The BAD idea
Online 139.180.52.71:28015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
On The BAD idea, which rules and settings apply?
The name of The BAD idea does not state a gather rate. 8 players per group is the default limit. The server runs pve, no PvP fighting. The server browser lists it under Modded; plugins or settings alter the game. Plugins in use: Oxide. The server has VAC, Valve's anti-cheat, turned on.
Which map is in use on The BAD idea?
Generated by the game, the procedural map of The BAD idea has size 4,500 and seed 6738. The map can be seen on RustMaps from this page, because the same size and seed give the same map.
Tags and filters
On Rust Server Index, which lists and filters carry The BAD idea?
Filed under these Rust Server Index lists is The BAD idea: Modded Rust servers, filed by play style and Rust PvE servers, filed A to Z. It appears under the following filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
What is meant by the tags on The BAD idea?
Filed under these tags, as published by The BAD idea and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp100 (Max players): The queue ceiling sits at 100; ts8 (Group limit): Game default applies: teams of up to 8; v2633 (Protocol): Joining needs you on game protocol 2633; cs165217 (Build): Build on file: 165217; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): No region code has been set; ^p (PvE): The world is the threat here, not other players; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): Modded: the game is changed by plugins or settings. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.
Wipes and resets
Which wipe timetable does The BAD idea follow?
The record holds too few of The BAD idea's wipes to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 42 days 20 hours.
Player counts
What position does The BAD idea hold among Rust servers?
On player hours over seven days, The BAD idea takes #15,412, within the top 69% of ranked servers.
How many players are on The BAD idea at the moment?
The live count for The BAD idea stands at 0 players, out of 100 slots. Averaged over the last seven days, the count is 0 players.
Server details
What version does The BAD idea use?
Rust network protocol 2633 and build 165217 on Windows is what you will find on The BAD idea. To join you need the same protocol; Steam handles the update.
Is The BAD idea reachable, and does it stay up?
Right now The BAD idea is up and running. About 8 days 14 hours ago, by its own uptime figure, is when it last restarted. Uptime for the last 7 full days came to 100%, 168 hours out of 168. It was first recorded by Rust Server Index on 15 September 2026.
What is performance like on The BAD idea?
Server fps held at 90 on average across the last 48 hours, never dropping below 71. Buildings, deployables and everything else in the world came to as many as 110,146 entities. Up to 5,444 MB of memory was in use. Lag, to players, is low fps and an entity count that climbs.
Which region is The BAD idea in?
No region is published by The BAD idea. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 139.180.52.71:28015.
Connecting
What steps lead onto The BAD idea?
If you would rather use the console, press F1 in Rust and enter client.connect 139.180.52.71:28015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp100,ptrak,$r?,v2633,^p,gmrust,cs165217,ts8,^o^z
Game
gmrust
mp100
ts8
v2633
cs165217
ptrak
$r?
Gameplay
^p
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.