4Netplayers Cursed Lands
Online 146.0.44.41:28015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1.4 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 3players, last three wipes
- crowd held
- 0%else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
16 OCT 2026Fri 16 Oct, 13:01 UTC12d ago |
3 | – | running | 0 |
15 OCT 2026Thu 15 Oct, 19:21 UTC13d ago |
3 | – | 0.7 days | 0 |
13 OCT 2026Tue 13 Oct, 16:07 UTC15d ago |
3 | halved by day 1 | 2.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
Where can you read the rules and settings that apply on 4Netplayers Cursed Lands?
You will find no gather rate in the name of 4Netplayers Cursed Lands. The default group limit of 8 players applies. The server runs survival, gather, build and raid: the standard game. Fighting and raiding other players is permitted. The server browser lists it under Community; it is a community server. VAC, Valve's anti-cheat, is enabled.
Which map is in use on 4Netplayers Cursed Lands?
Generated by the game, the procedural map of 4Netplayers Cursed Lands has size 2,500 and seed 2147483647. From this page you can view the map on RustMaps; the same size and seed give the same map.
Tags and filters
Which lists and filters on Rust Server Index is 4Netplayers Cursed Lands filed under?
Filed under these Rust Server Index lists is 4Netplayers Cursed Lands: Community Rust servers, indexed. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which tags are attached to 4Netplayers Cursed Lands, and what do they stand for?
These are the tags 4Netplayers Cursed Lands publishes; the game's server browser reads this list: gmvanilla (Game mode): Filed under vanilla survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): The game build here is 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): A region code is absent. The top of this page shows three items from the tags: players at present, queue and world creation time.
Wipe dates
What happens on wipe day at 4Netplayers Cursed Lands?
At their busiest, its recent wipes drew 3 players on average. The latest wipe peaked 0 hours in. Its recent wipes kept the crowd above half the peak until the next wipe 0% of the time. In the other cases, numbers dropped below half by day 1.
Which wipe timetable does 4Netplayers Cursed Lands follow?
There is no next wipe to predict for 4Netplayers Cursed Lands, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. Its present world dates from 12 days 12 hours.
Player counts
How is 4Netplayers Cursed Lands ranked compared with the rest?
On player hours over seven days, 4Netplayers Cursed Lands takes #14,598, within the top 66% of ranked servers.
Is 4Netplayers Cursed Lands quiet or crowded?
Filed under live counts: 4Netplayers Cursed Lands, 0 players on 10 slots at present. Averaged across seven days: 0 players, peaking at 1. The busiest point in the last 48 hours was 09:00 UTC, averaging 0 players.
Operator and status
What version does 4Netplayers Cursed Lands use?
Rust network protocol 2635 and build 168909, on Linux, is what 4Netplayers Cursed Lands runs. The protocol must match before you can join, and Steam takes care of updating it.
What is the uptime and current status of 4Netplayers Cursed Lands?
Right now 4Netplayers Cursed Lands is up and running. The uptime it reports puts the last restart at about 42 hours ago. Of the last 7 full days, 167 of 168 hours were up, 99% of the time. On 13 October 2026 it was first seen by Rust Server Index.
What is performance like on 4Netplayers Cursed Lands?
The last 48 hours give an average of 30 server fps and a floor of 30. The entity count reached 29,706, covering buildings, deployables and all else in the world. Memory use reached as much as 1,918 MB. A climbing entity count and low fps are felt by players as lag.
Which region is 4Netplayers Cursed Lands in?
No region is published by 4Netplayers Cursed Lands. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 146.0.44.41:28015.
How to join
What steps lead onto 4Netplayers Cursed Lands?
If you would rather use the console, press F1 in Rust and enter client.connect 146.0.44.41:28015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8
Game
gmvanilla
mp10
ts8
v2635
cs168909
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.