sss
Offline 152.53.141.115:28015 checked 44d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
What settings and rules does sss run?
The name of sss does not state a gather rate. 8 players per group is the default limit. The server runs survival, building, gathering and raiding in the standard game. Fighting and raiding other players is permitted. The server browser lists it under Community; it is a community server. The server has VAC, Valve's anti-cheat, turned off.
Which map is in use on sss?
Generated by the game, the map is procedural on sss.
Tags and filters
On Rust Server Index, which lists and filters carry sss?
The Rust Server Index lists that include sss are Community Rust servers, indexed. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is meant by the tags on sss?
Filed under these tags, as published by sss and read by the game's server browser: gmrust (Game mode): Survival on standard Rust rules; mp5 (Max players): 5 slots are available; ts8 (Group limit): Teams cap at 8, the default setting; v2633 (Protocol): The protocol is 2633; older or newer clients cannot join; cs164043 (Build): It runs build 164043; ptrak (Networking): RakNet is the network layer, as standard for Rust; $rpol (Region code): Filed under the region code pol. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.
Wipe dates
How often is sss wiped, and on what schedule?
Its rhythm is not yet clear, since the record holds too few of sss's wipes. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Its present world dates from 61 days 14 hours.
Population
How many players are on sss at the moment?
Filed under offline: sss, last seen 44 days 14 hours ago.
Operator and status
Which Rust build is sss running?
Rust network protocol 2633 and build 164043, on Windows, is what sss runs. To join you need the same protocol; Steam handles the update.
How reliable is sss, and is it online now?
The server is down at this moment; the last sighting of sss was 44 days 14 hours ago. Of the last 7 full days, 0 of 168 hours were up, 0% of the time. On 13 September 2026 it was first seen by Rust Server Index.
What is the location of sss?
No region is published by sss, though its region code is pol. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 152.53.141.115:28015.
Joining the server
How can you connect to sss?
If you would rather use the console, press F1 in Rust and enter client.connect 152.53.141.115:28015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp5,ptrak,$rpol,v2633,gmrust,cs164043,ts8
Game
gmrust
mp5
ts8
v2633
cs164043
ptrak
$rpol
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.