Aussie PvE | Modded | AU/OCE
Offline 157.211.49.86:28115 checked 3d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 38% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 6.5 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 0%else halves by day 1.5
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 17 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
7 OCT 2026Wed 7 Oct, 06:20 UTC21d ago |
1 | – | running | 0 |
1 OCT 2026Thu 1 Oct, 21:25 UTC FW26d ago |
1 | halved by day 1 | 5.4 days | 0 |
24 SEP 2026Thu 24 Sep, 04:05 UTC34d ago |
1 | halved by day 2 | 7.7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
What settings and rules does Aussie PvE | Modded | AU/OCE run?
You will find no gather rate in the name of Aussie PvE | Modded | AU/OCE. The group limit is 8 players, the game's default. Filed under survival, gather, build and raid: the standard game. Combat and raiding between players are possible. The server browser lists it under Modded; plugins or settings alter the game. Oxide plugins are run on it. VAC is on: Valve's anti-cheat is enabled.
What is the map on Aussie PvE | Modded | AU/OCE?
Generated by the game, the procedural map of Aussie PvE | Modded | AU/OCE has size 4,500 and seed 1337. You can view the map on RustMaps from this page, as the same size and seed give the same map.
Tags and filters
Which lists and filters on Rust Server Index is Aussie PvE | Modded | AU/OCE filed under?
These lists on Rust Server Index take Aussie PvE | Modded | AU/OCE: Oceania servers, filed A to Z and Modded Rust servers, filed by play style. These filters on the server list bring it up: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags listed for Aussie PvE | Modded | AU/OCE?
The server's own tags are listed here, and the game's server browser reads them: Aussie PvE | Modded | AU/OCE gives gmrust (Game mode): Survival on standard Rust rules; mp100 (Max players): The queue ceiling sits at 100; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): No region code has been set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): This one is Modded, since plugins or settings change how it plays. The top of this page shows three items from the tags: players at present, queue and world creation time.
Wipe dates
What should you expect on Aussie PvE | Modded | AU/OCE when wipe day comes?
Its recent wipes averaged 1 players at peak. 17 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 0% of its recent wipes. In the other cases, numbers dropped below half by day 1.5.
Which wipe timetable does Aussie PvE | Modded | AU/OCE follow?
Aussie PvE | Modded | AU/OCE wipes at times that follow no pattern, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world it runs now was made 21 days 2 hours.
Player counts
How is Aussie PvE | Modded | AU/OCE ranked compared with the rest?
Filed under rankings: #8,427 for Aussie PvE | Modded | AU/OCE on seven-day player hours, top 38% overall.
How many players are on Aussie PvE | Modded | AU/OCE at the moment?
The last check found Aussie PvE | Modded | AU/OCE offline, last seen 3 days 5 hours ago. The seven-day average is 0 players; the peak reached 1.
Server facts
What Rust version is Aussie PvE | Modded | AU/OCE on?
Rust network protocol 2635 and build 168909, on Windows, is what Aussie PvE | Modded | AU/OCE runs. The protocol must match before you can join, and Steam takes care of updating it.
How reliable is Aussie PvE | Modded | AU/OCE, and is it online now?
As of now Aussie PvE | Modded | AU/OCE is offline, with its last appearance 3 days 5 hours ago. Of the last 7 full days, 58 of 168 hours were up, 35% of the time. On 23 September 2026 it was first seen by Rust Server Index.
Which region is Aussie PvE | Modded | AU/OCE in?
No region tag is published by Aussie PvE | Modded | AU/OCE; the name it carries points to Oceania. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 157.211.49.86:28115.
Connecting
How can you connect to Aussie PvE | Modded | AU/OCE?
If you would rather use the console, press F1 in Rust and enter client.connect 157.211.49.86:28115. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp100
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.