Rust Server IndexCard catalogue of Rust servers

Holdings11,765 servers73,690 players229 fresh wipes

Call no.10X13482 On the shelf · online

10x Land Down Under

Online 139.99.142.185:26213 checked 8m ago

Subjects 1. 10x 2. modded3. carbon
Players now
0/ 40
0% full
7-day average
0
peak 1
Rank
#13,482
top 60%
Last wipeWiped18 OCT2026 · 11d 12h ago
11d ago · no schedule published
Next wipe
6d 20h
Thu 5 Nov, 19:00 UTC FW
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
00.250.50.75123:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

05010015020023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct10 Oct22 Oct29 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 6d 20h. The force wipe · high confidence

usual gap
21 daysbetween real wipes
wipe-day peak
2players, last three wipes
crowd held
0%else halves by day 1

Coming wipes

  1. in 6d 20hThu 5 Nov, 19:00 UTCFW
  2. in 9d 10hSun 8 Nov, 09:28 UTC
  3. in 30d 10hSun 29 Nov, 09:28 UTC
  4. in 34d 20hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Sun 18 OctSun 27 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
18 OCT 2026Sun 18 Oct, 09:28 UTC11d ago
2 – running 0
27 SEP 2026Sun 27 Sep, 09:59 UTC32d ago
2 halved by day 1 21 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU10X
Atlas - EU 10x | No BPs | Kits | ShopEU · groups of 20+ · 10x · weekly · 351 on average
281/ 400
NA10X
Atlas - US 10x | No BPs | Kits | ShopNA · groups of 30+ · 10x · weekly · 181 on average
184/ 200
NA10X
TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPENA · groups of 8+ · 10x · weekly · 181 on average
125/ 200
EU10X
KRAKEN | X10 | EU | KITS | RP | FPS+EU · groups of 14+ · 10x · weekly · 154 on average
150/ 400
EU10X
HollowServers.co EU 10x No BPs [Loot++|Events|MyMini|Shop]EU · groups of 8+ · 10x · biweekly · 77 on average
60/ 150
OC10X
HollowServers.co AU 10x No BPs [Loot++|Events|MyMini|Shop]OC · groups of 8+ · 10x · biweekly · 66 on average
16/ 150
Reference desk

Quick answers

From the figures on this page.

Rules and settings

On 10x Land Down Under, which rules and settings apply?

Filed under gather rates: 10x, as the name of 10x Land Down Under states. The group limit is 8 players, the game's default. The server runs survival, building, gathering and raiding in the standard game. PvP and raiding are allowed. The server browser lists it under Modded; plugins or settings alter the game. Filed under plugins: Carbon. The server has VAC, Valve's anti-cheat, turned on.

What is the map on 10x Land Down Under?

10x Land Down Under runs a procedural map of size 3,000 with seed 383077352, generated by the game. From this page you can view the map on RustMaps; the same size and seed give the same map.

Tags

Which lists and filters on Rust Server Index is 10x Land Down Under filed under?

These lists on Rust Server Index take 10x Land Down Under: 10x Rust servers and Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 10x.

Which tags are attached to 10x Land Down Under, and what do they stand for?

The server's own tags are listed here, and the game's server browser reads them: 10x Land Down Under gives gmrust (Game mode): Survival on standard Rust rules; mp40 (Max players): The queue ceiling sits at 40; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): Build on file: 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): No region code has been set; ^z (Modded): This one is Modded, since plugins or settings change how it plays; ^y (Carbon): Plugins run through Carbon. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe dates

What happens on wipe day at 10x Land Down Under?

At their busiest, its recent wipes drew 2 players on average. The latest wipe peaked 1 hours in. Its recent wipes kept the crowd above half the peak until the next wipe 0% of the time. In the other cases, numbers dropped below half by day 1.

When does 10x Land Down Under wipe?

every 3 weeks on Sunday at 09:28 UTC is how 10x Land Down Under wipes. Its next wipe falls on Thursday 5 November at 19:00 UTC, as the force wipe that reaches every Rust server. Its present world dates from 11 days 12 hours.

Players and ranking

How is 10x Land Down Under ranked compared with the rest?

Filed under rankings: #13,482 for 10x Land Down Under on seven-day player hours, top 60% overall.

Is 10x Land Down Under quiet or crowded?

Filed under live counts: 10x Land Down Under, 0 players on 40 slots at present. Averaged across seven days: 0 players, peaking at 1. Over the last 48 hours, 10:00 UTC drew the highest average: 0 players.

Operator and status

Which Rust build is 10x Land Down Under running?

Rust network protocol 2635 and build 168909, on Linux, is what 10x Land Down Under runs. Steam keeps your game updated, but the protocol must match for you to join.

What is the uptime and current status of 10x Land Down Under?

The server is live at this moment: 10x Land Down Under. About 5 hours ago, by its own uptime figure, is when it last restarted. Uptime for the last 7 full days came to 99%, 167 hours out of 168. On 13 September 2026 it was first seen by Rust Server Index.

How well does 10x Land Down Under perform?

Server fps held at 164 on average across the last 48 hours, never dropping below 29. Buildings, deployables and everything else in the world came to as many as 53,697 entities. The peak memory figure stood at 4,748 MB. Lag, to players, is low fps and an entity count that climbs.

Where in the world is 10x Land Down Under hosted?

No region is published by 10x Land Down Under. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 139.99.142.185:26213.

Joining the server

What is the way onto 10x Land Down Under?

Two ways in. Type client.connect 139.99.142.185:26213 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival on standard Rust rules.
mp40
Max players The queue ceiling sits at 40.
ts8
Group limit Game default applies: teams of up to 8.
v2635
Protocol Joining needs you on game protocol 2635.
cs168909
Build Build on file: 168909.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code No region code has been set.

Mods and access

^z
Modded This one is Modded, since plugins or settings change how it plays.
^y
Carbon Plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.