Rust Server IndexCard catalogue of Rust servers

Holdings11,614 servers32,078 players69 fresh wipes

Call no.9517 On the shelf · online

AusAntiHeroes

Online 144.6.221.74:28015 checked 12m ago

Subjects
Players now
0/ 20
0% full
7-day average
0
peak 1
Rank
#9,517
top 43%
Last wipeWiped4 OCT2026 · 24d 19h ago
24d ago · no schedule published
Next wipe
–
no wipe seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123406:0015:0000:0009:0019:0004:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

025507510006:0015:0000:0009:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct

Top 43% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 542 on average
164/ 250
EU
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
142/ 200
EU
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average
16/ 250
EU
Rustoria.co - EU MainEU · groups of 16+ · weekly · 283 on average
19/ 250
EU
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average
14/ 100
EU
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 249 on average
62/ 200
Reference desk

Quick answers

From the figures on this page.

Map and rules

What settings and rules does AusAntiHeroes run?

The name of AusAntiHeroes does not state a gather rate. The group limit is 8 players, the game's default. Filed under survival, gather, build and raid: the standard game. Combat and raiding between players are possible. The server browser lists it under Community; it is a community server. The server has VAC, Valve's anti-cheat, turned on.

Which map is in use on AusAntiHeroes?

Size 3,500, seed 1337: the game generates the procedural map on AusAntiHeroes. The map can be seen on RustMaps from this page, because the same size and seed give the same map.

Tags and filters

On Rust Server Index, which lists and filters carry AusAntiHeroes?

The Rust Server Index lists that include AusAntiHeroes are Community Rust servers, indexed. Filed under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which tags are attached to AusAntiHeroes, and what do they stand for?

Filed under these tags, as published by AusAntiHeroes and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp20 (Max players): 20 slots are available; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): The game build here is 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): No region code has been set. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipe schedule

How often is AusAntiHeroes wiped, and on what schedule?

AusAntiHeroes's rhythm cannot be told yet: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 24 days 19 hours is when its current world was made.

Player counts

Where does AusAntiHeroes sit in the rankings?

On player hours over seven days, AusAntiHeroes takes #9,517, within the top 43% of ranked servers.

Is AusAntiHeroes quiet or crowded?

The live count for AusAntiHeroes stands at 0 players, out of 20 slots. Averaged across seven days: 0 players, peaking at 1.

Operator and status

What version does AusAntiHeroes use?

Rust network protocol 2635 and build 168909 on Windows is what you will find on AusAntiHeroes. The protocol must match before you can join, and Steam takes care of updating it.

Is AusAntiHeroes reachable, and does it stay up?

Right now AusAntiHeroes is up and running. About 6 days 1 hours ago, by its own uptime figure, is when it last restarted. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. The earliest sighting at Rust Server Index is 4 October 2026.

How well does AusAntiHeroes perform?

Server fps held at 74 on average across the last 48 hours, never dropping below 43. The entity count reached 66,431, covering buildings, deployables and all else in the world. Up to 2,770 MB of memory was in use. Lag, to players, is low fps and an entity count that climbs.

Which region is AusAntiHeroes in?

AusAntiHeroes gives no region at all. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 144.6.221.74:28015.

Connecting

What is the way onto AusAntiHeroes?

If you would rather use the console, press F1 in Rust and enter client.connect 144.6.221.74:28015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, as standard.
mp20
Max players 20 slots are available.
ts8
Group limit The team limit is 8, as in the standard game.
v2635
Protocol Your client must run protocol 2635 to connect.
cs168909
Build The game build here is 168909.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.