Rust Server IndexCard catalogue of Rust servers

Holdings11,892 servers102,135 players401 fresh wipes

Call no.15327 Off the shelf · offline

Core Community | Hub & Lobby

Offline 141.101.175.152:28015 checked 11d ago

Subjects 1. modded2. oxide3. pve
Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,327
top 70%
Last wipeWiped17 OCT2026 · 11d 21h ago
11d ago · no schedule published
Next wipe
–
no wipe seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct19 Oct20 Oct22 Oct23 Oct25 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

NA
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 254 on average
184/ 2000
EU
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 244 on average
323/ 2000
NA
Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 107 on average
64/ 200
EA
【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 59 on average
47/ 200
40/ 300
EU
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 49 on average
98/ 100
Reference desk

Quick answers

From the figures on this page.

Settings and map

On Core Community | Hub & Lobby, which rules and settings apply?

The name of Core Community | Hub & Lobby does not state a gather rate. 8 players per group is the default limit. The server runs pve, player combat is not allowed. The server browser lists it under Modded; plugins or settings alter the game. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.

Which map is in use on Core Community | Hub & Lobby?

A procedural map, generated by the game, is what Core Community | Hub & Lobby runs.

Lists and filters

Which lists and filters on Rust Server Index is Core Community | Hub & Lobby filed under?

The Rust Server Index lists that include Core Community | Hub & Lobby are Modded Rust servers, filed by play style and Rust PvE servers, filed A to Z. Filed under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What is meant by the tags on Core Community | Hub & Lobby?

These are the tags Core Community | Hub & Lobby publishes; the game's server browser reads this list: gmrust (Game mode): Survival on standard Rust rules; mp50 (Max players): 50 slots are available; ts8 (Group limit): The team limit is 8, as in the standard game; v2634 (Protocol): The protocol is 2634; older or newer clients cannot join; cs167398 (Build): It runs build 167398; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): No region code has been set; ^p (PvE): No fighting between players: the danger comes from the world; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This one is Modded, since plugins or settings change how it plays. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipes and resets

How often is Core Community | Hub & Lobby wiped, and on what schedule?

Its rhythm is not yet clear, since the record holds too few of Core Community | Hub & Lobby's wipes. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 11 days 21 hours is when its current world was made.

Players and ranking

What position does Core Community | Hub & Lobby hold among Rust servers?

Filed under rankings: #15,327 for Core Community | Hub & Lobby on seven-day player hours, top 70% overall.

Is Core Community | Hub & Lobby quiet or crowded?

The last check found Core Community | Hub & Lobby offline, last seen 11 days 15 hours ago.

Operator and status

Which Rust build is Core Community | Hub & Lobby running?

Rust network protocol 2634 and build 167398, on Windows, is what Core Community | Hub & Lobby runs. Steam keeps your game updated, but the protocol must match for you to join.

What is the uptime and current status of Core Community | Hub & Lobby?

Last seen 11 days 15 hours ago, Core Community | Hub & Lobby is offline right now. Uptime for the last 7 full days came to 0%, 0 hours out of 168. It was first recorded by Rust Server Index on 17 October 2026.

Which region is Core Community | Hub & Lobby in?

Core Community | Hub & Lobby gives no region at all. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 141.101.175.152:28015.

Joining the server

What steps lead onto Core Community | Hub & Lobby?

Enter client.connect 141.101.175.152:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2634,^p,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Survival on standard Rust rules.
mp50
Max players 50 slots are available.
ts8
Group limit The team limit is 8, as in the standard game.
v2634
Protocol The protocol is 2634; older or newer clients cannot join.
cs167398
Build It runs build 167398.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code No region code has been set.

Gameplay

^p
PvE No fighting between players: the danger comes from the world.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded This one is Modded, since plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.