Rust Server IndexCard catalogue of Rust servers

Holdings11,628 servers32,585 players64 fresh wipes

Call no.15341 On the shelf · online

A Shockbyte Rust Server

Online 157.85.85.230:25333 checked 10m ago

Subjects
Players now
0/ 5
0% full
7-day average
0
peak –
Rank
#15,341
top 69%
Last wipeWiped13 OCT2026 · 15d 16h ago
15d ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123407:0016:0001:0009:0019:0004:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

05010015020007:0016:0001:0009:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct8 Oct13 Oct19 Oct24 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
9.9 daysbetween real wipes
wipe-day peak
3players, last three wipes
crowd held
0%else halves by day 6

The first 48 hours of its last wipes

Tue 13 OctSat 3 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
13 OCT 2026Tue 13 Oct, 13:57 UTC15d ago
2 – running 1
3 OCT 2026Sat 3 Oct, 15:27 UTC25d ago
4 halved by day 6 9.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 537 on average
162/ 250
EU
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
152/ 200
EU
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average
14/ 250
EU
Rustoria.co - EU MainEU · groups of 16+ · weekly · 281 on average
14/ 250
EU
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average
18/ 100
EU
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 248 on average
66/ 200
Reference desk

Quick answers

From the figures on this page.

Map and rules

What settings and rules does A Shockbyte Rust Server run?

You will find no gather rate in the name of A Shockbyte Rust Server. 8 players per group is the default limit. Filed under survival, gather, build and raid: the standard game. Fighting and raiding other players is permitted. The server browser lists it under Community; it is a community server. VAC, Valve's anti-cheat, is enabled.

Which map is in use on A Shockbyte Rust Server?

Generated by the game, the procedural map of A Shockbyte Rust Server has size 3,500 and seed 471471404. From this page you can view the map on RustMaps; the same size and seed give the same map.

Lists and filters

On Rust Server Index, which lists and filters carry A Shockbyte Rust Server?

The Rust Server Index lists that include A Shockbyte Rust Server are Community Rust servers, indexed. Filed under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which tags are attached to A Shockbyte Rust Server, and what do they stand for?

The server's own tags are listed here, and the game's server browser reads them: A Shockbyte Rust Server gives gmrust (Game mode): Survival on standard Rust rules; mp5 (Max players): 5 slots are available; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): Build on file: 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): A region code is absent. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipes and resets

How does a wipe day run on A Shockbyte Rust Server?

Its recent wipes averaged 3 players at peak. The latest wipe peaked 1 hours in. The crowd held above half the peak until the next wipe in 0% of its recent wipes. By day 6 the crowd had fallen below half when it didn't hold.

Which wipe timetable does A Shockbyte Rust Server follow?

Its rhythm is not yet clear, since the record holds too few of A Shockbyte Rust Server's wipes. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 15 days 16 hours is when its current world was made.

Population

How is A Shockbyte Rust Server ranked compared with the rest?

On player hours over seven days, A Shockbyte Rust Server takes #15,341, within the top 69% of ranked servers.

Is A Shockbyte Rust Server quiet or crowded?

A Shockbyte Rust Server is currently showing 0 players on 5 slots. Filed under seven-day average: 0 players.

Operator and status

What version does A Shockbyte Rust Server use?

Rust network protocol 2635 and build 168909 on Linux is what you will find on A Shockbyte Rust Server. The protocol must match before you can join, and Steam takes care of updating it.

How reliable is A Shockbyte Rust Server, and is it online now?

You will find A Shockbyte Rust Server online as of now. The uptime it reports puts the last restart at about 2 days 7 hours ago. Uptime for the last 7 full days came to 99%, 167 hours out of 168. The earliest sighting at Rust Server Index is 3 October 2026.

Is the performance on A Shockbyte Rust Server good?

Averaged over the last 48 hours, server fps was 108, with a low of 55. The entity count reached 64,811, covering buildings, deployables and all else in the world. The peak memory figure stood at 3,898 MB. What players feel as lag is low fps together with a rising entity count.

What is the location of A Shockbyte Rust Server?

A Shockbyte Rust Server gives no region at all. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 157.85.85.230:25333.

How to join

How can you connect to A Shockbyte Rust Server?

Enter client.connect 157.85.85.230:25333 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival on standard Rust rules.
mp5
Max players 5 slots are available.
ts8
Group limit The team limit is 8, as in the standard game.
v2635
Protocol Joining needs you on game protocol 2635.
cs168909
Build Build on file: 168909.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code A region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.