Rust Server IndexCard catalogue of Rust servers

Holdings11,837 servers92,814 players496 fresh wipes

Call no.15268 On the shelf · online

Micro Wasteland COMING SOON

Online 147.189.168.112:27191 checked 8m ago

Subjects
Players now
0/ 24
0% full
7-day average
0
peak –
Rank
#15,268
top 68%
Last wipeWiped2 OCT2026 · 27d 18h ago
27d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123410:0012:0014:0015:0017:0019:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

02040608010:0012:0014:0015:0017:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
7.6 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
50%else halves by day 2

The first 48 hours of its last wipes

Fri 2 OctSun 27 SepWed 16 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
2 OCT 2026Fri 2 Oct, 02:20 UTC27d ago
1 – running 0
27 SEP 2026Sun 27 Sep, 19:47 UTC32d ago
1 held half 4.3 days 1
16 SEP 2026Wed 16 Sep, 20:59 UTC43d ago
1 halved by day 2 10.9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 506 on average
231/ 275
EU
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
315/ 350
EU
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 282 on average
765/ 1000
EU
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average
46/ 100
EU
Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average
893/ 950
EU
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 242 on average
739/ 800
Reference desk

Quick answers

From the figures on this page.

Rules and settings

On Micro Wasteland COMING SOON, which rules and settings apply?

You will find no gather rate in the name of Micro Wasteland COMING SOON. The group limit is 8 players, the game's default. Filed under survival, gather, build and raid: the standard game. Combat and raiding between players are possible. Filed under Community in the server browser, it is a community server. VAC, Valve's anti-cheat, is enabled.

Which map is in use on Micro Wasteland COMING SOON?

Micro Wasteland COMING SOON runs a procedural map of size 2,000 with seed 484554513, generated by the game. From this page you can view the map on RustMaps; the same size and seed give the same map. The name of the map is Custom Map.

Lists and filters

Which lists and filters on Rust Server Index is Micro Wasteland COMING SOON filed under?

These lists on Rust Server Index take Micro Wasteland COMING SOON: Community Rust servers, indexed. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the tags listed for Micro Wasteland COMING SOON?

The server's own tags are listed here, and the game's server browser reads them: Micro Wasteland COMING SOON gives gmrust (Game mode): Survival on standard Rust rules; mp24 (Max players): Player cap: 24; ts8 (Group limit): Game default applies: teams of up to 8; v2634 (Protocol): Your client must run protocol 2634 to connect; cs166569 (Build): The game build here is 166569; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region code has been set. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipes and resets

What should you expect on Micro Wasteland COMING SOON when wipe day comes?

The average peak across its recent wipes is 1 players. 0 hours into the latest wipe, the crowd reached its peak. Its recent wipes kept the crowd above half the peak until the next wipe 50% of the time. In the other cases, numbers dropped below half by day 2.

Which wipe timetable does Micro Wasteland COMING SOON follow?

No next wipe can be predicted for Micro Wasteland COMING SOON: its wipes fall at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 27 days 18 hours is when its current world was made.

Players and ranking

Where does Micro Wasteland COMING SOON sit in the rankings?

The seven-day player-hours ranking places Micro Wasteland COMING SOON at #15,268, among the top 68% of ranked servers.

How many players are on Micro Wasteland COMING SOON at the moment?

The live count for Micro Wasteland COMING SOON stands at 0 players, out of 24 slots. Filed under seven-day average: 0 players.

Server details

What version does Micro Wasteland COMING SOON use?

Rust network protocol 2634 and build 166569, on Linux, is what Micro Wasteland COMING SOON runs. Steam keeps your game updated, but the protocol must match for you to join.

Is Micro Wasteland COMING SOON reachable, and does it stay up?

You will find Micro Wasteland COMING SOON online as of now. The uptime it reports puts the last restart at about 8 hours ago. Uptime for the last 7 full days came to 11%, 19 hours out of 168. On 16 September 2026 it was first seen by Rust Server Index.

How well does Micro Wasteland COMING SOON perform?

Server fps held at 59 on average across the last 48 hours, never dropping below 48. Buildings, deployables and everything else in the world came to as many as 26,729 entities. Up to 1,098 MB of memory was in use. What players feel as lag is low fps together with a rising entity count.

Where in the world is Micro Wasteland COMING SOON hosted?

Micro Wasteland COMING SOON gives no region at all. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 147.189.168.112:27191.

How to join

What is the way onto Micro Wasteland COMING SOON?

Two ways in. Type client.connect 147.189.168.112:27191 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp24,ptrak,$r?,v2634,gmrust,cs166569,ts8

Game

gmrust
Game mode Survival on standard Rust rules.
mp24
Max players Player cap: 24.
ts8
Group limit Game default applies: teams of up to 8.
v2634
Protocol Your client must run protocol 2634 to connect.
cs166569
Build The game build here is 166569.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.