Deep Sea Sask
Offline 156.236.84.141:28045 checked 26d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 11h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
Where can you read the rules and settings that apply on Deep Sea Sask?
No gather rate appears in the name Deep Sea Sask. The default group limit of 8 players applies. The server runs survival, building, gathering and raiding in the standard game. Fighting and raiding other players is permitted. The server browser lists it under Modded; plugins or settings alter the game. Plugins in use: Oxide. VAC is on: Valve's anti-cheat is enabled.
What is the map on Deep Sea Sask?
Deep Sea Sask runs a procedural map of size 3,400 with seed 1410202462, generated by the game. You can view the map on RustMaps from this page, as the same size and seed give the same map.
Tags
Which lists and filters on Rust Server Index is Deep Sea Sask filed under?
Filed under these Rust Server Index lists is Deep Sea Sask: Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
How should you read the tags listed for Deep Sea Sask?
The server's own tags are listed here, and the game's server browser reads them: Deep Sea Sask gives gmrust (Game mode): Rust survival, as standard; mp50 (Max players): The queue ceiling sits at 50; ts8 (Group limit): Game default applies: teams of up to 8; v2633 (Protocol): The protocol is 2633; older or newer clients cannot join; cs165217 (Build): Build on file: 165217; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): The region code field is left empty; ^m (Monthly): The wipe schedule is monthly, alongside the Facepunch force wipe; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): Modded: the game is changed by plugins or settings. The top of this page shows three items from the tags: players at present, queue and world creation time.
Wipe schedule
How often is Deep Sea Sask wiped, and on what schedule?
The estimate of Deep Sea Sask's next wipe comes from the force wipe. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, taken by every Rust server. The world it runs now was made 35 days 10 hours. Filed in its tags: a monthly wipe schedule.
Players and ranking
How is Deep Sea Sask ranked compared with the rest?
Filed under rankings: #16,408 for Deep Sea Sask on seven-day player hours, top 69% overall.
How many players are on Deep Sea Sask at the moment?
At present Deep Sea Sask is offline; its last sighting was 26 days 17 hours ago.
Server facts
What version does Deep Sea Sask use?
Rust network protocol 2633 and build 165217, on Linux, is what Deep Sea Sask runs. Steam keeps your game updated, but the protocol must match for you to join.
What is the uptime and current status of Deep Sea Sask?
As of now Deep Sea Sask is offline, with its last appearance 26 days 17 hours ago. Uptime for the last 7 full days came to 0%, 0 hours out of 168. The earliest sighting at Rust Server Index is 22 September 2026.
Which region is Deep Sea Sask in?
There is no region on record for Deep Sea Sask; it publishes none. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 156.236.84.141:28045.
Connecting
What steps lead onto Deep Sea Sask?
If you would rather use the console, press F1 in Rust and enter client.connect 156.236.84.141:28045. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2633,^m,gmrust,cs165217,ts8,^o^z
Game
gmrust
mp50
ts8
v2633
cs165217
ptrak
$r?
Wipe schedule
^m
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
