Rust Server IndexCard catalogue of Rust servers

Holdings11,791 servers67,584 players129 fresh wipes

Call no.8570 On the shelf · online

A Shockbyte Rust Server

Online 157.85.89.250:28560 checked 10m ago

Subjects
Players now
0/ 60
0% full
7-day average
0
peak 1
Rank
#8,570
top 39%
Last wipeWiped13 OCT2026 · 14d 22h ago
14d ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123422:0007:0016:0001:0010:0020:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

010020030040022:0007:0016:0001:0010:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct18 Oct23 Oct28 Oct

Top 39% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
9.2 daysbetween real wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 1

The first 48 hours of its last wipes

Tue 13 OctSun 4 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
13 OCT 2026Tue 13 Oct, 23:13 UTC14d ago
1 – running 0
4 OCT 2026Sun 4 Oct, 18:29 UTC24d ago
1 halved by day 1 9.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 554 on average
501/ 575
EU
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
309/ 400
EU
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 295 on average
41/ 250
EU
Rustoria.co - EU MainEU · groups of 16+ · weekly · 294 on average
36/ 250
EU
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 273 on average
85/ 150
EU
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 252 on average
109/ 200
Reference desk

Quick answers

From the figures on this page.

Settings and map

What settings and rules does A Shockbyte Rust Server run?

You will find no gather rate in the name of A Shockbyte Rust Server. 8 players per group is the default limit. Filed under survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. The server browser lists it under Community; it is a community server. VAC, Valve's anti-cheat, is enabled.

What is the map on A Shockbyte Rust Server?

Size 4,000, seed 8746516: the game generates the procedural map on A Shockbyte Rust Server. The map can be seen on RustMaps from this page, because the same size and seed give the same map.

Lists and filters

Which lists and filters on Rust Server Index is A Shockbyte Rust Server filed under?

Filed under these Rust Server Index lists is A Shockbyte Rust Server: Community Rust servers, indexed. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What is meant by the tags on A Shockbyte Rust Server?

These are the tags A Shockbyte Rust Server publishes; the game's server browser reads this list: gmrust (Game mode): Rust survival, as standard; mp60 (Max players): The queue ceiling sits at 60; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): No region code has been set. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipe schedule

What should you expect on A Shockbyte Rust Server when wipe day comes?

At their busiest, its recent wipes drew 1 players on average. The latest wipe peaked 0 hours in. The crowd held above half the peak until the next wipe in 0% of its recent wipes. By day 1 the crowd had fallen below half when it didn't hold.

Which wipe timetable does A Shockbyte Rust Server follow?

The record holds too few of A Shockbyte Rust Server's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 14 days 22 hours is when its current world was made.

Player counts

What position does A Shockbyte Rust Server hold among Rust servers?

On player hours over seven days, A Shockbyte Rust Server takes #8,570, within the top 39% of ranked servers.

How many players are on A Shockbyte Rust Server at the moment?

The live count for A Shockbyte Rust Server stands at 0 players, out of 60 slots. Averaged across seven days: 0 players, peaking at 1.

Operator and status

What version does A Shockbyte Rust Server use?

Rust network protocol 2635 and build 168909, on Linux, is what A Shockbyte Rust Server runs. Steam keeps your game updated, but the protocol must match for you to join.

How reliable is A Shockbyte Rust Server, and is it online now?

The server is live at this moment: A Shockbyte Rust Server. Its reported uptime gives the last restart as roughly 2 days 1 hours ago. Of the last 7 full days, 168 of 168 hours were up, 100% of the time. It was first recorded by Rust Server Index on 4 October 2026.

How well does A Shockbyte Rust Server perform?

Averaged over the last 48 hours, server fps was 222, with a low of 197. The entity count reached 92,111, covering buildings, deployables and all else in the world. Up to 3,822 MB of memory was in use. What players feel as lag is low fps together with a rising entity count.

What is the location of A Shockbyte Rust Server?

No region is published by A Shockbyte Rust Server. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 157.85.89.250:28560.

How to join

How can you connect to A Shockbyte Rust Server?

Enter client.connect 157.85.89.250:28560 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp60,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, as standard.
mp60
Max players The queue ceiling sits at 60.
ts8
Group limit Teams cap at 8, the default setting.
v2635
Protocol Joining needs you on game protocol 2635.
cs168909
Build The game build here is 168909.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.