Rust Server IndexCard catalogue of Rust servers

Holdings11,635 servers46,883 players97 fresh wipes

Call no.8427 Off the shelf · offline

Aussie PvE | Modded | AU/OCE

Offline 157.211.49.86:28115 checked 3d ago

Subjects 1. modded2. oxide
Players now
0/ 100
0% full
7-day average
0
peak 1
Rank
#8,427
top 38%
Last wipeWiped7 OCT2026 · 21d 2h ago
21d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep1 Oct8 Oct14 Oct21 Oct28 Oct

Top 38% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
6.5 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 1.5

The first 48 hours of its last wipes

Wed 7 OctThu 1 OctThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 17 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
7 OCT 2026Wed 7 Oct, 06:20 UTC21d ago
1 – running 0
1 OCT 2026Thu 1 Oct, 21:25 UTC FW26d ago
1 halved by day 1 5.4 days 0
24 SEP 2026Thu 24 Sep, 04:05 UTC34d ago
1 halved by day 2 7.7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

OC
vanilla +OC · groups of 16+ · monthly · 1 on average
1/ 75
OC
Rustafied.com - AU MainOC · groups of 16+ · weekly · 147 on average
28/ 100
OC
Rustafied.com - AU MondayOC · groups of 16+ · weekly · 111 on average
292/ 350
OC
Rustopia.gg - AU MainOC · groups of 12+ · weekly · 59 on average
16/ 150
OC
Rustafied.com - AU LongOC · groups of 16+ · monthly · 34 on average
42/ 100
OC
Rustoria.co - AU PremiumOC · groups of 16+ · biweekly · 30 on average
18/ 200
Reference desk

Quick answers

From the figures on this page.

Rules and settings

What settings and rules does Aussie PvE | Modded | AU/OCE run?

You will find no gather rate in the name of Aussie PvE | Modded | AU/OCE. The group limit is 8 players, the game's default. Filed under survival, gather, build and raid: the standard game. Combat and raiding between players are possible. The server browser lists it under Modded; plugins or settings alter the game. Oxide plugins are run on it. VAC is on: Valve's anti-cheat is enabled.

What is the map on Aussie PvE | Modded | AU/OCE?

Generated by the game, the procedural map of Aussie PvE | Modded | AU/OCE has size 4,500 and seed 1337. You can view the map on RustMaps from this page, as the same size and seed give the same map.

Tags and filters

Which lists and filters on Rust Server Index is Aussie PvE | Modded | AU/OCE filed under?

These lists on Rust Server Index take Aussie PvE | Modded | AU/OCE: Oceania servers, filed A to Z and Modded Rust servers, filed by play style. These filters on the server list bring it up: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags listed for Aussie PvE | Modded | AU/OCE?

The server's own tags are listed here, and the game's server browser reads them: Aussie PvE | Modded | AU/OCE gives gmrust (Game mode): Survival on standard Rust rules; mp100 (Max players): The queue ceiling sits at 100; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): No region code has been set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): This one is Modded, since plugins or settings change how it plays. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipe dates

What should you expect on Aussie PvE | Modded | AU/OCE when wipe day comes?

Its recent wipes averaged 1 players at peak. 17 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 0% of its recent wipes. In the other cases, numbers dropped below half by day 1.5.

Which wipe timetable does Aussie PvE | Modded | AU/OCE follow?

Aussie PvE | Modded | AU/OCE wipes at times that follow no pattern, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world it runs now was made 21 days 2 hours.

Player counts

How is Aussie PvE | Modded | AU/OCE ranked compared with the rest?

Filed under rankings: #8,427 for Aussie PvE | Modded | AU/OCE on seven-day player hours, top 38% overall.

How many players are on Aussie PvE | Modded | AU/OCE at the moment?

The last check found Aussie PvE | Modded | AU/OCE offline, last seen 3 days 5 hours ago. The seven-day average is 0 players; the peak reached 1.

Server facts

What Rust version is Aussie PvE | Modded | AU/OCE on?

Rust network protocol 2635 and build 168909, on Windows, is what Aussie PvE | Modded | AU/OCE runs. The protocol must match before you can join, and Steam takes care of updating it.

How reliable is Aussie PvE | Modded | AU/OCE, and is it online now?

As of now Aussie PvE | Modded | AU/OCE is offline, with its last appearance 3 days 5 hours ago. Of the last 7 full days, 58 of 168 hours were up, 35% of the time. On 23 September 2026 it was first seen by Rust Server Index.

Which region is Aussie PvE | Modded | AU/OCE in?

No region tag is published by Aussie PvE | Modded | AU/OCE; the name it carries points to Oceania. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 157.211.49.86:28115.

Connecting

How can you connect to Aussie PvE | Modded | AU/OCE?

If you would rather use the console, press F1 in Rust and enter client.connect 157.211.49.86:28115. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival on standard Rust rules.
mp100
Max players The queue ceiling sits at 100.
ts8
Group limit Teams cap at 8, the default setting.
v2635
Protocol Joining needs you on game protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded This one is Modded, since plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.