Rust Server IndexCard catalogue of Rust servers

Holdings11,891 servers102,658 players337 fresh wipes

Call no.15310 On the shelf · online

RUSTVILLE

Online 144.48.106.186:28025 checked 14m ago

Subjects 1. modded2. carbon3. pve
Players now
0/ 30
0% full
7-day average
0
peak –
Rank
#15,310
top 69%
Last wipeWiped9 AUG2026 · 80d 20h ago
80d ago · no schedule published
Next wipe
–
no wipe seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123419:0004:0013:0022:0007:0016:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

025507510019:0004:0013:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

NA
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 254 on average
182/ 2000
EU
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 244 on average
310/ 2000
NA
Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 108 on average
67/ 200
EA
【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 59 on average
41/ 200
41/ 300
EU
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 49 on average
80/ 100
Reference desk

Quick answers

From the figures on this page.

Rules and settings

On RUSTVILLE, which rules and settings apply?

The name of RUSTVILLE does not state a gather rate. 8 players per group is the default limit. Filed under pve, no PvP fighting. The server browser lists it under Modded; plugins or settings alter the game. Carbon plugins are run on it. VAC, Valve's anti-cheat, is enabled.

What is the map on RUSTVILLE?

RUSTVILLE runs a procedural map of size 3,500 with seed 3565643471, generated by the game. From this page you can view the map on RustMaps; the same size and seed give the same map.

Lists and filters

Which lists and filters on Rust Server Index is RUSTVILLE filed under?

These lists on Rust Server Index take RUSTVILLE: Modded Rust servers, filed by play style and Rust PvE servers, filed A to Z. These filters on the server list bring it up: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

How should you read the tags listed for RUSTVILLE?

Filed under these tags, as published by RUSTVILLE and read by the game's server browser: gmrust (Game mode): Survival on standard Rust rules; mp30 (Max players): The queue ceiling sits at 30; ts8 (Group limit): The team limit is 8, as in the standard game; v2632 (Protocol): Joining needs you on game protocol 2632; cs161125 (Build): Build on file: 161125; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region code has been set; ^p (PvE): No fighting between players: the danger comes from the world; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): Plugins run through Carbon. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipes and resets

Which wipe timetable does RUSTVILLE follow?

The record holds too few of RUSTVILLE's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 80 days 20 hours.

Players and ranking

What position does RUSTVILLE hold among Rust servers?

On player hours over seven days, RUSTVILLE takes #15,310, within the top 69% of ranked servers.

How many players are on RUSTVILLE at the moment?

Filed under live counts: RUSTVILLE, 0 players on 30 slots at present. Averaged over the last seven days, the count is 0 players.

Operator and status

What version does RUSTVILLE use?

Rust network protocol 2632 and build 161125, on Windows, is what RUSTVILLE runs. To join you need the same protocol; Steam handles the update.

What is the uptime and current status of RUSTVILLE?

You will find RUSTVILLE online as of now. About 12 days 12 hours ago, by its own uptime figure, is when it last restarted. Uptime for the last 7 full days came to 99%, 167 hours out of 168. It was first recorded by Rust Server Index on 13 September 2026.

How well does RUSTVILLE perform?

Server fps held at 86 on average across the last 48 hours, never dropping below 64. Buildings, deployables and everything else in the world came to as many as 68,758 entities. Up to 4,825 MB of memory was in use. A climbing entity count and low fps are felt by players as lag.

Which region is RUSTVILLE in?

There is no region on record for RUSTVILLE; it publishes none. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 144.48.106.186:28025.

Connecting

What steps lead onto RUSTVILLE?

If you would rather use the console, press F1 in Rust and enter client.connect 144.48.106.186:28025. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp30,ptrak,$r?,v2632,^z,^y,^p,gmrust,cs161125,ts8

Game

gmrust
Game mode Survival on standard Rust rules.
mp30
Max players The queue ceiling sits at 30.
ts8
Group limit The team limit is 8, as in the standard game.
v2632
Protocol Joining needs you on game protocol 2632.
cs161125
Build Build on file: 161125.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code No region code has been set.

Gameplay

^p
PvE No fighting between players: the danger comes from the world.

Mods and access

^z
Modded Modded: the game is changed by plugins or settings.
^y
Carbon Plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.