[JP]Null-Server Test
Online EA 160.251.210.11:28015 checked 6m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 43% of all ranked servers, top 78% in EA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe · high confidence
- wipe-day peak
- 0players, last three wipes
Coming wipes
- in 7d 5hThu 5 Nov, 19:00 UTCFW
- in 35d 5hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
1 OCT 2026Thu 1 Oct, 18:18 UTC FW27d ago |
0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
What settings and rules does [JP]Null-Server Test run?
You will find no gather rate in the name of [JP]Null-Server Test. The group limit is 50 players. The server runs pve, no combat between players. The server browser lists it under Modded; plugins or settings alter the game. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.
What is the map on [JP]Null-Server Test?
[JP]Null-Server Test runs a procedural map of size 4,096 with seed 1337, generated by the game. The map can be seen on RustMaps from this page, because the same size and seed give the same map. Filed under map name: Custom Map.
Tags and filters
Which lists and filters on Rust Server Index is [JP]Null-Server Test filed under?
These lists on Rust Server Index take [JP]Null-Server Test: Modded Rust servers, filed by play style and Rust PvE servers, filed A to Z. These filters on the server list bring it up: Region: Asia; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
How should you read the tags listed for [JP]Null-Server Test?
These are the tags [JP]Null-Server Test publishes; the game's server browser reads this list: gmrust (Game mode): Survival on standard Rust rules; mp100 (Max players): The queue ceiling sits at 100; ts50 (Group limit): The team ceiling is 50; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): Build on file: 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): The region code field is left empty; ^m (Monthly): The wipe schedule is monthly, alongside the Facepunch force wipe; ^p (PvE): The world is the threat here, not other players; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or changed settings put this under Modded; EA (East Asia): The browser files it under East Asia. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.
Wipe schedule
How does a wipe day run on [JP]Null-Server Test?
At their busiest, its recent wipes drew 0 players on average. The latest wipe peaked 0 hours in.
When does [JP]Null-Server Test wipe?
The only wipe on [JP]Null-Server Test is the monthly force wipe. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, taken by every Rust server. 27 days 19 hours is when its current world was made. A monthly wipe schedule is published in its tags.
Player counts
How is [JP]Null-Server Test ranked compared with the rest?
Filed under rankings: #9,456 for [JP]Null-Server Test on seven-day player hours, #426 in Asia, top 43% overall.
Is [JP]Null-Server Test quiet or crowded?
Filed under live counts: [JP]Null-Server Test, 0 players on 100 slots at present. Filed under seven-day figures: an average of 0 players and a peak of 1. The busiest point in the last 48 hours was 13:00 UTC, averaging 1 players.
Server details
What version does [JP]Null-Server Test use?
Rust network protocol 2635 and build 168909 on Linux is what you will find on [JP]Null-Server Test. To join you need the same protocol; Steam handles the update.
What is the uptime and current status of [JP]Null-Server Test?
The server is live at this moment: [JP]Null-Server Test. Its reported uptime gives the last restart as roughly 4 days 13 hours ago. Of the last 7 full days, 167 of 168 hours were up, 99% of the time. The earliest sighting at Rust Server Index is 13 September 2026.
Is the performance on [JP]Null-Server Test good?
Server fps held at 52 on average across the last 48 hours, never dropping below 31. Buildings, deployables and everything else in the world came to as many as 98,307 entities. Up to 4,170 MB of memory was in use. What players feel as lag is low fps together with a rising entity count.
Where in the world is [JP]Null-Server Test hosted?
The EA tag places [JP]Null-Server Test, by its own listing, in Asia. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 160.251.210.11:28015.
Joining the server
How can you connect to [JP]Null-Server Test?
Two ways in. Type client.connect 160.251.210.11:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you. https://discord.com/invite/null-server is where its website lives.
Server tags
What each one means.
Published as mp100,ptrak,$r?,v2635,^m,EA,^p,gmrust,cs168909,ts50,^o^z
Game
gmrust
mp100
ts50
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Gameplay
^p
Mods and access
^o
^z
Region
EA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.