Rust Server IndexCard catalogue of Rust servers

Holdings11,696 servers36,352 players94 fresh wipes

Call no.15358 On the shelf · online

SuperChicken Rust

Online 14.203.94.98:28015 checked 8m ago

Subjects
Players now
0/ 20
0% full
7-day average
0
peak –
Rank
#15,358
top 69%
Last wipeWiped5 JUN2026 · 145d 22h ago
145d ago · no schedule published
Next wipe
–
no wipe seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123403:0012:0021:0006:0015:0001:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

01020304003:0012:0021:0006:0015:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 555 on average
161/ 250
EU
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
97/ 200
EU
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average
15/ 250
EU
Rustoria.co - EU MainEU · groups of 16+ · weekly · 286 on average
16/ 250
EU
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average
14/ 100
EU
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 250 on average
17/ 200
Reference desk

Quick answers

From the figures on this page.

Rules and settings

On SuperChicken Rust, which rules and settings apply?

You will find no gather rate in the name of SuperChicken Rust. The default group limit of 8 players applies. Filed under survival, gather, build and raid: the standard game. Fighting and raiding other players is permitted. Filed under Community in the server browser, it is a community server. VAC is on: Valve's anti-cheat is enabled.

Which map is in use on SuperChicken Rust?

SuperChicken Rust runs a procedural map of size 5,000 with seed 65133794, generated by the game. From this page you can view the map on RustMaps; the same size and seed give the same map.

Lists and filters

Where does SuperChicken Rust appear among the Rust Server Index lists and filters?

Filed under these Rust Server Index lists is SuperChicken Rust: Community Rust servers, indexed. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which tags are attached to SuperChicken Rust, and what do they stand for?

Filed under these tags, as published by SuperChicken Rust and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp20 (Max players): Player cap: 20; ts8 (Group limit): The team limit is 8, as in the standard game; v2627 (Protocol): The protocol is 2627; older or newer clients cannot join; cs153611 (Build): The game build here is 153611; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): A region code is absent. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipes and resets

How often is SuperChicken Rust wiped, and on what schedule?

SuperChicken Rust's rhythm cannot be told yet: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 145 days 22 hours is when its current world was made.

Population

How is SuperChicken Rust ranked compared with the rest?

The seven-day player-hours ranking places SuperChicken Rust at #15,358, among the top 69% of ranked servers.

What does the player count on SuperChicken Rust look like?

SuperChicken Rust is currently showing 0 players on 20 slots. Averaged over the last seven days, the count is 0 players.

Operator and status

Which Rust build is SuperChicken Rust running?

Rust network protocol 2627 and build 153611, on Linux, is what SuperChicken Rust runs. The protocol must match before you can join, and Steam takes care of updating it.

How reliable is SuperChicken Rust, and is it online now?

Right now SuperChicken Rust is up and running. About 5 days 18 hours ago, by its own uptime figure, is when it last restarted. Uptime for the last 7 full days came to 99%, 167 hours out of 168. On 13 September 2026 it was first seen by Rust Server Index.

What is performance like on SuperChicken Rust?

The last 48 hours give an average of 23 server fps and a floor of 9. The entity count reached 144,294, covering buildings, deployables and all else in the world. Up to 5,281 MB of memory was in use. A climbing entity count and low fps are felt by players as lag.

Where in the world is SuperChicken Rust hosted?

There is no region on record for SuperChicken Rust; it publishes none. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 14.203.94.98:28015.

Connecting

What steps lead onto SuperChicken Rust?

Two ways in. Type client.connect 14.203.94.98:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp20,ptrak,$r?,v2627,gmrust,cs153611,ts8

Game

gmrust
Game mode Rust survival, as standard.
mp20
Max players Player cap: 20.
ts8
Group limit The team limit is 8, as in the standard game.
v2627
Protocol The protocol is 2627; older or newer clients cannot join.
cs153611
Build The game build here is 153611.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code A region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.