Rust Server IndexCard catalogue of Rust servers

Holdings11,879 servers98,401 players400 fresh wipes

Call no.1000X4927 On the shelf · online

[AU/NZ] TearBearGaming PvP | 1000x|BP Unlocked

Online 159.196.30.227:20036 checked 8m ago

Subjects 1. 1000x
Players now
0/ 100
0% full
7-day average
0
peak 2
Rank
#4,927
top 22%
Last wipeWiped17 OCT2026 · 12d 0h ago
12d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
00.511.5217:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

05010015020017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 22% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
14.7 daysbetween real wipes
on rhythm
100%of its recent wipes
wipe-day peak
2players, last three wipes
crowd held
0%else halves by day 3.5

The first 48 hours of its last wipes

Sat 17 OctThu 1 OctFri 18 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 26 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
17 OCT 2026Sat 17 Oct, 16:16 UTC12d ago
2 – running 0
1 OCT 2026Thu 1 Oct, 20:52 UTC FW27d ago
2 halved by day 5 15.8 days 0
18 SEP 2026Fri 18 Sep, 08:40 UTC41d ago
3 halved by day 2 13.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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The same kind of game, then region, group limit, rate and wipes.

OC10X
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27/ 150
OC10X
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Reference desk

Quick answers

From the figures on this page.

Settings and map

Where can you read the rules and settings that apply on [AU/NZ] TearBearGaming PvP | 1000x|BP Unlocked?

Filed under gather rates: 1000x, as the name of [AU/NZ] TearBearGaming PvP | 1000x|BP Unlocked states. The default group limit of 8 players applies. Filed under survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. Filed under Community in the server browser, it is a community server. The server has VAC, Valve's anti-cheat, turned on.

Which map is in use on [AU/NZ] TearBearGaming PvP | 1000x|BP Unlocked?

Generated by the game, the procedural map of [AU/NZ] TearBearGaming PvP | 1000x|BP Unlocked has size 3,500 and seed 901796074. From this page you can view the map on RustMaps; the same size and seed give the same map.

Tags

On Rust Server Index, which lists and filters carry [AU/NZ] TearBearGaming PvP | 1000x|BP Unlocked?

The Rust Server Index lists that include [AU/NZ] TearBearGaming PvP | 1000x|BP Unlocked are Rust servers: gather rate over 10x, Oceania servers, filed A to Z and Community Rust servers, indexed. It appears under the following filters on the server list: Region: Oceania; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: More than 10x.

What is meant by the tags on [AU/NZ] TearBearGaming PvP | 1000x|BP Unlocked?

Filed under these tags, as published by [AU/NZ] TearBearGaming PvP | 1000x|BP Unlocked and read by the game's server browser: gmrust (Game mode): Survival on standard Rust rules; mp100 (Max players): 100 slots are available; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): A region code is absent. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipe dates

How does a wipe day run on [AU/NZ] TearBearGaming PvP | 1000x|BP Unlocked?

At their busiest, its recent wipes drew 2 players on average. 26 hours into the latest wipe, the crowd reached its peak. The crowd held above half the peak until the next wipe in 0% of its recent wipes. By day 3.5 the crowd had fallen below half when it didn't hold.

Which wipe timetable does [AU/NZ] TearBearGaming PvP | 1000x|BP Unlocked follow?

[AU/NZ] TearBearGaming PvP | 1000x|BP Unlocked wipes at times that follow no pattern, so no next wipe can be predicted. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 12 days is when its current world was made.

Population

Where does [AU/NZ] TearBearGaming PvP | 1000x|BP Unlocked sit in the rankings?

Filed under rankings: #4,927 for [AU/NZ] TearBearGaming PvP | 1000x|BP Unlocked on seven-day player hours, top 22% overall.

What does the player count on [AU/NZ] TearBearGaming PvP | 1000x|BP Unlocked look like?

Filed under live counts: [AU/NZ] TearBearGaming PvP | 1000x|BP Unlocked, 0 players on 100 slots at present. The seven-day average is 0 players; the peak reached 2. The busiest point in the last 48 hours was 17:00 UTC, averaging 2 players.

Operator and status

What Rust version is [AU/NZ] TearBearGaming PvP | 1000x|BP Unlocked on?

Rust network protocol 2635 and build 168909 on Windows is what you will find on [AU/NZ] TearBearGaming PvP | 1000x|BP Unlocked. Steam keeps your game updated, but the protocol must match for you to join.

What is the uptime and current status of [AU/NZ] TearBearGaming PvP | 1000x|BP Unlocked?

Right now [AU/NZ] TearBearGaming PvP | 1000x|BP Unlocked is up and running. The uptime it reports puts the last restart at about 5 days 7 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. On 13 September 2026 it was first seen by Rust Server Index.

How well does [AU/NZ] TearBearGaming PvP | 1000x|BP Unlocked perform?

Averaged over the last 48 hours, server fps was 77, with a low of 17. The entity count reached 72,548, covering buildings, deployables and all else in the world. The peak memory figure stood at 2,813 MB. Lag, to players, is low fps and an entity count that climbs.

What is the location of [AU/NZ] TearBearGaming PvP | 1000x|BP Unlocked?

[AU/NZ] TearBearGaming PvP | 1000x|BP Unlocked gives no region tag, so the name is the only pointer, and it points to Oceania. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 159.196.30.227:20036.

Connecting

How can you connect to [AU/NZ] TearBearGaming PvP | 1000x|BP Unlocked?

If you would rather use the console, press F1 in Rust and enter client.connect 159.196.30.227:20036. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you. The website can be found at https://www.tearbeargaming.com.

Subject headings explained

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival on standard Rust rules.
mp100
Max players 100 slots are available.
ts8
Group limit Game default applies: teams of up to 8.
v2635
Protocol Joining needs you on game protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code A region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.