Rust Server IndexCard catalogue of Rust servers

Holdings11,668 servers51,773 players133 fresh wipes

Call no.5785 Off the shelf · offline

A Shockbyte Rust Server

Offline 157.85.91.127:24377 checked 5h ago

Subjects
Players now
1/ 40
2% full
7-day average
1
peak 2
Rank
#5,785
top 26%
Last wipeWiped28 OCT2026 · 1d 8h ago
1d ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeakWipe
00.511.5220:0000:0003:0022:0001:0004:00Wiped Tue 27 Oct, 22:32 UTCWIPE

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

Server fpsWipe
05010015020020:0000:0003:0022:0001:0004:00Wiped Tue 27 Oct, 22:32 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k15 Oct18 Oct21 Oct23 Oct26 Oct29 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
12.2 daysbetween real wipes
wipe-day peak
2players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
27 OCT 2026Tue 27 Oct, 22:32 UTC1d ago
– – running 1
15 OCT 2026Thu 15 Oct, 17:16 UTC13d ago
2 held half 12.2 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 522 on average
322/ 375
EU
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
322/ 325
EU
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average
32/ 250
EU
Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average
35/ 250
EU
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average
48/ 100
EU
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 246 on average
162/ 200
Reference desk

Quick answers

From the figures on this page.

Rules and settings

What settings and rules does A Shockbyte Rust Server run?

The name of A Shockbyte Rust Server does not state a gather rate. The default group limit of 8 players applies. Filed under survival, gather, build and raid: the standard game. Combat and raiding between players are possible. Filed under Community in the server browser, it is a community server. VAC, Valve's anti-cheat, is enabled.

Which map is in use on A Shockbyte Rust Server?

Size 3,500, seed 482917: the game generates the procedural map on A Shockbyte Rust Server. The map can be seen on RustMaps from this page, because the same size and seed give the same map.

Tags

On Rust Server Index, which lists and filters carry A Shockbyte Rust Server?

The Rust Server Index lists that include A Shockbyte Rust Server are Community Rust servers, indexed. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

What is meant by the tags on A Shockbyte Rust Server?

These are the tags A Shockbyte Rust Server publishes; the game's server browser reads this list: gmrust (Game mode): Rust survival, as standard; mp40 (Max players): The queue ceiling sits at 40; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): The game build here is 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): The region code field is left empty. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipe schedule

What should you expect on A Shockbyte Rust Server when wipe day comes?

Its recent wipes averaged 2 players at peak. The latest wipe peaked 0 hours in. Its recent wipes kept the crowd above half the peak until the next wipe 100% of the time.

How often is A Shockbyte Rust Server wiped, and on what schedule?

A Shockbyte Rust Server's rhythm cannot be told yet: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 32 hours is when its current world was made.

Population

What position does A Shockbyte Rust Server hold among Rust servers?

On player hours over seven days, A Shockbyte Rust Server takes #5,785, within the top 26% of ranked servers.

What does the player count on A Shockbyte Rust Server look like?

The last check found A Shockbyte Rust Server offline, last seen 5 hours ago. Averaged across seven days: 1 players, peaking at 2. Filed under busiest hour: 01:00 UTC in the last 48 hours, averaging 2 players.

Server facts

What Rust version is A Shockbyte Rust Server on?

Rust network protocol 2635 and build 168909 on Linux is what you will find on A Shockbyte Rust Server. The protocol must match before you can join, and Steam takes care of updating it.

Is A Shockbyte Rust Server reachable, and does it stay up?

Last seen 5 hours ago, A Shockbyte Rust Server is offline right now. Its reported uptime gives the last restart as roughly 3 hours ago. It was up 15 of 168 hours across the last 7 full days, or 9% of the time. The earliest sighting at Rust Server Index is 15 October 2026.

How well does A Shockbyte Rust Server perform?

Averaged over the last 48 hours, server fps was 158, with a low of 101. Buildings, deployables and everything else in the world came to as many as 69,856 entities. The peak memory figure stood at 3,276 MB. What players feel as lag is low fps together with a rising entity count.

Where in the world is A Shockbyte Rust Server hosted?

A Shockbyte Rust Server gives no region at all. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 157.85.91.127:24377.

How to join

What steps lead onto A Shockbyte Rust Server?

If you would rather use the console, press F1 in Rust and enter client.connect 157.85.91.127:24377. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, as standard.
mp40
Max players The queue ceiling sits at 40.
ts8
Group limit The team limit is 8, as in the standard game.
v2635
Protocol The protocol is 2635; older or newer clients cannot join.
cs168909
Build The game build here is 168909.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code The region code field is left empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.