Rust Server IndexCard catalogue of Rust servers

Holdings11,722 servers54,556 players138 fresh wipes

Call no.15409 On the shelf · online

Marlin's Domain

Online 157.85.91.153:22188 checked 6m ago

Subjects
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,409
top 69%
Last wipeWiped20 OCT2026 · 7d 21h ago
7d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123400:0009:0018:0004:0013:0022:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

010020030040000:0009:0018:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
5 daysbetween real wipes
on rhythm
33%of its recent wipes
wipe-day peak
2players, last three wipes
crowd held
33%else halves by day 1.5

The first 48 hours of its last wipes

Tue 20 OctFri 16 OctFri 2 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
20 OCT 2026Tue 20 Oct, 02:02 UTC7d ago
1 – running 0
16 OCT 2026Fri 16 Oct, 21:00 UTC11d ago
1 held half 3.2 days 0
2 OCT 2026Fri 2 Oct, 22:24 UTC25d ago
5 halved by day 1 13.9 days 0
27 SEP 2026Sun 27 Sep, 22:38 UTC30d ago
1 halved by day 2 5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 520 on average
460/ 525
EU
Rustoria.co - EU MainEU · groups of 16+ · weekly · 336 on average
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EU
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 333 on average
46/ 250
EU
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average
209/ 275
EU
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 279 on average
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EU
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92/ 150
Reference desk

Quick answers

From the figures on this page.

Map and rules

What settings and rules does Marlin's Domain run?

No gather rate appears in the name Marlin's Domain. 8 players per group is the default limit. The server runs survival, building, gathering and raiding in the standard game. Fighting and raiding other players is permitted. It is listed under Community in the server browser and is a community server. VAC is on: Valve's anti-cheat is enabled.

What is the map on Marlin's Domain?

Generated by the game, the procedural map of Marlin's Domain has size 2,000 and seed 1734214. The map can be seen on RustMaps from this page, because the same size and seed give the same map.

Tags and filters

Which lists and filters on Rust Server Index is Marlin's Domain filed under?

These lists on Rust Server Index take Marlin's Domain: Community Rust servers, indexed. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags listed for Marlin's Domain?

The server's own tags are listed here, and the game's server browser reads them: Marlin's Domain gives gmrust (Game mode): Rust survival, as standard; mp10 (Max players): Player cap: 10; ts8 (Group limit): Game default applies: teams of up to 8; v2634 (Protocol): The protocol is 2634; older or newer clients cannot join; cs167781 (Build): Build on file: 167781; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): No region code has been set. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe schedule

What should you expect on Marlin's Domain when wipe day comes?

Its recent wipes averaged 2 players at peak. The latest wipe peaked 0 hours in. Its recent wipes kept the crowd above half the peak until the next wipe 33% of the time. By day 1.5 the crowd had fallen below half when it didn't hold.

How often is Marlin's Domain wiped, and on what schedule?

No next wipe can be predicted for Marlin's Domain: its wipes fall at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 7 days 21 hours is when its current world was made.

Population

What position does Marlin's Domain hold among Rust servers?

The seven-day player-hours ranking places Marlin's Domain at #15,409, among the top 69% of ranked servers.

Is Marlin's Domain quiet or crowded?

The live count for Marlin's Domain stands at 0 players, out of 10 slots. Averaged over the last seven days, the count is 0 players.

Operator and status

What version does Marlin's Domain use?

Rust network protocol 2634 and build 167781, on Linux, is what Marlin's Domain runs. Steam keeps your game updated, but the protocol must match for you to join.

How reliable is Marlin's Domain, and is it online now?

The server is live at this moment: Marlin's Domain. The uptime it reports puts the last restart at about 7 days 20 hours ago. Uptime for the last 7 full days came to 100%, 168 hours out of 168. It was first recorded by Rust Server Index on 13 September 2026.

What is performance like on Marlin's Domain?

Averaged over the last 48 hours, server fps was 234, with a low of 216. The entity count reached 19,172, covering buildings, deployables and all else in the world. Up to 3,542 MB of memory was in use. What players feel as lag is low fps together with a rising entity count.

What is the location of Marlin's Domain?

There is no region on record for Marlin's Domain; it publishes none. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 157.85.91.153:22188.

Connecting

What is the way onto Marlin's Domain?

If you would rather use the console, press F1 in Rust and enter client.connect 157.85.91.153:22188. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Rust survival, as standard.
mp10
Max players Player cap: 10.
ts8
Group limit Game default applies: teams of up to 8.
v2634
Protocol The protocol is 2634; older or newer clients cannot join.
cs167781
Build Build on file: 167781.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.