Rust Server IndexCard catalogue of Rust servers

Holdings11,633 servers40,937 players115 fresh wipes

Call no.7054 Off the shelf · offline

Da Hood

Offline 157.85.85.130:26023 checked 1d ago

Subjects 1. quad 2. modded3. oxide4. softcore
Players now
0/ 20
0% full
7-day average
0
peak 3
Rank
#7,054
top 32%
Last wipeWiped2 OCT2026 · 27d 9h ago
27d ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep4 Oct10 Oct17 Oct23 Oct30 Oct

Top 32% of all ranked servers, and #408 of the quad servers (top 49%). Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
5.1 daysbetween real wipes
wipe-day peak
2players, last three wipes
crowd held
0%else halves by day 3

The first 48 hours of its last wipes

Fri 2 OctSun 27 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 25 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
2 OCT 2026Fri 2 Oct, 19:10 UTC27d ago
4 – running 0
27 SEP 2026Sun 27 Sep, 16:55 UTC32d ago
1 halved by day 3 5.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU 1/ 100
EA 0/ 233
[EA] Softcore 1quad · monthly · 66 on average
22/ 350
NA
[US] Facepunch Softcore 2NA · quad · monthly · 57 on average
41/ 300
OC
Reddit.com/r/PlayRust - AU SoftcoreOC · quad · monthly · 32 on average
29/ 150
EU 3/ 100
Reference desk

Quick answers

From the figures on this page.

Map and rules

Where can you read the rules and settings that apply on Da Hood?

The name of Da Hood does not state a gather rate. A maximum of 4 players per group applies (quad). The server runs softcore, An easier mode from Facepunch, with part of your loot kept. Fighting and raiding other players is permitted. The server browser lists it under Modded; plugins or settings alter the game. Filed under plugins: Oxide. VAC is on: Valve's anti-cheat is enabled.

What is the map on Da Hood?

Generated by the game, the procedural map of Da Hood has size 4,500 and seed 1768763. The map can be seen on RustMaps from this page, because the same size and seed give the same map.

Tags

Where does Da Hood appear among the Rust Server Index lists and filters?

These lists on Rust Server Index take Da Hood: Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.

How should you read the tags listed for Da Hood?

These are the tags Da Hood publishes; the game's server browser reads this list: gmsoftcore (Game mode): The ruleset is softcore, which is easier; mp20 (Max players): The queue ceiling sits at 20; ts4 (Group limit): 4 is the largest team allowed; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): No region code has been set; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): Plugins or changed settings put this under Modded. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipe schedule

How does a wipe day run on Da Hood?

The average peak across its recent wipes is 2 players. 25 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 0% of its recent wipes. By day 3 the crowd had fallen below half when it didn't hold.

How often is Da Hood wiped, and on what schedule?

Da Hood's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. Its present world dates from 27 days 9 hours.

Population

What position does Da Hood hold among Rust servers?

The seven-day player-hours ranking places Da Hood at #7,054, among the top 32% of ranked servers. Among servers in the quad group, the rank is #408.

How many players are on Da Hood at the moment?

The last check found Da Hood offline, last seen 47 hours ago. Filed under seven-day figures: an average of 0 players and a peak of 3.

Server facts

What version does Da Hood use?

Rust network protocol 2635 and build 168909, on Linux, is what Da Hood runs. Steam keeps your game updated, but the protocol must match for you to join.

What is the uptime and current status of Da Hood?

Last seen 47 hours ago, Da Hood is offline right now. Uptime for the last 7 full days came to 74%, 125 hours out of 168. On 27 September 2026 it was first seen by Rust Server Index.

What is the location of Da Hood?

Da Hood gives no region at all. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 157.85.85.130:26023.

Connecting

How can you connect to Da Hood?

Enter client.connect 157.85.85.130:26023 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp20,ptrak,$r?,v2635,gmsoftcore,cs168909,ts4,^o^z

Game

gmsoftcore
Game mode The ruleset is softcore, which is easier.
mp20
Max players The queue ceiling sits at 20.
ts4
Group limit 4 is the largest team allowed.
v2635
Protocol Joining needs you on game protocol 2635.
cs168909
Build The game build here is 168909.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide Oxide, also known as uMod, provides the plugin framework.
^z
Modded Plugins or changed settings put this under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.