Vanilla PvE and Chill
Online 157.85.90.70:28015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 31% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
27 OCT 2026Tue 27 Oct, 18:57 UTC3h ago |
– | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
On Vanilla PvE and Chill, which rules and settings apply?
You will find no gather rate in the name of Vanilla PvE and Chill. The default group limit of 8 players applies. The server runs pve, player combat is not allowed. The server browser lists it under Community; it is a community server. Vanilla is the server's own description: filed under vanilla: Facepunch's game, unaltered. VAC, Valve's anti-cheat, is enabled.
Which map is in use on Vanilla PvE and Chill?
Size 5,000, seed 50000: the game generates the procedural map on Vanilla PvE and Chill. You can view the map on RustMaps from this page, as the same size and seed give the same map.
Lists and filters
On Rust Server Index, which lists and filters carry Vanilla PvE and Chill?
These lists on Rust Server Index take Vanilla PvE and Chill: Community Rust servers, indexed, Rust PvE servers, filed A to Z and Vanilla Rust servers. Filed under these filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: Vanilla ^v and PvE ^p; Group limit: 5 or more; Last wipe: In the last 24 hours.
How should you read the tags listed for Vanilla PvE and Chill?
These are the tags Vanilla PvE and Chill publishes; the game's server browser reads this list: gmrust (Game mode): Rust survival, as standard; mp1 (Max players): The queue ceiling sits at 1; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): Your client must run protocol 2635 to connect; cs169387 (Build): It runs build 169387; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): No region code has been set; ^v (Vanilla): Filed under vanilla: Facepunch's game, unaltered; ^p (PvE): Player against player combat is off; the world supplies the danger. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipes and resets
When does Vanilla PvE and Chill wipe?
Vanilla PvE and Chill's rhythm cannot be told yet: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 3 hours.
Players and ranking
Where does Vanilla PvE and Chill sit in the rankings?
Filed under rankings: #6,902 for Vanilla PvE and Chill on seven-day player hours, top 31% overall.
What does the player count on Vanilla PvE and Chill look like?
Filed under live counts: Vanilla PvE and Chill, 1 players on 1 slots at present. Filed under seven-day figures: an average of 1 players and a peak of 2. Filed under busiest hour: 23:00 UTC in the last 48 hours, averaging 1 players.
Operator and status
What Rust version is Vanilla PvE and Chill on?
Rust network protocol 2635 and build 169387 on Linux is what you will find on Vanilla PvE and Chill. To join you need the same protocol; Steam handles the update.
Is Vanilla PvE and Chill reachable, and does it stay up?
The server is live at this moment: Vanilla PvE and Chill. The uptime it reports puts the last restart at about 2 hours ago. Uptime for the last 1 full day came to 8%, 2 hours out of 24. On 25 October 2026 it was first seen by Rust Server Index.
How well does Vanilla PvE and Chill perform?
Averaged over the last 48 hours, server fps was 140, with a low of 90. Buildings, deployables and everything else in the world came to as many as 139,945 entities. Up to 3,969 MB of memory was in use. What players feel as lag is low fps together with a rising entity count.
Which region is Vanilla PvE and Chill in?
Vanilla PvE and Chill gives no region at all. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 157.85.90.70:28015.
Joining the server
How can you connect to Vanilla PvE and Chill?
Enter client.connect 157.85.90.70:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you. Right now it is full, so a queue is expected.
Server tags
What each one means.
Published as mp1,ptrak,$r?,v2635,^v,^p,gmrust,cs169387,ts8
Game
gmrust
mp1
ts8
v2635
cs169387
ptrak
$r?
Difficulty
^v
Gameplay
^p
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.