Rust Server IndexCard catalogue of Rust servers

Holdings11,699 servers38,680 players94 fresh wipes

Call no.EU1510 On the shelf · online

FAR: Chill PvE [EU Biweekly]

Online EU 147.93.126.229:28015 checked 9m ago

Subjects 1. biweekly wipes 2. vanilla3. carbon4. pve
Players now
1/ 50
2% full
7-day average
4
peak 17
Rank
#1,510
top 7% · #603 in EU
Last wipeWiped15 OCT2026 · 13d 8h ago
13d ago · biweekly schedule
Next wipe
7d 16h
Thu 5 Nov, 19:00 UTC FW
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
02.557.51003:0012:0021:0005:0014:0000:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

02040608003:0012:0021:0005:0014:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 7% of all ranked servers, top 21% in EU. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 7d 16h. The force wipe · high confidence

usual gap
28 daysbetween real wipes
on rhythm
100%of its recent wipes
wipe-day peak
15players, last three wipes
crowd held
0%else halves by day 8.5

Coming wipes

  1. in 7d 16hThu 5 Nov, 19:00 UTCFW
  2. in 14d 15hThu 12 Nov, 18:15 UTC
  3. in 35d 16hThu 3 Dec, 19:00 UTCFW
  4. in 42d 15hThu 10 Dec, 18:15 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 14, 23 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
15 OCT 2026Thu 15 Oct, 18:15 UTC13d ago
14 – running 1
1 OCT 2026Thu 1 Oct, 18:14 UTC FW27d ago
12 halved by day 11 14 days 0
17 SEP 2026Thu 17 Sep, 18:17 UTC41d ago
18 halved by day 6 14 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU
FAR: Serene PvE [EU Biweekly]EU · groups of 5 · biweekly · 2 on average
0/ 25
EU
[EU/UA] GRAND ISLAND PVEEU · groups of 5 · biweekly · 2 on average
0/ 50
EU
[EU/GER] Rust Norddeutschland PVEEU · groups of 8+ · biweekly · 16 on average
2/ 100
EU
[EU/GER] Der Aussenposten PvE | Vanilla | Beginners WelcomeEU · groups of 8+ · biweekly · 4 on average
0/ 75
EU
LATIA FUN PVE |Custom Items,Raidable Bases,Boss,Events|EU · groups of 5 · monthly · 3 on average
0/ 100
EU
EU PVE | Vanilla+ | Monthly | Raid Bases | Events | BaroudersEU · groups of 6 · monthly · 1 on average
1/ 75
Reference desk

Quick answers

From the figures on this page.

Rules and settings

On FAR: Chill PvE [EU Biweekly], which rules and settings apply?

You will find no gather rate in the name of FAR: Chill PvE [EU Biweekly]. A maximum of 5 players per group applies. The server runs pve, no combat between players. Filed under Community in the server browser, it is a community server. Plugins in use: Carbon. Its own label is vanilla: filed under vanilla: Facepunch's game, unaltered. VAC, Valve's anti-cheat, is enabled.

What is the map on FAR: Chill PvE [EU Biweekly]?

Size 4,250, seed 1869056560: the game generates the procedural map on FAR: Chill PvE [EU Biweekly]. You can view the map on RustMaps from this page, as the same size and seed give the same map.

Lists and filters

On Rust Server Index, which lists and filters carry FAR: Chill PvE [EU Biweekly]?

The Rust Server Index lists that include FAR: Chill PvE [EU Biweekly] are Rust servers filed under Europe, Community Rust servers, indexed, Rust PvE servers, filed A to Z and Vanilla Rust servers. It appears under the following filters on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Which tags are attached to FAR: Chill PvE [EU Biweekly], and what do they stand for?

Filed under these tags, as published by FAR: Chill PvE [EU Biweekly] and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp50 (Max players): Player cap: 50; ts5 (Group limit): 5 is the largest team allowed; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): Build on file: 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): A region code is absent; ^b (Biweekly): Two weeks between wipes; ^v (Vanilla): Filed under vanilla: Facepunch's game, unaltered; ^p (PvE): No fighting between players: the danger comes from the world; ^y (Carbon): Carbon provides the plugin framework; EU (Europe): Europe is the region shown in the server browser. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipes and resets

What should you expect on FAR: Chill PvE [EU Biweekly] when wipe day comes?

At their busiest, its recent wipes drew 15 players on average. The latest wipe peaked 23 hours in. Its recent wipes kept the crowd above half the peak until the next wipe 0% of the time. By day 8.5 the crowd had fallen below half when it didn't hold.

How often is FAR: Chill PvE [EU Biweekly] wiped, and on what schedule?

The wipe rhythm of FAR: Chill PvE [EU Biweekly] is every 4 weeks on Thursday at 18:15 UTC. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, taken by every Rust server. The world it runs now was made 13 days 8 hours. A wipe schedule of every two weeks is published in its tags.

Players and ranking

Where does FAR: Chill PvE [EU Biweekly] sit in the rankings?

On seven-day player hours, FAR: Chill PvE [EU Biweekly] takes #1,510 overall and #603 in Europe, within the top 7% of ranked servers.

Is FAR: Chill PvE [EU Biweekly] quiet or crowded?

The live count for FAR: Chill PvE [EU Biweekly] stands at 1 players, out of 50 slots. Filed under seven-day figures: an average of 4 players and a peak of 17. Over the last 48 hours, 20:00 UTC drew the highest average: 7 players.

Server facts

Which Rust build is FAR: Chill PvE [EU Biweekly] running?

Rust network protocol 2635 and build 168909, on Linux, is what FAR: Chill PvE [EU Biweekly] runs. To join you need the same protocol; Steam handles the update.

Is FAR: Chill PvE [EU Biweekly] reachable, and does it stay up?

Right now FAR: Chill PvE [EU Biweekly] is up and running. The uptime it reports puts the last restart at about 21 hours ago. Uptime for the last 7 full days came to 99%, 167 hours out of 168. On 13 September 2026 it was first seen by Rust Server Index.

Is the performance on FAR: Chill PvE [EU Biweekly] good?

The last 48 hours give an average of 27 server fps and a floor of 9. The entity count reached 137,916, covering buildings, deployables and all else in the world. The peak memory figure stood at 4,642 MB. A climbing entity count and low fps are felt by players as lag.

Where in the world is FAR: Chill PvE [EU Biweekly] hosted?

FAR: Chill PvE [EU Biweekly] gives Europe as its location and the tag EU. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 147.93.126.229:28015.

Connecting

What steps lead onto FAR: Chill PvE [EU Biweekly]?

Two ways in. Type client.connect 147.93.126.229:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you. The website can be found at https://discord.com/invite/ZTSQ43gcGV.

Subject headings explained

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,^y,^b,^v,EU,^p,gmrust,cs168909,ts5

Game

gmrust
Game mode Rust survival, as standard.
mp50
Max players Player cap: 50.
ts5
Group limit 5 is the largest team allowed.
v2635
Protocol Your client must run protocol 2635 to connect.
cs168909
Build Build on file: 168909.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code A region code is absent.

Wipe schedule

^b
Biweekly Two weeks between wipes.

Difficulty

^v
Vanilla Filed under vanilla: Facepunch's game, unaltered.

Gameplay

^p
PvE No fighting between players: the danger comes from the world.

Mods and access

^y
Carbon Carbon provides the plugin framework.

Region

EU
Europe Europe is the region shown in the server browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.