Shockbyte
Offline 157.85.91.179:26703 checked 3d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 54% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1.2 daysbetween real wipes
- on rhythm
- 25%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
25 OCT 2026Sun 25 Oct, 11:58 UTC3d ago |
1 | – | running | 0 |
18 OCT 2026Sun 18 Oct, 13:08 UTC10d ago |
1 | held half | 7 days | 1 |
16 OCT 2026Fri 16 Oct, 23:16 UTC12d ago |
1 | – | 1.6 days | 0 |
14 OCT 2026Wed 14 Oct, 22:28 UTC14d ago |
1 | held half | 2 days | 1 |
13 OCT 2026Tue 13 Oct, 22:53 UTC15d ago |
1 | – | 1 days | 1 |
12 OCT 2026Mon 12 Oct, 21:41 UTC16d ago |
1 | – | 1 days | 0 |
11 OCT 2026Sun 11 Oct, 12:41 UTC17d ago |
1 | – | 1.4 days | 1 |
10 OCT 2026Sat 10 Oct, 12:52 UTC18d ago |
2 | – | 1 days | 1 |
9 OCT 2026Fri 9 Oct, 22:33 UTC19d ago |
2 | – | 0.6 days | 1 |
8 OCT 2026Thu 8 Oct, 23:59 UTC20d ago |
2 | – | 0.9 days | 1 |
6 OCT 2026Tue 6 Oct, 23:13 UTC22d ago |
1 | – | 2 days | 1 |
5 OCT 2026Mon 5 Oct, 22:24 UTC23d ago |
1 | – | 1 days | 1 |
4 OCT 2026Sun 4 Oct, 18:27 UTC24d ago |
1 | – | 1.2 days | 1 |
4 OCT 2026Sun 4 Oct, 11:22 UTC24d ago |
1 | – | 0.3 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Settings and map
What settings and rules does Shockbyte run?
You will find no gather rate in the name of Shockbyte. The server does not publish a group limit. Filed under hardcore, Facepunch's most difficult mode. Combat and raiding between players are possible. Plugins or settings change the game; it is listed under Modded in the server browser. Plugins in use: Oxide. The server has VAC, Valve's anti-cheat, turned on.
What is the map on Shockbyte?
Size 3,000, procedural, generated by the game: that is the map on Shockbyte.
Tags
Which lists and filters on Rust Server Index is Shockbyte filed under?
The Rust Server Index lists that include Shockbyte are Modded Rust servers, filed by play style. Filed under these filters on the server list: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last week.
Which tags are attached to Shockbyte, and what do they stand for?
These are the tags Shockbyte publishes; the game's server browser reads this list: gmhardcore (Game mode): A harsher ruleset, hardcore; mp1 (Max players): Player cap: 1; ts0 (Group limit): No teams here; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): The game build here is 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region code field is left empty; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This one is Modded, since plugins or settings change how it plays. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipe dates
How does a wipe day run on Shockbyte?
At their busiest, its recent wipes drew 1 players on average. 1 hours into the latest wipe, the crowd reached its peak. The crowd held above half the peak until the next wipe in 100% of its recent wipes.
How often is Shockbyte wiped, and on what schedule?
There is no next wipe to predict for Shockbyte, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 3 days 23 hours.
Player counts
How is Shockbyte ranked compared with the rest?
On player hours over seven days, Shockbyte takes #12,062, within the top 54% of ranked servers.
Is Shockbyte quiet or crowded?
At present Shockbyte is offline; its last sighting was 3 days 22 hours ago. The seven-day average is 0 players; the peak reached 1.
Server details
What version does Shockbyte use?
Rust network protocol 2635 and build 168909 on Linux is what you will find on Shockbyte. The protocol must match before you can join, and Steam takes care of updating it.
Is Shockbyte reachable, and does it stay up?
The server is down at this moment; the last sighting of Shockbyte was 3 days 22 hours ago. Uptime for the last 7 full days came to 22%, 37 hours out of 168. It was first recorded by Rust Server Index on 3 October 2026.
Where in the world is Shockbyte hosted?
No region is published by Shockbyte. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 157.85.91.179:26703.
Connecting
What steps lead onto Shockbyte?
Enter client.connect 157.85.91.179:26703 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp1,ptrak,$r?,v2635,gmhardcore,cs168909,ts0,^o^z
Game
gmhardcore
mp1
ts0
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.