Rust Server IndexCard catalogue of Rust servers

Holdings11,595 servers34,229 players65 fresh wipes

Call no.15423 Off the shelf · offline

A Shockbyte Rust Server

Offline 157.85.94.73:25959 checked 23h ago

Subjects
Players now
0/ 40
0% full
7-day average
0
peak –
Rank
#15,423
top 69%
Last wipeWiped3 OCT2026 · 24d 21h ago
24d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123405:0010:0015:0019:0000:0005:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

010020030040005:0010:0015:0019:0000:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
5.6 daysbetween real wipes
on rhythm
33%of its recent wipes
wipe-day peak
2players, last three wipes
crowd held
0%else halves by day 2.5

The first 48 hours of its last wipes

Sat 3 OctFri 2 OctSat 26 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
3 OCT 2026Sat 3 Oct, 07:34 UTC24d ago
2 – running 2
2 OCT 2026Fri 2 Oct, 06:41 UTC25d ago
2 – 1 days 0
26 SEP 2026Sat 26 Sep, 16:40 UTC31d ago
2 halved by day 4 5.6 days 1
14 SEP 2026Mon 14 Sep, 04:36 UTC44d ago
2 halved by day 1 12.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 533 on average
223/ 250
EU
Rustoria.co - EU MainEU · groups of 16+ · weekly · 325 on average
14/ 250
EU
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 323 on average
18/ 250
EU
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
133/ 200
EU
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 278 on average
43/ 200
EU
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 264 on average
41/ 100
Reference desk

Quick answers

From the figures on this page.

Map and rules

On A Shockbyte Rust Server, which rules and settings apply?

No gather rate appears in the name A Shockbyte Rust Server. The default group limit of 8 players applies. The server runs survival, gather, build and raid: the standard game. PvP and raiding are allowed. Filed under Community in the server browser, it is a community server. VAC is on: Valve's anti-cheat is enabled.

Which map is in use on A Shockbyte Rust Server?

Generated by the game, the procedural map of A Shockbyte Rust Server has size 3,000 and seed 50000. You can view the map on RustMaps from this page, as the same size and seed give the same map.

Tags

On Rust Server Index, which lists and filters carry A Shockbyte Rust Server?

These lists on Rust Server Index take A Shockbyte Rust Server: Community Rust servers, indexed. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What is meant by the tags on A Shockbyte Rust Server?

Filed under these tags, as published by A Shockbyte Rust Server and read by the game's server browser: gmrust (Game mode): Survival on standard Rust rules; mp40 (Max players): 40 slots are available; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): The region code field is left empty. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe dates

What should you expect on A Shockbyte Rust Server when wipe day comes?

The average peak across its recent wipes is 2 players. 0 hours into the latest wipe, the crowd reached its peak. Its recent wipes kept the crowd above half the peak until the next wipe 0% of the time. By day 2.5 the crowd had fallen below half when it didn't hold.

Which wipe timetable does A Shockbyte Rust Server follow?

There is no next wipe to predict for A Shockbyte Rust Server, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world it runs now was made 24 days 21 hours.

Player counts

Where does A Shockbyte Rust Server sit in the rankings?

Filed under rankings: #15,423 for A Shockbyte Rust Server on seven-day player hours, top 69% overall.

Is A Shockbyte Rust Server quiet or crowded?

Filed under offline: A Shockbyte Rust Server, last seen 23 hours ago. Filed under seven-day average: 0 players.

Server details

What version does A Shockbyte Rust Server use?

Rust network protocol 2635 and build 168909 on Linux is what you will find on A Shockbyte Rust Server. The protocol must match before you can join, and Steam takes care of updating it.

Is A Shockbyte Rust Server reachable, and does it stay up?

Last seen 23 hours ago, A Shockbyte Rust Server is offline right now. About 19 hours ago, by its own uptime figure, is when it last restarted. It was up 150 of 168 hours across the last 7 full days, or 89% of the time. On 13 September 2026 it was first seen by Rust Server Index.

Is the performance on A Shockbyte Rust Server good?

Averaged over the last 48 hours, server fps was 202, with a low of 151. The entity count reached 48,842, covering buildings, deployables and all else in the world. The peak memory figure stood at 3,545 MB. What players feel as lag is low fps together with a rising entity count.

Which region is A Shockbyte Rust Server in?

A Shockbyte Rust Server gives no region at all. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 157.85.94.73:25959.

Connecting

What steps lead onto A Shockbyte Rust Server?

Enter client.connect 157.85.94.73:25959 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival on standard Rust rules.
mp40
Max players 40 slots are available.
ts8
Group limit Game default applies: teams of up to 8.
v2635
Protocol Joining needs you on game protocol 2635.
cs168909
Build The game build here is 168909.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code The region code field is left empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.