Rust Server IndexCard catalogue of Rust servers

Holdings11,810 servers83,965 players336 fresh wipes

Call no.13593 Off the shelf · offline

LinuxGSM

Offline 145.224.73.57:28015 checked 35d ago

Subjects
Players now
1/ 50
2% full
7-day average
0
peak –
Rank
#13,593
top 60%
Last wipeWiped24 SEP2026 · 35d 4h ago
35d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep25 Sep26 Sep28 Sep29 Sep1 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
0.6 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

Thu 24 SepThu 24 SepWed 23 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
24 SEP 2026Thu 24 Sep, 17:11 UTC35d ago
1 – running 0
24 SEP 2026Thu 24 Sep, 09:43 UTC35d ago
1 – 0.3 days 1
23 SEP 2026Wed 23 Sep, 14:28 UTC36d ago
1 – 0.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 506 on average
187/ 250
EU
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
261/ 300
EU
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 282 on average
695/ 800
EU
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average
41/ 100
EU
Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average
780/ 900
EU
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 242 on average
635/ 725
Reference desk

Quick answers

From the figures on this page.

Map and rules

Where can you read the rules and settings that apply on LinuxGSM?

The name of LinuxGSM does not state a gather rate. The group limit is 8 players, the game's default. The server runs survival, building, gathering and raiding in the standard game. PvP and raiding are allowed. The server browser lists it under Community; it is a community server. VAC, Valve's anti-cheat, is disabled.

Which map is in use on LinuxGSM?

LinuxGSM runs a procedural map, which the game generates.

Lists and filters

Which lists and filters on Rust Server Index is LinuxGSM filed under?

Filed under these Rust Server Index lists is LinuxGSM: Community Rust servers, indexed. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the tags listed for LinuxGSM?

Filed under these tags, as published by LinuxGSM and read by the game's server browser: gmvanilla (Game mode): Filed under vanilla survival; mp50 (Max players): The queue ceiling sits at 50; ts8 (Group limit): Game default applies: teams of up to 8; v2633 (Protocol): The protocol is 2633; older or newer clients cannot join; cs165217 (Build): The game build here is 165217; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): No region code has been set. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipes and resets

What should you expect on LinuxGSM when wipe day comes?

The average peak across its recent wipes is 1 players. The latest wipe peaked 0 hours in.

When does LinuxGSM wipe?

No next wipe can be predicted for LinuxGSM: its wipes fall at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 35 days 4 hours.

Player counts

Where does LinuxGSM sit in the rankings?

Filed under rankings: #13,593 for LinuxGSM on seven-day player hours, top 60% overall.

How many players are on LinuxGSM at the moment?

Filed under offline: LinuxGSM, last seen 35 days ago.

Operator and status

What Rust version is LinuxGSM on?

Rust network protocol 2633 and build 165217 on Linux is what you will find on LinuxGSM. Steam keeps your game updated, but the protocol must match for you to join.

What is the uptime and current status of LinuxGSM?

As of now LinuxGSM is offline, with its last appearance 35 days ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The earliest sighting at Rust Server Index is 23 September 2026.

What is the location of LinuxGSM?

No region is published by LinuxGSM. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 145.224.73.57:28015.

Connecting

How can you connect to LinuxGSM?

Two ways in. Type client.connect 145.224.73.57:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2633,gmvanilla,cs165217,ts8

Game

gmvanilla
Game mode Filed under vanilla survival.
mp50
Max players The queue ceiling sits at 50.
ts8
Group limit Game default applies: teams of up to 8.
v2633
Protocol The protocol is 2633; older or newer clients cannot join.
cs165217
Build The game build here is 165217.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.