Rust Server IndexCard catalogue of Rust servers

Holdings11,682 servers54,903 players122 fresh wipes

Call no.14017 Off the shelf · offline

localtest

Offline 142.189.204.220:28015 checked 7h ago

Subjects
Players now
0/ 10
0% full
7-day average
0
peak 1
Rank
#14,017
top 63%
Last wipeWiped29 OCT2026 · 20h ago
20h ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeakWipe
00.250.50.75104:0007:0010:0012:0015:0018:00Wiped Thu 29 Oct, 04:53 UTCWIPE

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct14 Oct16 Oct18 Oct20 Oct30 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
15.6 daysbetween real wipes
wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
29 OCT 2026Thu 29 Oct, 04:53 UTC20h ago
– – running 1
13 OCT 2026Tue 13 Oct, 15:03 UTC16d ago
1 – 15.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 491 on average
75/ 250
EU
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
101/ 200
EU
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 284 on average
325/ 350
EU
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average
20/ 100
EU
Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average
415/ 450
EU
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 253 on average
304/ 325
Reference desk

Quick answers

From the figures on this page.

Settings and map

On localtest, which rules and settings apply?

No gather rate appears in the name localtest. The group limit is 8 players, the game's default. Filed under survival, gather, build and raid: the standard game. Fighting and raiding other players is permitted. Filed under Community in the server browser, it is a community server. The server has VAC, Valve's anti-cheat, turned on.

Which map is in use on localtest?

A procedural map, generated by the game, is what localtest runs.

Lists and filters

On Rust Server Index, which lists and filters carry localtest?

These lists on Rust Server Index take localtest: Community Rust servers, indexed. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

Which tags are attached to localtest, and what do they stand for?

Filed under these tags, as published by localtest and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp10 (Max players): The queue ceiling sits at 10; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): The game build here is 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region code field is left empty. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipe schedule

What happens on wipe day at localtest?

Its recent wipes averaged 1 players at peak. 0 hours into the latest wipe, the crowd reached its peak.

How often is localtest wiped, and on what schedule?

The record holds too few of localtest's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 20 hours is when its current world was made.

Player counts

Where does localtest sit in the rankings?

On player hours over seven days, localtest takes #14,017, within the top 63% of ranked servers.

How many players are on localtest at the moment?

At present localtest is offline; its last sighting was 7 hours ago. The seven-day average is 0 players; the peak reached 1. The busiest point in the last 48 hours was 05:00 UTC, averaging 1 players.

Server details

Which Rust build is localtest running?

Rust network protocol 2635 and build 168909 on Windows is what you will find on localtest. To join you need the same protocol; Steam handles the update.

What is the uptime and current status of localtest?

The server is down at this moment; the last sighting of localtest was 7 hours ago. Of the last 7 full days, 15 of 168 hours were up, 9% of the time. It was first recorded by Rust Server Index on 12 October 2026.

Where in the world is localtest hosted?

localtest gives no region at all. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 142.189.204.220:28015.

Connecting

What is the way onto localtest?

Enter client.connect 142.189.204.220:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, as standard.
mp10
Max players The queue ceiling sits at 10.
ts8
Group limit Teams cap at 8, the default setting.
v2635
Protocol The protocol is 2635; older or newer clients cannot join.
cs168909
Build The game build here is 168909.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code The region code field is left empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.