Rust Server IndexCard catalogue of Rust servers

Holdings11,863 servers104,004 players547 fresh wipes

Call no.15289 On the shelf · online

A Shockbyte Rust Server

Online 15.235.23.16:25133 checked 12m ago

Subjects
Players now
0/ 1
0% full
7-day average
0
peak –
Rank
#15,289
top 69%
Last wipeWiped12 OCT2026 · 17d 0h ago
17d ago · no schedule published
Next wipe
–
no wipe seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123420:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

010020030040020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct15 Oct19 Oct22 Oct26 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 510 on average
300/ 375
EU
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average
386/ 475
EU
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 281 on average
961/ 1000
EU
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average
43/ 100
EU
eulongtest (private perf box)EU · groups of 14+ · monthly · 267 on average
480/ 8
EU
Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average
977/ 1000
Reference desk

Quick answers

From the figures on this page.

Settings and map

What settings and rules does A Shockbyte Rust Server run?

The name of A Shockbyte Rust Server does not state a gather rate. 8 players per group is the default limit. Filed under survival, gather, build and raid: the standard game. Combat and raiding between players are possible. Filed under Community in the server browser, it is a community server. VAC, Valve's anti-cheat, is enabled.

What is the map on A Shockbyte Rust Server?

A Shockbyte Rust Server runs a procedural map of size 1,500 with seed 50000, generated by the game. From this page you can view the map on RustMaps; the same size and seed give the same map.

Tags

On Rust Server Index, which lists and filters carry A Shockbyte Rust Server?

These lists on Rust Server Index take A Shockbyte Rust Server: Community Rust servers, indexed. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What is meant by the tags on A Shockbyte Rust Server?

Filed under these tags, as published by A Shockbyte Rust Server and read by the game's server browser: gmrust (Game mode): Survival on standard Rust rules; mp1 (Max players): Player cap: 1; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): Build on file: 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): No region code has been set. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipes and resets

When does A Shockbyte Rust Server wipe?

A Shockbyte Rust Server's rhythm cannot be told yet: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. Its present world dates from 17 days.

Player counts

Where does A Shockbyte Rust Server sit in the rankings?

Filed under rankings: #15,289 for A Shockbyte Rust Server on seven-day player hours, top 69% overall.

What does the player count on A Shockbyte Rust Server look like?

Filed under live counts: A Shockbyte Rust Server, 0 players on 1 slots at present. Filed under seven-day average: 0 players.

Server details

Which Rust build is A Shockbyte Rust Server running?

Rust network protocol 2635 and build 168909, on Linux, is what A Shockbyte Rust Server runs. Steam keeps your game updated, but the protocol must match for you to join.

How reliable is A Shockbyte Rust Server, and is it online now?

The server is live at this moment: A Shockbyte Rust Server. Its reported uptime gives the last restart as roughly 3 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. On 12 October 2026 it was first seen by Rust Server Index.

How well does A Shockbyte Rust Server perform?

The last 48 hours give an average of 238 server fps and a floor of 223. The entity count reached 8,368, covering buildings, deployables and all else in the world. Memory use reached as much as 2,752 MB. A climbing entity count and low fps are felt by players as lag.

What is the location of A Shockbyte Rust Server?

No region is published by A Shockbyte Rust Server. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 15.235.23.16:25133.

Connecting

How can you connect to A Shockbyte Rust Server?

If you would rather use the console, press F1 in Rust and enter client.connect 15.235.23.16:25133. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival on standard Rust rules.
mp1
Max players Player cap: 1.
ts8
Group limit Game default applies: teams of up to 8.
v2635
Protocol Your client must run protocol 2635 to connect.
cs168909
Build Build on file: 168909.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.