Rust Server IndexCard catalogue of Rust servers

Holdings11,736 servers50,841 players115 fresh wipes

Call no.15547 Off the shelf · offline

nameserver

Offline 146.158.110.159:28015 checked 16d ago

Subjects
Players now
0/ 15
0% full
7-day average
0
peak –
Rank
#15,547
top 71%
Last wipeWiped12 OCT2026 · 16d 12h ago
16d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct14 Oct19 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
14.4 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Mon 12 OctSat 19 SepSun 13 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
12 OCT 2026Mon 12 Oct, 10:41 UTC16d ago
0 – running 1
19 SEP 2026Sat 19 Sep, 13:17 UTC39d ago
2 held half 22.9 days 0
13 SEP 2026Sun 13 Sep, 14:24 UTC45d ago
0 – 6 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 560 on average
303/ 375
EU
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
193/ 250
EU
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 292 on average
36/ 250
EU
Rustoria.co - EU MainEU · groups of 16+ · weekly · 291 on average
21/ 250
EU
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average
46/ 100
EU
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 251 on average
59/ 200
Reference desk

Quick answers

From the figures on this page.

Settings and map

What settings and rules does nameserver run?

You will find no gather rate in the name of nameserver. 8 players per group is the default limit. The server runs survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. Filed under Community in the server browser, it is a community server. The server has VAC, Valve's anti-cheat, turned on.

What is the map on nameserver?

Generated by the game, the map is procedural on nameserver.

Tags

On Rust Server Index, which lists and filters carry nameserver?

Filed under these Rust Server Index lists is nameserver: Community Rust servers, indexed. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which tags are attached to nameserver, and what do they stand for?

Filed under these tags, as published by nameserver and read by the game's server browser: gmrust (Game mode): Survival on standard Rust rules; mp15 (Max players): Player cap: 15; ts8 (Group limit): The team limit is 8, as in the standard game; v2634 (Protocol): The protocol is 2634; older or newer clients cannot join; cs167584 (Build): The game build here is 167584; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): The region code field is left empty. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipes and resets

What should you expect on nameserver when wipe day comes?

Its recent wipes averaged 1 players at peak. 0 hours into the latest wipe, the crowd reached its peak. The crowd held above half the peak until the next wipe in 100% of its recent wipes.

Which wipe timetable does nameserver follow?

No next wipe can be predicted for nameserver: its wipes fall at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. Its present world dates from 16 days 12 hours.

Players and ranking

What position does nameserver hold among Rust servers?

The seven-day player-hours ranking places nameserver at #15,547, among the top 71% of ranked servers.

Is nameserver quiet or crowded?

The last check found nameserver offline, last seen 16 days 12 hours ago.

Server facts

Which Rust build is nameserver running?

Rust network protocol 2634 and build 167584 on Windows is what you will find on nameserver. To join you need the same protocol; Steam handles the update.

How reliable is nameserver, and is it online now?

The server is down at this moment; the last sighting of nameserver was 16 days 12 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It was first recorded by Rust Server Index on 13 September 2026.

What is the location of nameserver?

There is no region on record for nameserver; it publishes none. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 146.158.110.159:28015.

Connecting

What steps lead onto nameserver?

Two ways in. Type client.connect 146.158.110.159:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp15,ptrak,$r?,v2634,gmrust,cs167584,ts8

Game

gmrust
Game mode Survival on standard Rust rules.
mp15
Max players Player cap: 15.
ts8
Group limit The team limit is 8, as in the standard game.
v2634
Protocol The protocol is 2634; older or newer clients cannot join.
cs167584
Build The game build here is 167584.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code The region code field is left empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.