Marlin's Domain
Online 157.85.91.153:22188 checked 6m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 5 daysbetween real wipes
- on rhythm
- 33%of its recent wipes
- wipe-day peak
- 2players, last three wipes
- crowd held
- 33%else halves by day 1.5
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
20 OCT 2026Tue 20 Oct, 02:02 UTC7d ago |
1 | – | running | 0 |
16 OCT 2026Fri 16 Oct, 21:00 UTC11d ago |
1 | held half | 3.2 days | 0 |
2 OCT 2026Fri 2 Oct, 22:24 UTC25d ago |
5 | halved by day 1 | 13.9 days | 0 |
27 SEP 2026Sun 27 Sep, 22:38 UTC30d ago |
1 | halved by day 2 | 5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
What settings and rules does Marlin's Domain run?
No gather rate appears in the name Marlin's Domain. 8 players per group is the default limit. The server runs survival, building, gathering and raiding in the standard game. Fighting and raiding other players is permitted. It is listed under Community in the server browser and is a community server. VAC is on: Valve's anti-cheat is enabled.
What is the map on Marlin's Domain?
Generated by the game, the procedural map of Marlin's Domain has size 2,000 and seed 1734214. The map can be seen on RustMaps from this page, because the same size and seed give the same map.
Tags and filters
Which lists and filters on Rust Server Index is Marlin's Domain filed under?
These lists on Rust Server Index take Marlin's Domain: Community Rust servers, indexed. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags listed for Marlin's Domain?
The server's own tags are listed here, and the game's server browser reads them: Marlin's Domain gives gmrust (Game mode): Rust survival, as standard; mp10 (Max players): Player cap: 10; ts8 (Group limit): Game default applies: teams of up to 8; v2634 (Protocol): The protocol is 2634; older or newer clients cannot join; cs167781 (Build): Build on file: 167781; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): No region code has been set. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipe schedule
What should you expect on Marlin's Domain when wipe day comes?
Its recent wipes averaged 2 players at peak. The latest wipe peaked 0 hours in. Its recent wipes kept the crowd above half the peak until the next wipe 33% of the time. By day 1.5 the crowd had fallen below half when it didn't hold.
How often is Marlin's Domain wiped, and on what schedule?
No next wipe can be predicted for Marlin's Domain: its wipes fall at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 7 days 21 hours is when its current world was made.
Population
What position does Marlin's Domain hold among Rust servers?
The seven-day player-hours ranking places Marlin's Domain at #15,409, among the top 69% of ranked servers.
Is Marlin's Domain quiet or crowded?
The live count for Marlin's Domain stands at 0 players, out of 10 slots. Averaged over the last seven days, the count is 0 players.
Operator and status
What version does Marlin's Domain use?
Rust network protocol 2634 and build 167781, on Linux, is what Marlin's Domain runs. Steam keeps your game updated, but the protocol must match for you to join.
How reliable is Marlin's Domain, and is it online now?
The server is live at this moment: Marlin's Domain. The uptime it reports puts the last restart at about 7 days 20 hours ago. Uptime for the last 7 full days came to 100%, 168 hours out of 168. It was first recorded by Rust Server Index on 13 September 2026.
What is performance like on Marlin's Domain?
Averaged over the last 48 hours, server fps was 234, with a low of 216. The entity count reached 19,172, covering buildings, deployables and all else in the world. Up to 3,542 MB of memory was in use. What players feel as lag is low fps together with a rising entity count.
What is the location of Marlin's Domain?
There is no region on record for Marlin's Domain; it publishes none. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 157.85.91.153:22188.
Connecting
What is the way onto Marlin's Domain?
If you would rather use the console, press F1 in Rust and enter client.connect 157.85.91.153:22188. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8
Game
gmrust
mp10
ts8
v2634
cs167781
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.