Rust Empires Test
Online 158.69.5.16:28023 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 44% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 14.1 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 7players, last three wipes
- crowd held
- 0%else halves by day 2
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 8, 16 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
14 OCT 2026Wed 14 Oct, 21:09 UTC14d ago |
8 | – | running | 0 |
14 OCT 2026Wed 14 Oct, 12:32 UTC14d ago |
8 | – | 0.4 days | 0 |
16 SEP 2026Wed 16 Sep, 14:51 UTC42d ago |
5 | halved by day 2 | 27.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
On Rust Empires Test, which rules and settings apply?
You will find no gather rate in the name of Rust Empires Test. 8 players per group is the default limit. The server runs pve, no PvP fighting. Plugins or settings change the game; it is listed under Modded in the server browser. Filed under plugins: Oxide. VAC is on: Valve's anti-cheat is enabled.
Which map is in use on Rust Empires Test?
Generated by the game, the procedural map of Rust Empires Test has size 4,500 and seed 133856400. From this page you can view the map on RustMaps; the same size and seed give the same map.
Tags and filters
Which lists and filters on Rust Server Index is Rust Empires Test filed under?
These lists on Rust Server Index take Rust Empires Test: Modded Rust servers, filed by play style and Rust PvE servers, filed A to Z. It appears under the following filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
What is meant by the tags on Rust Empires Test?
Filed under these tags, as published by Rust Empires Test and read by the game's server browser: gmrust (Game mode): Survival on standard Rust rules; mp25 (Max players): Player cap: 25; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): The region code field is left empty; ^p (PvE): The world is the threat here, not other players; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or changed settings put this under Modded. The top of this page shows three items from the tags: players at present, queue and world creation time.
Wipes and resets
What happens on wipe day at Rust Empires Test?
The average peak across its recent wipes is 7 players. 16 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 0% of its recent wipes. In the other cases, numbers dropped below half by day 2.
When does Rust Empires Test wipe?
Rust Empires Test wipes at times that follow no pattern, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world it runs now was made 14 days 7 hours.
Players and ranking
Where does Rust Empires Test sit in the rankings?
Filed under rankings: #9,816 for Rust Empires Test on seven-day player hours, top 44% overall.
What does the player count on Rust Empires Test look like?
The live count for Rust Empires Test stands at 0 players, out of 25 slots. Averaged across seven days: 0 players, peaking at 1. Filed under busiest hour: 11:00 UTC in the last 48 hours, averaging 0 players.
Server facts
What Rust version is Rust Empires Test on?
Rust network protocol 2635 and build 168909, on Windows, is what Rust Empires Test runs. The protocol must match before you can join, and Steam takes care of updating it.
Is Rust Empires Test reachable, and does it stay up?
Right now Rust Empires Test is up and running. Its reported uptime gives the last restart as roughly 14 hours ago. Of the last 7 full days, 167 of 168 hours were up, 99% of the time. The earliest sighting at Rust Server Index is 15 September 2026.
How well does Rust Empires Test perform?
The last 48 hours give an average of 177 server fps and a floor of 120. Buildings, deployables and everything else in the world came to as many as 125,923 entities. Up to 3,469 MB of memory was in use. What players feel as lag is low fps together with a rising entity count.
What is the location of Rust Empires Test?
No region is published by Rust Empires Test. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 158.69.5.16:28023.
How to join
What steps lead onto Rust Empires Test?
Two ways in. Type client.connect 158.69.5.16:28023 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp25,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp25
ts8
v2635
cs168909
ptrak
$r?
Gameplay
^p
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
