Rust Server IndexCard catalogue of Rust servers

Holdings11,700 servers41,781 players99 fresh wipes

Call no.14598 On the shelf · online

4Netplayers Cursed Lands

Online 146.0.44.41:28015 checked 10m ago

Subjects
Players now
0/ 10
0% full
7-day average
0
peak 1
Rank
#14,598
top 66%
Last wipeWiped16 OCT2026 · 12d 12h ago
12d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
00.250.50.75102:0011:0020:0005:0014:0000:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

01020304002:0011:0020:0005:0014:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct16 Oct19 Oct23 Oct26 Oct29 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.4 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
3players, last three wipes
crowd held
0%else halves by day 1

The first 48 hours of its last wipes

Fri 16 OctThu 15 OctTue 13 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
16 OCT 2026Fri 16 Oct, 13:01 UTC12d ago
3 – running 0
15 OCT 2026Thu 15 Oct, 19:21 UTC13d ago
3 – 0.7 days 0
13 OCT 2026Tue 13 Oct, 16:07 UTC15d ago
3 halved by day 1 2.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 565 on average
198/ 250
EU
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
123/ 200
EU
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average
24/ 250
EU
Rustoria.co - EU MainEU · groups of 16+ · weekly · 289 on average
11/ 250
EU
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average
23/ 100
EU
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 251 on average
29/ 225
Reference desk

Quick answers

From the figures on this page.

Map and rules

Where can you read the rules and settings that apply on 4Netplayers Cursed Lands?

You will find no gather rate in the name of 4Netplayers Cursed Lands. The default group limit of 8 players applies. The server runs survival, gather, build and raid: the standard game. Fighting and raiding other players is permitted. The server browser lists it under Community; it is a community server. VAC, Valve's anti-cheat, is enabled.

Which map is in use on 4Netplayers Cursed Lands?

Generated by the game, the procedural map of 4Netplayers Cursed Lands has size 2,500 and seed 2147483647. From this page you can view the map on RustMaps; the same size and seed give the same map.

Tags and filters

Which lists and filters on Rust Server Index is 4Netplayers Cursed Lands filed under?

Filed under these Rust Server Index lists is 4Netplayers Cursed Lands: Community Rust servers, indexed. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which tags are attached to 4Netplayers Cursed Lands, and what do they stand for?

These are the tags 4Netplayers Cursed Lands publishes; the game's server browser reads this list: gmvanilla (Game mode): Filed under vanilla survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): The game build here is 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): A region code is absent. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipe dates

What happens on wipe day at 4Netplayers Cursed Lands?

At their busiest, its recent wipes drew 3 players on average. The latest wipe peaked 0 hours in. Its recent wipes kept the crowd above half the peak until the next wipe 0% of the time. In the other cases, numbers dropped below half by day 1.

Which wipe timetable does 4Netplayers Cursed Lands follow?

There is no next wipe to predict for 4Netplayers Cursed Lands, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. Its present world dates from 12 days 12 hours.

Player counts

How is 4Netplayers Cursed Lands ranked compared with the rest?

On player hours over seven days, 4Netplayers Cursed Lands takes #14,598, within the top 66% of ranked servers.

Is 4Netplayers Cursed Lands quiet or crowded?

Filed under live counts: 4Netplayers Cursed Lands, 0 players on 10 slots at present. Averaged across seven days: 0 players, peaking at 1. The busiest point in the last 48 hours was 09:00 UTC, averaging 0 players.

Operator and status

What version does 4Netplayers Cursed Lands use?

Rust network protocol 2635 and build 168909, on Linux, is what 4Netplayers Cursed Lands runs. The protocol must match before you can join, and Steam takes care of updating it.

What is the uptime and current status of 4Netplayers Cursed Lands?

Right now 4Netplayers Cursed Lands is up and running. The uptime it reports puts the last restart at about 42 hours ago. Of the last 7 full days, 167 of 168 hours were up, 99% of the time. On 13 October 2026 it was first seen by Rust Server Index.

What is performance like on 4Netplayers Cursed Lands?

The last 48 hours give an average of 30 server fps and a floor of 30. The entity count reached 29,706, covering buildings, deployables and all else in the world. Memory use reached as much as 1,918 MB. A climbing entity count and low fps are felt by players as lag.

Which region is 4Netplayers Cursed Lands in?

No region is published by 4Netplayers Cursed Lands. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 146.0.44.41:28015.

How to join

What steps lead onto 4Netplayers Cursed Lands?

If you would rather use the console, press F1 in Rust and enter client.connect 146.0.44.41:28015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Filed under vanilla survival.
mp10
Max players 10 slots are available.
ts8
Group limit Game default applies: teams of up to 8.
v2635
Protocol The protocol is 2635; older or newer clients cannot join.
cs168909
Build The game build here is 168909.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code A region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.