Rust Server IndexCard catalogue of Rust servers

Holdings11,686 servers34,855 players96 fresh wipes

Call no.13349 Off the shelf · offline

TroubleChute

Offline 150.228.105.83:28015 checked 42d ago

Subjects
Players now
1/ 10
10% full
7-day average
0
peak –
Rank
#13,349
no region published
Last wipeWiped16 SEP2026 · 42d 18h ago
42d ago · no schedule published
Next wipe
–
no wipe seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep
Record sheet D · loan terms

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 555 on average
149/ 250
EU
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
104/ 200
EU
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average
14/ 250
EU
Rustoria.co - EU MainEU · groups of 16+ · weekly · 286 on average
16/ 250
EU
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average
12/ 100
EU
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 250 on average
20/ 200
Reference desk

Quick answers

From the figures on this page.

Map and rules

Where can you read the rules and settings that apply on TroubleChute?

The name of TroubleChute does not state a gather rate. 8 players per group is the default limit. The server runs survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. It is listed under Community in the server browser and is a community server. VAC is on: Valve's anti-cheat is enabled.

What is the map on TroubleChute?

TroubleChute runs a procedural map, which the game generates.

Tags and filters

Which lists and filters on Rust Server Index is TroubleChute filed under?

The Rust Server Index lists that include TroubleChute are Community Rust servers, indexed. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What is meant by the tags on TroubleChute?

Filed under these tags, as published by TroubleChute and read by the game's server browser: gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): The queue ceiling sits at 10; ts8 (Group limit): Game default applies: teams of up to 8; v2633 (Protocol): Joining needs you on game protocol 2633; cs163794 (Build): Build on file: 163794; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): The region code field is left empty. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipe schedule

How often is TroubleChute wiped, and on what schedule?

Its rhythm is not yet clear, since the record holds too few of TroubleChute's wipes. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 42 days 18 hours.

Player counts

How is TroubleChute ranked compared with the rest?

On player hours over seven days, TroubleChute takes #13,349, within the top – of ranked servers.

Is TroubleChute quiet or crowded?

At present TroubleChute is offline; its last sighting was 42 days 15 hours ago.

Operator and status

What Rust version is TroubleChute on?

Rust network protocol 2633 and build 163794 on Windows is what you will find on TroubleChute. The protocol must match before you can join, and Steam takes care of updating it.

Is TroubleChute reachable, and does it stay up?

As of now TroubleChute is offline, with its last appearance 42 days 15 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. On 16 September 2026 it was first seen by Rust Server Index.

Which region is TroubleChute in?

No region is published by TroubleChute. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 150.228.105.83:28015.

Joining the server

How can you connect to TroubleChute?

If you would rather use the console, press F1 in Rust and enter client.connect 150.228.105.83:28015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Survival on standard Rust rules.
mp10
Max players The queue ceiling sits at 10.
ts8
Group limit Game default applies: teams of up to 8.
v2633
Protocol Joining needs you on game protocol 2633.
cs163794
Build Build on file: 163794.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code The region code field is left empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.