FAR: Chill PvE [EU Biweekly]
Online EU 147.93.126.229:28015 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 7% of all ranked servers, top 21% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 16h. The force wipe · high confidence
- usual gap
- 28 daysbetween real wipes
- on rhythm
- 100%of its recent wipes
- wipe-day peak
- 15players, last three wipes
- crowd held
- 0%else halves by day 8.5
Coming wipes
- in 7d 16hThu 5 Nov, 19:00 UTCFW
- in 14d 15hThu 12 Nov, 18:15 UTC
- in 35d 16hThu 3 Dec, 19:00 UTCFW
- in 42d 15hThu 10 Dec, 18:15 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 14, 23 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
15 OCT 2026Thu 15 Oct, 18:15 UTC13d ago |
14 | – | running | 1 |
1 OCT 2026Thu 1 Oct, 18:14 UTC FW27d ago |
12 | halved by day 11 | 14 days | 0 |
17 SEP 2026Thu 17 Sep, 18:17 UTC41d ago |
18 | halved by day 6 | 14 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
On FAR: Chill PvE [EU Biweekly], which rules and settings apply?
You will find no gather rate in the name of FAR: Chill PvE [EU Biweekly]. A maximum of 5 players per group applies. The server runs pve, no combat between players. Filed under Community in the server browser, it is a community server. Plugins in use: Carbon. Its own label is vanilla: filed under vanilla: Facepunch's game, unaltered. VAC, Valve's anti-cheat, is enabled.
What is the map on FAR: Chill PvE [EU Biweekly]?
Size 4,250, seed 1869056560: the game generates the procedural map on FAR: Chill PvE [EU Biweekly]. You can view the map on RustMaps from this page, as the same size and seed give the same map.
Lists and filters
On Rust Server Index, which lists and filters carry FAR: Chill PvE [EU Biweekly]?
The Rust Server Index lists that include FAR: Chill PvE [EU Biweekly] are Rust servers filed under Europe, Community Rust servers, indexed, Rust PvE servers, filed A to Z and Vanilla Rust servers. It appears under the following filters on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Which tags are attached to FAR: Chill PvE [EU Biweekly], and what do they stand for?
Filed under these tags, as published by FAR: Chill PvE [EU Biweekly] and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp50 (Max players): Player cap: 50; ts5 (Group limit): 5 is the largest team allowed; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): Build on file: 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): A region code is absent; ^b (Biweekly): Two weeks between wipes; ^v (Vanilla): Filed under vanilla: Facepunch's game, unaltered; ^p (PvE): No fighting between players: the danger comes from the world; ^y (Carbon): Carbon provides the plugin framework; EU (Europe): Europe is the region shown in the server browser. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.
Wipes and resets
What should you expect on FAR: Chill PvE [EU Biweekly] when wipe day comes?
At their busiest, its recent wipes drew 15 players on average. The latest wipe peaked 23 hours in. Its recent wipes kept the crowd above half the peak until the next wipe 0% of the time. By day 8.5 the crowd had fallen below half when it didn't hold.
How often is FAR: Chill PvE [EU Biweekly] wiped, and on what schedule?
The wipe rhythm of FAR: Chill PvE [EU Biweekly] is every 4 weeks on Thursday at 18:15 UTC. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, taken by every Rust server. The world it runs now was made 13 days 8 hours. A wipe schedule of every two weeks is published in its tags.
Players and ranking
Where does FAR: Chill PvE [EU Biweekly] sit in the rankings?
On seven-day player hours, FAR: Chill PvE [EU Biweekly] takes #1,510 overall and #603 in Europe, within the top 7% of ranked servers.
Is FAR: Chill PvE [EU Biweekly] quiet or crowded?
The live count for FAR: Chill PvE [EU Biweekly] stands at 1 players, out of 50 slots. Filed under seven-day figures: an average of 4 players and a peak of 17. Over the last 48 hours, 20:00 UTC drew the highest average: 7 players.
Server facts
Which Rust build is FAR: Chill PvE [EU Biweekly] running?
Rust network protocol 2635 and build 168909, on Linux, is what FAR: Chill PvE [EU Biweekly] runs. To join you need the same protocol; Steam handles the update.
Is FAR: Chill PvE [EU Biweekly] reachable, and does it stay up?
Right now FAR: Chill PvE [EU Biweekly] is up and running. The uptime it reports puts the last restart at about 21 hours ago. Uptime for the last 7 full days came to 99%, 167 hours out of 168. On 13 September 2026 it was first seen by Rust Server Index.
Is the performance on FAR: Chill PvE [EU Biweekly] good?
The last 48 hours give an average of 27 server fps and a floor of 9. The entity count reached 137,916, covering buildings, deployables and all else in the world. The peak memory figure stood at 4,642 MB. A climbing entity count and low fps are felt by players as lag.
Where in the world is FAR: Chill PvE [EU Biweekly] hosted?
FAR: Chill PvE [EU Biweekly] gives Europe as its location and the tag EU. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 147.93.126.229:28015.
Connecting
What steps lead onto FAR: Chill PvE [EU Biweekly]?
Two ways in. Type client.connect 147.93.126.229:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you. The website can be found at https://discord.com/invite/ZTSQ43gcGV.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2635,^y,^b,^v,EU,^p,gmrust,cs168909,ts5
Game
gmrust
mp50
ts5
v2635
cs168909
ptrak
$r?
Wipe schedule
^b
Difficulty
^v
Gameplay
^p
Mods and access
^y
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
