Rust Server IndexCard catalogue of Rust servers

Holdings11,898 servers102,237 players329 fresh wipes

Call no.15310 On the shelf · online

DadCore Test

Online 150.221.228.170:28015 checked 13m ago

Subjects 1. quad 2. modded3. carbon4. softcore
Players now
0/ 5
0% full
7-day average
0
peak –
Rank
#15,310
top 69%
Last wipeWiped21 OCT2026 · 8d 5h ago
8d ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123419:0004:0013:0022:0007:0016:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep27 Sep22 Oct25 Oct29 Oct

Top 69% of all ranked servers, and #615 of the quad servers (top 74%). Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
21 OCT 2026Wed 21 Oct, 12:45 UTC8d ago
0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU 4/ 100
EA 1/ 233
ProRowquad · 2 on average
2/ 20
[EA] Softcore 1quad · monthly · 66 on average
55/ 350
NA
[US] Facepunch Softcore 2NA · quad · monthly · 59 on average
37/ 300
OC
Reddit.com/r/PlayRust - AU SoftcoreOC · quad · monthly · 33 on average
14/ 150
Reference desk

Quick answers

From the figures on this page.

Rules and settings

Where can you read the rules and settings that apply on DadCore Test?

The name of DadCore Test does not state a gather rate. A maximum of 4 players per group applies (quad). Filed under softcore, The easier mode from Facepunch: part of your loot is kept. Fighting and raiding other players is permitted. The server browser lists it under Modded; plugins or settings alter the game. Carbon plugins are run on it. VAC is on: Valve's anti-cheat is enabled.

Which map is in use on DadCore Test?

DadCore Test runs a procedural map, which the game generates.

Tags

Where does DadCore Test appear among the Rust Server Index lists and filters?

The Rust Server Index lists that include DadCore Test are Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Carbon ^y; Group limit: Quad; Last wipe: In the last 2 weeks.

Which tags are attached to DadCore Test, and what do they stand for?

Filed under these tags, as published by DadCore Test and read by the game's server browser: gmsoftcore (Game mode): Softcore: the easier mode; mp5 (Max players): 5 slots are available; ts4 (Group limit): 4 is the largest team allowed; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168752 (Build): The game build here is 168752; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): No region code has been set; ^z (Modded): This one is Modded, since plugins or settings change how it plays; ^y (Carbon): Plugins run through Carbon. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipes and resets

What should you expect on DadCore Test when wipe day comes?

Its recent wipes averaged 0 players at peak. The latest wipe peaked 0 hours in.

How often is DadCore Test wiped, and on what schedule?

The record holds too few of DadCore Test's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 8 days 5 hours is when its current world was made.

Players and ranking

Where does DadCore Test sit in the rankings?

The seven-day player-hours ranking places DadCore Test at #15,310, among the top 69% of ranked servers. See also the quad servers, where it stands at #615.

What does the player count on DadCore Test look like?

Filed under live counts: DadCore Test, 0 players on 5 slots at present. Filed under seven-day average: 0 players.

Operator and status

What Rust version is DadCore Test on?

Rust network protocol 2635 and build 168752 on Linux is what you will find on DadCore Test. To join you need the same protocol; Steam handles the update.

What is the uptime and current status of DadCore Test?

The server is live at this moment: DadCore Test. It was up 151 of 168 hours across the last 7 full days, or 90% of the time. It was first recorded by Rust Server Index on 13 September 2026.

What is the location of DadCore Test?

No region is published by DadCore Test. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 150.221.228.170:28015.

How to join

What steps lead onto DadCore Test?

If you would rather use the console, press F1 in Rust and enter client.connect 150.221.228.170:28015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp5,ptrak,$r?,v2635,gmsoftcore,cs168752,ts4,^z,^y

Game

gmsoftcore
Game mode Softcore: the easier mode.
mp5
Max players 5 slots are available.
ts4
Group limit 4 is the largest team allowed.
v2635
Protocol The protocol is 2635; older or newer clients cannot join.
cs168752
Build The game build here is 168752.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code No region code has been set.

Mods and access

^z
Modded This one is Modded, since plugins or settings change how it plays.
^y
Carbon Plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.