Rust Server IndexCard catalogue of Rust servers

Holdings11,642 servers49,122 players102 fresh wipes

Call no.13628 Off the shelf · offline

Sticky Armpits

Offline 143.44.236.142:28015 checked 17d ago

Subjects
Players now
1/ 1
100% full
7-day average
0
peak –
Rank
#13,628
top 62%
Last wipeWiped10 OCT2026 · 17d 20h ago
17d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep29 Sep4 Oct8 Oct13 Oct17 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
3.3 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 10 OctFri 9 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
10 OCT 2026Sat 10 Oct, 12:14 UTC17d ago
1 – running 0
9 OCT 2026Fri 9 Oct, 21:23 UTC18d ago
1 – 0.6 days 0
2 OCT 2026Fri 2 Oct, 19:36 UTC25d ago
1 held half 7.1 days 0
30 SEP 2026Wed 30 Sep, 20:27 UTC27d ago
1 – 2 days 0
26 SEP 2026Sat 26 Sep, 05:20 UTC32d ago
1 held half 4.6 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 538 on average
492/ 475
EU
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
289/ 225
EU
Rustoria.co - EU MainEU · groups of 16+ · weekly · 316 on average
32/ 250
EU
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 315 on average
35/ 250
EU
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 275 on average
152/ 200
EU
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 265 on average
58/ 100
Reference desk

Quick answers

From the figures on this page.

Map and rules

On Sticky Armpits, which rules and settings apply?

You will find no gather rate in the name of Sticky Armpits. The default group limit of 8 players applies. The server runs survival, gather, build and raid: the standard game. PvP and raiding are allowed. The server browser lists it under Community; it is a community server. VAC is on: Valve's anti-cheat is enabled.

What is the map on Sticky Armpits?

A procedural map, generated by the game, is what Sticky Armpits runs.

Tags

On Rust Server Index, which lists and filters carry Sticky Armpits?

The Rust Server Index lists that include Sticky Armpits are Community Rust servers, indexed. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What is meant by the tags on Sticky Armpits?

These are the tags Sticky Armpits publishes; the game's server browser reads this list: gmrust (Game mode): Rust survival, as standard; mp1 (Max players): Player cap: 1; ts8 (Group limit): Teams cap at 8, the default setting; v2634 (Protocol): Joining needs you on game protocol 2634; cs166586 (Build): Build on file: 166586; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): The region code field is left empty. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe schedule

How does a wipe day run on Sticky Armpits?

Its recent wipes averaged 1 players at peak. 0 hours into the latest wipe, the crowd reached its peak. Its recent wipes kept the crowd above half the peak until the next wipe 100% of the time.

When does Sticky Armpits wipe?

Sticky Armpits wipes at times that follow no pattern, so no next wipe can be predicted. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 17 days 20 hours.

Population

How is Sticky Armpits ranked compared with the rest?

The seven-day player-hours ranking places Sticky Armpits at #13,628, among the top 62% of ranked servers.

How many players are on Sticky Armpits at the moment?

The last check found Sticky Armpits offline, last seen 17 days 9 hours ago.

Server details

Which Rust build is Sticky Armpits running?

Rust network protocol 2634 and build 166586, on Windows, is what Sticky Armpits runs. To join you need the same protocol; Steam handles the update.

What is the uptime and current status of Sticky Armpits?

The server is down at this moment; the last sighting of Sticky Armpits was 17 days 9 hours ago. Of the last 7 full days, 0 of 168 hours were up, 0% of the time. It was first recorded by Rust Server Index on 25 September 2026.

Where in the world is Sticky Armpits hosted?

No region is published by Sticky Armpits. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 143.44.236.142:28015.

How to join

What is the way onto Sticky Armpits?

Enter client.connect 143.44.236.142:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp1,ptrak,$r?,v2634,gmrust,cs166586,ts8

Game

gmrust
Game mode Rust survival, as standard.
mp1
Max players Player cap: 1.
ts8
Group limit Teams cap at 8, the default setting.
v2634
Protocol Joining needs you on game protocol 2634.
cs166586
Build Build on file: 166586.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code The region code field is left empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.