Rust PvE - Test
Offline 151.59.150.11:28015 checked 17h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 41% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Settings and map
Where can you read the rules and settings that apply on Rust PvE - Test?
You will find no gather rate in the name of Rust PvE - Test. A maximum of 5 players per group applies. Filed under survival, gather, build and raid: the standard game. PvP and raiding are allowed. Plugins or settings change the game; it is listed under Modded in the server browser. Filed under plugins: Oxide. VAC is on: Valve's anti-cheat is enabled.
What is the map on Rust PvE - Test?
Generated by the game, the procedural map of Rust PvE - Test has size 3,500 and seed 1337. The map can be seen on RustMaps from this page, because the same size and seed give the same map.
Tags
Where does Rust PvE - Test appear among the Rust Server Index lists and filters?
These lists on Rust Server Index take Rust PvE - Test: Modded Rust servers, filed by play style. Filed under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Which tags are attached to Rust PvE - Test, and what do they stand for?
Filed under these tags, as published by Rust PvE - Test and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp5 (Max players): Player cap: 5; ts5 (Group limit): 5 is the largest team allowed; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): Build on file: 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): A region code is absent; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipe dates
How often is Rust PvE - Test wiped, and on what schedule?
Its rhythm is not yet clear, since the record holds too few of Rust PvE - Test's wipes. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. Its present world dates from 3 days 17 hours.
Player counts
How is Rust PvE - Test ranked compared with the rest?
On player hours over seven days, Rust PvE - Test takes #9,080, within the top 41% of ranked servers.
Is Rust PvE - Test quiet or crowded?
At present Rust PvE - Test is offline; its last sighting was 17 hours ago. Averaged across seven days: 0 players, peaking at 1. Over the last 48 hours, 18:00 UTC drew the highest average: 1 players.
Operator and status
What Rust version is Rust PvE - Test on?
Rust network protocol 2635 and build 168909, on Windows, is what Rust PvE - Test runs. The protocol must match before you can join, and Steam takes care of updating it.
Is Rust PvE - Test reachable, and does it stay up?
As of now Rust PvE - Test is offline, with its last appearance 17 hours ago. Its reported uptime gives the last restart as roughly 9 hours ago. Of the last 1 full day, 11 of 24 hours were up, 46% of the time. On 27 October 2026 it was first seen by Rust Server Index.
Is the performance on Rust PvE - Test good?
The last 48 hours give an average of 202 server fps and a floor of 115. The entity count reached 66,738, covering buildings, deployables and all else in the world. The peak memory figure stood at 1,960 MB. A climbing entity count and low fps are felt by players as lag.
Which region is Rust PvE - Test in?
There is no region on record for Rust PvE - Test; it publishes none. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 151.59.150.11:28015.
How to join
How can you connect to Rust PvE - Test?
If you would rather use the console, press F1 in Rust and enter client.connect 151.59.150.11:28015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts5,^o^z
Game
gmrust
mp5
ts5
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.