Rust Server IndexCard catalogue of Rust servers

Holdings11,637 servers32,155 players71 fresh wipes

Call no.9816 On the shelf · online

Rust Empires Test

Online 158.69.5.16:28023 checked 10m ago

Subjects 1. modded2. oxide3. pve
Players now
0/ 25
0% full
7-day average
0
peak 1
Rank
#9,816
top 44%
Last wipeWiped14 OCT2026 · 14d 7h ago
14d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
00.250.50.75105:0014:0023:0008:0017:0003:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

010020030040005:0014:0023:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep19 Oct24 Oct29 Oct

Top 44% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
14.1 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
7players, last three wipes
crowd held
0%else halves by day 2

The first 48 hours of its last wipes

Wed 14 OctWed 14 OctWed 16 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 8, 16 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
14 OCT 2026Wed 14 Oct, 21:09 UTC14d ago
8 – running 0
14 OCT 2026Wed 14 Oct, 12:32 UTC14d ago
8 – 0.4 days 0
16 SEP 2026Wed 16 Sep, 14:51 UTC42d ago
5 halved by day 2 27.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

NA
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 251 on average
210/ 2000
EU
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 241 on average
88/ 2000
NA
Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 105 on average
102/ 200
EA
【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 60 on average
51/ 200
40/ 300
EU
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 51 on average
14/ 100
Reference desk

Quick answers

From the figures on this page.

Rules and settings

On Rust Empires Test, which rules and settings apply?

You will find no gather rate in the name of Rust Empires Test. 8 players per group is the default limit. The server runs pve, no PvP fighting. Plugins or settings change the game; it is listed under Modded in the server browser. Filed under plugins: Oxide. VAC is on: Valve's anti-cheat is enabled.

Which map is in use on Rust Empires Test?

Generated by the game, the procedural map of Rust Empires Test has size 4,500 and seed 133856400. From this page you can view the map on RustMaps; the same size and seed give the same map.

Tags and filters

Which lists and filters on Rust Server Index is Rust Empires Test filed under?

These lists on Rust Server Index take Rust Empires Test: Modded Rust servers, filed by play style and Rust PvE servers, filed A to Z. It appears under the following filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

What is meant by the tags on Rust Empires Test?

Filed under these tags, as published by Rust Empires Test and read by the game's server browser: gmrust (Game mode): Survival on standard Rust rules; mp25 (Max players): Player cap: 25; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): The region code field is left empty; ^p (PvE): The world is the threat here, not other players; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or changed settings put this under Modded. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipes and resets

What happens on wipe day at Rust Empires Test?

The average peak across its recent wipes is 7 players. 16 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 0% of its recent wipes. In the other cases, numbers dropped below half by day 2.

When does Rust Empires Test wipe?

Rust Empires Test wipes at times that follow no pattern, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world it runs now was made 14 days 7 hours.

Players and ranking

Where does Rust Empires Test sit in the rankings?

Filed under rankings: #9,816 for Rust Empires Test on seven-day player hours, top 44% overall.

What does the player count on Rust Empires Test look like?

The live count for Rust Empires Test stands at 0 players, out of 25 slots. Averaged across seven days: 0 players, peaking at 1. Filed under busiest hour: 11:00 UTC in the last 48 hours, averaging 0 players.

Server facts

What Rust version is Rust Empires Test on?

Rust network protocol 2635 and build 168909, on Windows, is what Rust Empires Test runs. The protocol must match before you can join, and Steam takes care of updating it.

Is Rust Empires Test reachable, and does it stay up?

Right now Rust Empires Test is up and running. Its reported uptime gives the last restart as roughly 14 hours ago. Of the last 7 full days, 167 of 168 hours were up, 99% of the time. The earliest sighting at Rust Server Index is 15 September 2026.

How well does Rust Empires Test perform?

The last 48 hours give an average of 177 server fps and a floor of 120. Buildings, deployables and everything else in the world came to as many as 125,923 entities. Up to 3,469 MB of memory was in use. What players feel as lag is low fps together with a rising entity count.

What is the location of Rust Empires Test?

No region is published by Rust Empires Test. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 158.69.5.16:28023.

How to join

What steps lead onto Rust Empires Test?

Two ways in. Type client.connect 158.69.5.16:28023 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp25,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival on standard Rust rules.
mp25
Max players Player cap: 25.
ts8
Group limit Game default applies: teams of up to 8.
v2635
Protocol Joining needs you on game protocol 2635.
cs168909
Build The game build here is 168909.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code The region code field is left empty.

Gameplay

^p
PvE The world is the threat here, not other players.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or changed settings put this under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.