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Holdings11,842 servers65,813 players130 fresh wipes

Call no.1000X3936 On the shelf · online

[AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked

Online 159.196.30.227:20030 checked 7m ago

Subjects 1. 1000x 2. biweekly wipes 3. vanilla4. modded5. oxide6. pve
Players now
0/ 100
0% full
7-day average
1
peak 6
Rank
#3,936
top 18%
Last wipeWiped17 OCT2026 · 10d 7h ago
10d ago · biweekly schedule
Next wipe
3d 14h
Sat 31 Oct, 13:10 UTC
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0246823:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

01020304023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 18% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

from its schedule tag

Next wipe Saturday 31 October, 13:10 UTC, in 3d 14h. Its biweekly schedule tag · low confidence

usual gap
14.6 daysbetween real wipes
on rhythm
100%of its recent wipes
wipe-day peak
3players, last three wipes
crowd held
50%else halves by day 4

Coming wipes

  1. in 3d 14hSat 31 Oct, 13:10 UTC
  2. in 8d 20hThu 5 Nov, 19:00 UTCFW
  3. in 17d 14hSat 14 Nov, 13:10 UTC
  4. in 31d 14hSat 28 Nov, 13:10 UTC
  5. in 36d 20hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Sat 17 OctThu 1 OctFri 18 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
17 OCT 2026Sat 17 Oct, 13:10 UTC10d ago
2 – running 0
1 OCT 2026Thu 1 Oct, 20:51 UTC FW26d ago
2 held half 15.7 days 0
18 SEP 2026Fri 18 Sep, 08:37 UTC39d ago
4 halved by day 4 13.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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The same kind of game, then region, group limit, rate and wipes.

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[AU] OzRust.com PvE | Jetpacks | Kits | EventsOC · groups of 8+ · biweekly · 2 on average
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Reference desk

Quick answers

From the figures on this page.

Rules and settings

Where can you read the rules and settings that apply on [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked?

[AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked sets gather at 1000x, as its name shows. 8 players per group is the default limit. The server runs pve, no PvP fighting. The server browser lists it under Modded; plugins or settings alter the game. Filed under plugins: Oxide. The server describes itself as vanilla: no changed rates, kits or rules: this is the game Facepunch ships. VAC, Valve's anti-cheat, is disabled.

Which map is in use on [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked?

Size 3,500, seed 901796074: the game generates the procedural map on [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked. The map can be seen on RustMaps from this page, because the same size and seed give the same map.

Tags and filters

Where does [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked appear among the Rust Server Index lists and filters?

These lists on Rust Server Index take [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked: Rust servers: gather rate over 10x, Oceania servers, filed A to Z, Modded Rust servers, filed by play style and Rust PvE servers, filed A to Z. These filters on the server list bring it up: Region: Oceania; Type: Vanilla and Modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: More than 10x.

What is meant by the tags on [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked?

Filed under these tags, as published by [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp100 (Max players): 100 slots are available; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): No region code has been set; ^b (Biweekly): The cycle runs to a wipe every fortnight; ^v (Vanilla): No changed rates, kits or rules: this is the game Facepunch ships; ^p (PvE): The world is the threat here, not other players; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): This one is Modded, since plugins or settings change how it plays. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipe schedule

How does a wipe day run on [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked?

At their busiest, its recent wipes drew 3 players on average. 2 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 50% of its recent wipes. By day 4 the crowd had fallen below half when it didn't hold.

Which wipe timetable does [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked follow?

Its schedule is unconfirmed: too few of [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked's wipes are on record, and the prediction follows the tag. On Saturday 31 October at 13:10 UTC the next wipe is due. The world it runs now was made 10 days 7 hours. Filed in its tags: a wipe schedule of every two weeks.

Population

How is [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked ranked compared with the rest?

On player hours over seven days, [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked takes #3,936, within the top 18% of ranked servers.

How many players are on [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked at the moment?

Filed under live counts: [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked, 0 players on 100 slots at present. Averaged across seven days: 1 players, peaking at 6. Filed under busiest hour: 12:00 UTC in the last 48 hours, averaging 4 players.

Operator and status

What version does [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked use?

Rust network protocol 2635 and build 168909, on Windows, is what [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked runs. To join you need the same protocol; Steam handles the update.

What is the uptime and current status of [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked?

Right now [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked is up and running. About 13 hours ago, by its own uptime figure, is when it last restarted. Uptime for the last 7 full days came to 86%, 145 hours out of 168. The earliest sighting at Rust Server Index is 13 September 2026.

Is the performance on [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked good?

Server fps held at 22 on average across the last 48 hours, never dropping below 8. The entity count reached 78,604, covering buildings, deployables and all else in the world. The peak memory figure stood at 2,868 MB. Lag, to players, is low fps and an entity count that climbs.

What is the location of [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked?

The name of [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked points to Oceania, though no region tag is published. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 159.196.30.227:20030.

Joining the server

How can you connect to [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked?

Enter client.connect 159.196.30.227:20030 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,^b,^v,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, as standard.
mp100
Max players 100 slots are available.
ts8
Group limit Game default applies: teams of up to 8.
v2635
Protocol Joining needs you on game protocol 2635.
cs168909
Build The game build here is 168909.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code No region code has been set.

Wipe schedule

^b
Biweekly The cycle runs to a wipe every fortnight.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game Facepunch ships.

Gameplay

^p
PvE The world is the threat here, not other players.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded This one is Modded, since plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.