The Dead Zone
Online 157.85.86.90:28015 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 30% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 3players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 29 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
3 OCT 2026Sat 3 Oct, 12:20 UTC24d ago |
3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
What settings and rules does The Dead Zone run?
The name of The Dead Zone does not state a gather rate. The default group limit of 8 players applies. Filed under survival, gather, build and raid: the standard game. PvP and raiding are allowed. It is listed under Community in the server browser and is a community server. Vanilla is the server's own description: filed under vanilla: Facepunch's game, unaltered. VAC, Valve's anti-cheat, is enabled.
What is the map on The Dead Zone?
Generated by the game, the procedural map of The Dead Zone has size 5,400 and seed 567367. The map can be seen on RustMaps from this page, because the same size and seed give the same map.
Lists and filters
On Rust Server Index, which lists and filters carry The Dead Zone?
The Rust Server Index lists that include The Dead Zone are Community Rust servers, indexed and Vanilla Rust servers. It appears under the following filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.
What is meant by the tags on The Dead Zone?
The server's own tags are listed here, and the game's server browser reads them: The Dead Zone gives gmrust (Game mode): Survival on standard Rust rules; mp125 (Max players): The queue ceiling sits at 125; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): Build on file: 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): The region code field is left empty; ^v (Vanilla): Filed under vanilla: Facepunch's game, unaltered. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipes and resets
What happens on wipe day at The Dead Zone?
At their busiest, its recent wipes drew 3 players on average. The latest wipe peaked 29 hours in.
How often is The Dead Zone wiped, and on what schedule?
The Dead Zone's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. Its present world dates from 24 days 11 hours.
Players and ranking
Where does The Dead Zone sit in the rankings?
Filed under rankings: #6,721 for The Dead Zone on seven-day player hours, top 30% overall.
Is The Dead Zone quiet or crowded?
The Dead Zone is currently showing 0 players on 125 slots. The seven-day average is 0 players; the peak reached 2. Filed under busiest hour: 21:00 UTC in the last 48 hours, averaging 1 players.
Server details
Which Rust build is The Dead Zone running?
Rust network protocol 2635 and build 168909 on Linux is what you will find on The Dead Zone. Steam keeps your game updated, but the protocol must match for you to join.
What is the uptime and current status of The Dead Zone?
Right now The Dead Zone is up and running. The uptime it reports puts the last restart at about 2 days 7 hours ago. Of the last 7 full days, 162 of 168 hours were up, 96% of the time. On 3 October 2026 it was first seen by Rust Server Index.
What is performance like on The Dead Zone?
Averaged over the last 48 hours, server fps was 99, with a low of 62. Buildings, deployables and everything else in the world came to as many as 163,602 entities. Up to 6,073 MB of memory was in use. Lag, to players, is low fps and an entity count that climbs.
Which region is The Dead Zone in?
The Dead Zone gives no region at all. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 157.85.86.90:28015.
How to join
How can you connect to The Dead Zone?
Two ways in. Type client.connect 157.85.86.90:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp125,ptrak,$r?,v2635,^v,gmrust,cs168909,ts8
Game
gmrust
mp125
ts8
v2635
cs168909
ptrak
$r?
Difficulty
^v
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.