5 Nov, 19:00 UTCFW
  2. in 35d 5hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
1 OCT 2026Thu 1 Oct, 18:18 UTC FW27d ago
0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EA
[坚果PVE]宗门师徒/每日打榜/合成强化/打金赚钱EA · groups of 8+ · monthly · 35 on average
40/ 100
EA
爱酱PVE|1服|十倍|死亡不掉|装备强化|突袭基地EA · groups of 8+ · monthly · 20 on average
21/ 88
EA
[熊猫PVE]修仙升级/召唤/据点/10月新档正式服EA · groups of 8+ · monthly · 12 on average
15/ 100
EA
[JP]ちょっぴりHard-PvE RiSu ServerEA · groups of 8+ · monthly · 11 on average
21/ 100
EA
【青岩-PVE服】原倍/萌新/突袭据点EA · groups of 8+ · monthly · 11 on average
20/ 200
EA
新问仙PVE/死亡不掉/萌新天堂/6个月精心打造/简EA · groups of 16+ · monthly · 10 on average
15/ 100
Reference desk

Quick answers

From the figures on this page.

Map and rules

What settings and rules does [JP]Null-Server Test run?

You will find no gather rate in the name of [JP]Null-Server Test. The group limit is 50 players. The server runs pve, no combat between players. The server browser lists it under Modded; plugins or settings alter the game. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.

What is the map on [JP]Null-Server Test?

[JP]Null-Server Test runs a procedural map of size 4,096 with seed 1337, generated by the game. The map can be seen on RustMaps from this page, because the same size and seed give the same map. Filed under map name: Custom Map.

Tags and filters

Which lists and filters on Rust Server Index is [JP]Null-Server Test filed under?

These lists on Rust Server Index take [JP]Null-Server Test: Modded Rust servers, filed by play style and Rust PvE servers, filed A to Z. These filters on the server list bring it up: Region: Asia; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

How should you read the tags listed for [JP]Null-Server Test?

These are the tags [JP]Null-Server Test publishes; the game's server browser reads this list: gmrust (Game mode): Survival on standard Rust rules; mp100 (Max players): The queue ceiling sits at 100; ts50 (Group limit): The team ceiling is 50; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): Build on file: 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): The region code field is left empty; ^m (Monthly): The wipe schedule is monthly, alongside the Facepunch force wipe; ^p (PvE): The world is the threat here, not other players; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or changed settings put this under Modded; EA (East Asia): The browser files it under East Asia. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipe schedule

How does a wipe day run on [JP]Null-Server Test?

At their busiest, its recent wipes drew 0 players on average. The latest wipe peaked 0 hours in.

When does [JP]Null-Server Test wipe?

The only wipe on [JP]Null-Server Test is the monthly force wipe. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, taken by every Rust server. 27 days 19 hours is when its current world was made. A monthly wipe schedule is published in its tags.

Player counts

How is [JP]Null-Server Test ranked compared with the rest?

Filed under rankings: #9,456 for [JP]Null-Server Test on seven-day player hours, #426 in Asia, top 43% overall.

Is [JP]Null-Server Test quiet or crowded?

Filed under live counts: [JP]Null-Server Test, 0 players on 100 slots at present. Filed under seven-day figures: an average of 0 players and a peak of 1. The busiest point in the last 48 hours was 13:00 UTC, averaging 1 players.

Server details

What version does [JP]Null-Server Test use?

Rust network protocol 2635 and build 168909 on Linux is what you will find on [JP]Null-Server Test. To join you need the same protocol; Steam handles the update.

What is the uptime and current status of [JP]Null-Server Test?

The server is live at this moment: [JP]Null-Server Test. Its reported uptime gives the last restart as roughly 4 days 13 hours ago. Of the last 7 full days, 167 of 168 hours were up, 99% of the time. The earliest sighting at Rust Server Index is 13 September 2026.

Is the performance on [JP]Null-Server Test good?

Server fps held at 52 on average across the last 48 hours, never dropping below 31. Buildings, deployables and everything else in the world came to as many as 98,307 entities. Up to 4,170 MB of memory was in use. What players feel as lag is low fps together with a rising entity count.

Where in the world is [JP]Null-Server Test hosted?

The EA tag places [JP]Null-Server Test, by its own listing, in Asia. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 160.251.210.11:28015.

Joining the server

How can you connect to [JP]Null-Server Test?

Two ways in. Type client.connect 160.251.210.11:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you. https://discord.com/invite/null-server is where its website lives.

Subject headings explained

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,^m,EA,^p,gmrust,cs168909,ts50,^o^z

Game

gmrust
Game mode Survival on standard Rust rules.
mp100
Max players The queue ceiling sits at 100.
ts50
Group limit The team ceiling is 50.
v2635
Protocol Joining needs you on game protocol 2635.
cs168909
Build Build on file: 168909.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code The region code field is left empty.

Wipe schedule

^m
Monthly The wipe schedule is monthly, alongside the Facepunch force wipe.

Gameplay

^p
PvE The world is the threat here, not other players.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Plugins or changed settings put this under Modded.

Region

EA
East Asia The browser files it under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.