[US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS
Online 157.85.94.103:28015 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 30% of all ranked servers, and #380 of the quad servers (top 46%). Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 29 October, 14:38 UTC, in 1d 18h. Every 6 days 21 hours · medium confidence
- usual gap
- 6.9 daysbetween real wipes
- on rhythm
- 80%of its recent wipes
- wipe-day peak
- 3players, last three wipes
- crowd held
- 20%else halves by day 2.5
Coming wipes
- in 1d 18hThu 29 Oct, 14:38 UTC
- in 8d 22hThu 5 Nov, 19:00 UTCFW
- in 15d 11hThu 12 Nov, 07:41 UTC
- in 22d 8hThu 19 Nov, 04:13 UTC
- in 29d 4hThu 26 Nov, 00:45 UTC
- in 36d 1hWed 2 Dec, 21:16 UTC
- in 36d 22hThu 3 Dec, 19:00 UTCFW
- in 42d 21hWed 9 Dec, 17:48 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
22 OCT 2026Thu 22 Oct, 18:06 UTC5d ago |
2 | – | running | 0 |
15 OCT 2026Thu 15 Oct, 18:24 UTC12d ago |
3 | halved by day 2 | 7 days | 0 |
9 OCT 2026Fri 9 Oct, 21:28 UTC17d ago |
3 | held half | 5.9 days | 0 |
3 OCT 2026Sat 3 Oct, 00:56 UTC24d ago |
3 | halved by day 5 | 6.9 days | 0 |
24 SEP 2026Thu 24 Sep, 05:28 UTC33d ago |
4 | halved by day 1 | 8.8 days | 0 |
18 SEP 2026Fri 18 Sep, 03:38 UTC39d ago |
4 | halved by day 3 | 6.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Settings and map
What settings and rules does [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS run?
By its name, [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS gathers at 10x. The group limit is 4 players, as stated (quad). The server runs survival, building, gathering and raiding in the standard game. PvP and raiding are allowed. Plugins or settings change the game; it is listed under Modded in the server browser. Filed under plugins: Oxide. VAC, Valve's anti-cheat, is enabled.
What is the map on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?
Generated by the game, the procedural map of [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS has size 3,500 and seed 1029781210. The map can be seen on RustMaps from this page, because the same size and seed give the same map.
Tags
Where does [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS appear among the Rust Server Index lists and filters?
Filed under these Rust Server Index lists is [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS: 10x Rust servers, Modded Rust servers, filed by play style and North American Rust servers. Filed under these filters on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 10x.
Which tags are attached to [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS, and what do they stand for?
The server's own tags are listed here, and the game's server browser reads them: [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS gives gmrust (Game mode): Survival on standard Rust rules; mp125 (Max players): 125 slots are available; ts4 (Group limit): The team ceiling is 4; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): Build on file: 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): The region code field is left empty; ^w (Weekly): The server wipes weekly; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings. The top of this page shows three items from the tags: players at present, queue and world creation time.
Wipe dates
What should you expect on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS when wipe day comes?
At their busiest, its recent wipes drew 3 players on average. The latest wipe peaked 23 hours in. Half that peak was held until the next wipe in 20% of its recent wipes. By day 2.5 the crowd had fallen below half when it didn't hold.
Which wipe timetable does [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS follow?
The recent gap between wipes on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS is about 6.9 days. On Thursday 29 October at 14:38 UTC the next wipe is due. The world it runs now was made 5 days 2 hours. Its tags carry a wipe schedule of once a week.
Population
What position does [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS hold among Rust servers?
Filed under rankings: #6,589 for [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS on seven-day player hours, top 30% overall. #380 is where it sits in the quad servers.
Is [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS quiet or crowded?
The live count for [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS stands at 0 players, out of 125 slots. Filed under seven-day figures: an average of 0 players and a peak of 2. The busiest point in the last 48 hours was 10:00 UTC, averaging 1 players.
Server details
What version does [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS use?
Rust network protocol 2635 and build 168909, on Linux, is what [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS runs. The protocol must match before you can join, and Steam takes care of updating it.
Is [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS reachable, and does it stay up?
You will find [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS online as of now. The uptime it reports puts the last restart at about 7 hours ago. Of the last 7 full days, 168 of 168 hours were up, 100% of the time. It was first recorded by Rust Server Index on 13 September 2026.
What is performance like on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?
Server fps held at 202 on average across the last 48 hours, never dropping below 83. Buildings, deployables and everything else in the world came to as many as 77,790 entities. Up to 4,732 MB of memory was in use. What players feel as lag is low fps together with a rising entity count.
Which region is [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS in?
[US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS gives no region tag, so the name is the only pointer, and it points to North America. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 157.85.94.103:28015.
Joining the server
What is the way onto [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?
Two ways in. Type client.connect 157.85.94.103:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you. The website can be found at https://starfireservers.tebex.io/.
Server tags
What each one means.
Published as mp125,ptrak,$r?,v2635,^w,gmrust,cs168909,ts4,^o^z
Game
gmrust
mp125
ts4
v2635
cs168909
ptrak
$r?
Wipe schedule
^w
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
