Friend Not Foe / PvE Community / North America
Online NA 158.69.23.51:28016 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 29% of all ranked servers, top 54% in NA, and #367 of the quad servers (top 45%). Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 10h. The force wipe · high confidence
- usual gap
- 28 daysbetween real wipes
- on rhythm
- 100%of its recent wipes
- wipe-day peak
- 4players, last three wipes
- crowd held
- 0%else halves by day 3.5
Coming wipes
- in 8d 10hThu 5 Nov, 19:00 UTCFW
- in 15d 7hThu 12 Nov, 16:02 UTC
- in 36d 10hThu 3 Dec, 19:00 UTCFW
- in 43d 7hThu 10 Dec, 16:02 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 7 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
15 OCT 2026Thu 15 Oct, 16:02 UTC12d ago |
3 | – | running | 0 |
1 OCT 2026Thu 1 Oct, 18:04 UTC FW26d ago |
5 | halved by day 5 | 13.9 days | 0 |
17 SEP 2026Thu 17 Sep, 16:02 UTC40d ago |
5 | halved by day 2 | 14.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
Where can you read the rules and settings that apply on Friend Not Foe / PvE Community / North America?
You will find no gather rate in the name of Friend Not Foe / PvE Community / North America. The group limit is 4 players, as stated (quad). The server runs pve, player combat is not allowed. The server browser lists it under Modded; plugins or settings alter the game. Filed under plugins: Oxide. VAC is on: Valve's anti-cheat is enabled.
What is the map on Friend Not Foe / PvE Community / North America?
Generated by the game, the procedural map of Friend Not Foe / PvE Community / North America has size 3,700 and seed 653090153. From this page you can view the map on RustMaps; the same size and seed give the same map.
Tags and filters
Where does Friend Not Foe / PvE Community / North America appear among the Rust Server Index lists and filters?
Filed under these Rust Server Index lists is Friend Not Foe / PvE Community / North America: Modded Rust servers, filed by play style, Rust PvE servers, filed A to Z and North American Rust servers. These filters on the server list bring it up: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
What is meant by the tags on Friend Not Foe / PvE Community / North America?
These are the tags Friend Not Foe / PvE Community / North America publishes; the game's server browser reads this list: gmvanilla (Game mode): Unmodified survival rules; mp50 (Max players): The queue ceiling sits at 50; ts4 (Group limit): Groups are capped at 4; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): It runs build 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region code has been set; ^b (Biweekly): The cycle runs to a wipe every fortnight; ^p (PvE): The world is the threat here, not other players; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This one is Modded, since plugins or settings change how it plays; NA (North America): The browser files it under North America. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.
Wipes and resets
What should you expect on Friend Not Foe / PvE Community / North America when wipe day comes?
Its recent wipes averaged 4 players at peak. 7 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 0% of its recent wipes. In the other cases, numbers dropped below half by day 3.5.
Which wipe timetable does Friend Not Foe / PvE Community / North America follow?
The wipe rhythm of Friend Not Foe / PvE Community / North America is every 4 weeks on Thursday at 16:02 UTC. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, taken by every Rust server. Its present world dates from 12 days 16 hours. Its tags state wipes every two weeks.
Players and ranking
What position does Friend Not Foe / PvE Community / North America hold among Rust servers?
The seven-day player-hours ranking places Friend Not Foe / PvE Community / North America at #6,371 and #1,021 in North America, among the top 29% of ranked servers. See also the quad servers, where it stands at #367.
What does the player count on Friend Not Foe / PvE Community / North America look like?
The live count for Friend Not Foe / PvE Community / North America stands at 0 players, out of 50 slots. Averaged across seven days: 0 players, peaking at 3. The busiest point in the last 48 hours was 16:00 UTC, averaging 0 players.
Operator and status
What version does Friend Not Foe / PvE Community / North America use?
Rust network protocol 2635 and build 168909 on Linux is what you will find on Friend Not Foe / PvE Community / North America. The protocol must match before you can join, and Steam takes care of updating it.
How reliable is Friend Not Foe / PvE Community / North America, and is it online now?
The server is live at this moment: Friend Not Foe / PvE Community / North America. Its reported uptime gives the last restart as roughly 23 hours ago. Uptime for the last 7 full days came to 98%, 165 hours out of 168. The earliest sighting at Rust Server Index is 13 September 2026.
How well does Friend Not Foe / PvE Community / North America perform?
Averaged over the last 48 hours, server fps was 58, with a low of 48. Buildings, deployables and everything else in the world came to as many as 81,165 entities. Up to 2,504 MB of memory was in use. Lag, to players, is low fps and an entity count that climbs.
Which region is Friend Not Foe / PvE Community / North America in?
Friend Not Foe / PvE Community / North America gives North America as its location and the tag NA. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 158.69.23.51:28016.
Joining the server
How can you connect to Friend Not Foe / PvE Community / North America?
Enter client.connect 158.69.23.51:28016 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you. The website can be found at https://friendnotfoe.co.uk/.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2635,^b,NA,^p,gmvanilla,cs168909,ts4,^o^z
Game
gmvanilla
mp50
ts4
v2635
cs168909
ptrak
$r?
Wipe schedule
^b
Gameplay
^p
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
