Red sun in the sky
Online 157.85.87.241:26318 checked 6m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 6.5 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 2players, last three wipes
- crowd held
- 0%else halves by day 3
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
1 OCT 2026Thu 1 Oct, 19:37 UTC FW26d ago |
1 | – | running | 0 |
19 SEP 2026Sat 19 Sep, 10:09 UTC38d ago |
2 | halved by day 3 | 12.4 days | 0 |
18 SEP 2026Fri 18 Sep, 21:13 UTC39d ago |
2 | – | 0.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
Where can you read the rules and settings that apply on Red sun in the sky?
No gather rate appears in the name Red sun in the sky. The group limit is 8 players, the game's default. Filed under survival, gather, build and raid: the standard game. PvP and raiding are allowed. The server browser lists it under Community; it is a community server. The server has VAC, Valve's anti-cheat, turned on.
What is the map on Red sun in the sky?
Generated by the game, the procedural map of Red sun in the sky has size 3,500 and seed 471471404. You can view the map on RustMaps from this page, as the same size and seed give the same map.
Tags and filters
Which lists and filters on Rust Server Index is Red sun in the sky filed under?
Filed under these Rust Server Index lists is Red sun in the sky: Community Rust servers, indexed. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which tags are attached to Red sun in the sky, and what do they stand for?
The server's own tags are listed here, and the game's server browser reads them: Red sun in the sky gives gmrust (Game mode): Survival on standard Rust rules; mp5 (Max players): Player cap: 5; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): The game build here is 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): The region code field is left empty. The top of this page shows three items from the tags: players at present, queue and world creation time.
Wipes and resets
What should you expect on Red sun in the sky when wipe day comes?
At their busiest, its recent wipes drew 2 players on average. The latest wipe peaked 0 hours in. Its recent wipes kept the crowd above half the peak until the next wipe 0% of the time. By day 3 the crowd had fallen below half when it didn't hold.
Which wipe timetable does Red sun in the sky follow?
No next wipe can be predicted for Red sun in the sky: its wipes fall at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. Its present world dates from 26 days 10 hours.
Players and ranking
Where does Red sun in the sky sit in the rankings?
The seven-day player-hours ranking places Red sun in the sky at #13,147, among the top 59% of ranked servers.
Is Red sun in the sky quiet or crowded?
The live count for Red sun in the sky stands at 0 players, out of 5 slots. Averaged across seven days: 0 players, peaking at 2. The busiest point in the last 48 hours was 15:00 UTC, averaging 0 players.
Operator and status
Which Rust build is Red sun in the sky running?
Rust network protocol 2635 and build 168909 on Linux is what you will find on Red sun in the sky. To join you need the same protocol; Steam handles the update.
Is Red sun in the sky reachable, and does it stay up?
You will find Red sun in the sky online as of now. Its reported uptime gives the last restart as roughly 38 hours ago. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. On 13 September 2026 it was first seen by Rust Server Index.
What is performance like on Red sun in the sky?
Server fps held at 115 on average across the last 48 hours, never dropping below 34. The entity count reached 64,992, covering buildings, deployables and all else in the world. Up to 4,235 MB of memory was in use. What players feel as lag is low fps together with a rising entity count.
Which region is Red sun in the sky in?
Red sun in the sky gives no region at all. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 157.85.87.241:26318.
Joining the server
How can you connect to Red sun in the sky?
Two ways in. Type client.connect 157.85.87.241:26318 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
mp5
ts8
v2635
cs168909
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.